Darlingverse/Kael/Statblock

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<-Darlingverse/Kael

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Primary


Darlingverse
Areas
Rules


Voices 1


Kael: The Steadfast Protector
Lyra: The Calculating Analyst
Borin: The Rock of Resolve
Pip: The Curious Explorer

Voices 2


Zee: The Silent Watcher
Flicker: The Chaotic Creator
Roric: The Swift Observer
Elara: The Arcane Seeker

Voices 3


Lysander: The Defiant Melancholy
Grut: The Raw Force
Skree: The Cacophonous Voice
Jinx: The Wild Card



Kael Statblock

Kael is the Steadfast Protector, providing stability, loyalty, and an immovable defense for the Darlingverse.

Core Stats & Proficiencies

  • Race/Class: Human / Fighter (Battle Master)
  • Armor Class (AC): 20 (Plate Armor + Shield)
  • Hit Points (HP): 90 (10 hit dice)
  • Speed: 30 ft.
  • STR 18 (+4), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 14 (+2), CHA 8 (-1)
  • Proficiency Bonus (PB): +4
  • Saving Throws: Strength +8, Constitution +7
  • Skills: Athletics +8, Perception +6, Survival +6, Medicine +6

Combat & Tactical

  • Weapon: Longsword +1 (Melee Attack)
    • Attack: +9 to hit, Reach 5 ft., one target.
    • Damage: 1d8 + 5 Slashing damage (or 1d10 + 5 if two-handed).
  • Extra Attack: Kael can attack 3 times whenever he takes the Attack action on his turn.
  • Second Wind (Bonus Action): On his turn, Kael can use a bonus action to regain 1d10 + 10 HP. (1/Short Rest)
  • Action Surge (Free): Kael can take one additional action on his turn. (1/Short Rest)
  • Scount's Honor (Free): When Kael rolls initiative and isn't unconscious or surprised and has no Superiority Dies left, he may choose to take 2d6 damage to regain a Superiority Die.
  • Superior Maneuvers (Bonus Action): Kael expends one Superiority Die to attack and use Battle Maneuver. If it succeeds/hits, he may choose to take 2d6 damage to regain a Superiority Die.
  • Parry (Reaction): Kael can use his reaction to parry a melee attack hitting a target within his reach. He reduces the damage dealt by a flat 8 points. Alternatively, he may choose to expend one Superiority Die to attack and use a Battle Maneuver instead of the damage reduction.
  • Choose a Feat: Choose an appropriate feat or get Mobile (Speed increases by 10 feet. When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn. When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.)

Battle Master Maneuvers

Kael has 5 Superiority Dice (SD) that are d10s and knows 4 maneuvers. He can expend one SD per maneuver use.

  • Disarming Attack: When Kael hits a creature with a weapon attack, he can expend one SD to deal that as extra damage. The target must succeed on a STR saving throw (DC 16) or drop the item Kael chooses. If the target has natural weapons, its attack bonus is instead reduced by 2.
  • Goading Attack: When Kael hits a creature with a weapon attack, he can expend one SD to deal that as extra damage and try to force the target to focus on him. Non-Aberration targets must succeed on a Wisdom saving throw (DC 16) or have disadvantage on attack rolls against targets other than Kael until the end of Kael's next turn. Aberrations automatically fail this saving throw.
  • Pushing Attack: When Kael hits a creature with a weapon attack, he can expend one SD to deal that as extra damage and to force the target to make a STR saving throw (DC 16). On a failure, Kael pushes the target up to 15 feet away.
  • Maneuvering Attack: When Kael hits a creature with a weapon attack, he can expend one SD to deal that as extra damage and to choose one friendly creature he can see. That creature gains temporary movement up to half its speed without provoking opportunity attacks.

Darlingverse Stabilization

These abilities focus on restoring physical and structural integrity to the Darlingverse.

1. Minor Stabilization: Anchor of Loyalty (Action)

  • Requirement: Kael must be adjacent to a friendly Denizen or Voice, or a threatened structural element (like a wall or pillar).
  • Effect: Kael anchors the target with sheer will. He uses a reaction (or an action) to grant a target within 15 ft. Resistance to the next instance of damage they take within the next minute, they are out of range from Kael or Kael uses the ability on another target. (If targeting a structural element, it also gains +4 AC until Kael leaves the area.)

2. Major Stabilization: The Unbroken Wall (1 Minute Cast)

  • Requirement: Kael must plant his weapon and shield (or left hand) on the ground and remain still for the duration.
  • Effect: Kael channels the Steadfast Protector's stability across a wide area. All friendly creatures (Denizens and Voices) within a 20-foot radius gain +2 AC and +2 to all Saving Throws for 1 minute as the area is psychically reinforced. The ritual immediately seals any minor cracks or breaches within the radius and does minor mending on greater damages or warps.