Welcome to the Hökaland Wiki. Please see the introduction for more information on the world. It's currently just populated by Leord (Gunnar Petzäll), who created the setting, but may or may not have additional authors in the future.
This wiki covers everything about Hökaland; the world itself, history, geology, religions and important characters. It also covers just about every project related to Hökaland, which includes mothballed ones. Currently the wiki has 487 pages of which includes 412 articles. The Featured category lists articles that are closer to being "finished" and slightly easier to read as many other articles can be little more than lists of notes. Here is a list of essential links about the world.
The main focus is the campaign/story setting information such as Kingdoms, important factions, cultural features etc. Much of the content available is not on the web but simply on my hard drive (backed up to the cloud, of course) but most "general notes" and information about the world is presented here.
In terms of games, the only up to date information is related to roleplaying and the systems I have been using is Pathfinder (and lately, Pathfincer 2nd Ed). I would really like to use a more down to earth system like EON or something but I simply don't have the mental capacity to learn a new system. As of summer 2021 I haven't "pruned" the game-related articles or updated them for PF2 so, in essence, there are almost no up-to-date house rule articles for game mechanics, costs or anything that isn't specifically world-related. The oldest working campaign, the Hökaland IPO has also converted to Dungeons and Dragons 5e.
Please note that this wiki is NOT in the public domain, and neither is any content created; see copyrights. To contact the author, see the about page. Contributions are greatfully accepted (well, if it fits) and credit is gladly attributed, but rights are reserved.
NOTE: All players in any of my campaigns or projects are welcome to contribute by addign details found out through whatever source. In fact I would be delighted to get assistance. But if you DO want to help editing, an account needs to be made for you as the wiki is locked down to avoid spammers.
It also covers the Hökaland "meta game" (that is still not permanently mothballed) as well as Hökaland the online web strategy game.
Like the more famous Wikipedia, I am striving to present articles at a high quality; many are just collections of notes. This section will list articles that I feel are good enough to be "officially done", with continous development. Mind you that this is not an automatic list, so a full list of articles (currently just a few) can be found in the Featured category.
- Gentry - Fairly detailed article explaining the type of feudal system that is dominant in the "main section" of the world.
- Religion - Article detailing religions, religiosity and related terms in the world.
These are campaigns that are active/inactive in Hökaland.
|CoS 2||2022-11-26||Curse of Strahd||Zeta||DnD 5e||Ongoing (10+ sessions)|
|CoS 1||2022-09-06||Curse of Strahd||Epsilon||DnD 5e||Ongoing (27+ sessions)|
|Hökaland IPO||2015-01||Hökaland sandbox & lots||Gamma||DnD 5e||Inactive from 2018 (66 sessions)|
|Hökaland Escape||2022-03-29||Hunted/survival hexploration||Delta||Pathfinder 2e||Finished 2022-08-12 (5? sessions)|
|Hökaland PF2||2021-03-14||One murder investigation; to test PF2||Delta||Pathfinder 2e||Finished 2022-03-29 (14 sessions)|
|Hökaland England||2015||Intrigue/adventure||Alpha||Pathfinder||Inactive, died (1 session)|
|Hökaland Uppsala||2014||N/A||Beta||N/A||Inactive, died before session 1|
|Capitoleum one-off||2014||Detective work||Alpha + Ben||DnD 3.5||Finished (1 session)|
|Coin & Blood||2013||Mercenary management & mass warfare||Alpha||DnD 3.5||Inactive, died (2 sessions)|
- Zeta - Masen, Tobias, Staffan, Darío
- Epsilon - Engh, Julle, Staffan, Jaroslav, Jonas
- Delta - Engh, Julle, Staffan
- Gamma - Engh, Gabriel, Julle, Lars-Åke, Masen, Staffan (ex: Heather, Petteri)
- Beta - Cancelled - Uppsala BORK-associated players
- Alpha - Dan, Dushyant, Gordy, Joe, Phil
These are the latest news items. The rest are archived on the News page.
OGL calmed down
After much more shit stormyness the OGL thing died as WotC backed down on teh entire thing, but they have lost SO much goodwill in the process. Looking at YouTube videos now there are SO many more things than just DnD 5e or the new "One DnD".
The effect here is though that Jonas resumed his DandDBeyond and we're no longer in a rush to abandon DnD, but I do think the next campaign, whenever that happens, should be something other than 5e just to try other things.
Leord (talk) 18:36, 1 March 2023 (CET)
So through a leak it's discovered WotC has decided they want to try and clamp down on their old amazing invention of the "Open Gaming Licence" which is the foundation of the popularity of DnD and D20-related roleplaying systems. Essentially they want a system where anyone actually earning from it like a company will pay hefty royalties (on income, not on profits), and anyone who earn enough for a single contributor to live on to register all their products and EVERY contributor of any size only gets 30 days guaranteed use of their own content after which WotC can ban yours, forcing you to destroy any material, then re-use the same material under their own brand. I reccomend the Rules Lawyer's video on this but more info is coming soon when WotC release their actual document.
I obviously make NO money at all on things I write and the overwhelming majority of stuff I do is unrelated to OGL, but I will need to review all material just like every single GM out there to ensure the language is neutral in regards to WotC copyrights. A proper scrubbing is needed. Risk for me is essentially zero, but not zero.
Very keen to move on to other systems after concurrent campaigns/projects are concluded if WotC choose to go down this path. Leord (talk) 16:13, 6 January 2023 (CET)
CoS1 Player changes
Sadly for us and fortunately for Engh, he has found a great apartment in Stockholm and i moving there, meaning it will be unfeasible to commute just to play with us and so he's leaving the party but may show up from time to time.
After consulting the group I contacted the other players we were in contact with when we got Jaroslav and two of them have shown interest, so we'll see how that turns out. Leord (talk) 16:13, 6 January 2023 (CET)
First ever online session for CoS 2 was done yesterday. I didn't manage to get Foundry to be tip-top for the session so I streamed using Photoshop and with no music. Still, it went fairly alright. My three main takeaways
- I'm gonna be at the office in the future to ensure there are no child interruptions in the future
- I'm planning to speak to Darío regarding streaming sound
- I'm going to use either a working Foundry setting or improvise in Roll20 instead (among other advantages is you can move your own tokens, measure distances etc even if there is no DnD Beyond interaction or stats in the TTS)
Leord (talk) 10:56, 6 December 2022 (CET)
Curse of Strahd 2
Believ it or not but I will run a second Curse of Strahd campaign, mostly via Discord. Starting with group Zeta (Masen, Tobias, Staffan and Darío) with room for at least 1 more.
Leord (talk) 20:36, 1 December 2022 (CET)
Curse of Strahd up!
Following the summer break on the Hökaland Escape campaign, momentum was diminished and we all felt that the concept of "escaping" from an unseen assailant and "exploration" was a bad match. Character didn't have a lot of time intermingling and there was no feeling of either fear, excitement or, well, much of anything. PF2 is excellently designed but the reliance on conditions sort of requires fairly frequent play to keep it all active in one's head and we've struggled with this.
We decided I was going to ask in the FB group if anyone wanted to play in Uppsala to increase party size from 3 to 4 or 5 and then have a "minimum 3 players" policy instead to ensure we can almost always have 1 session per week. I did so and though tough to get people to organise, even harder with people we didn't know so in the end only Jaroslav showed dedicated interest and rather than booking in more meetings with potential players, we simply recruited him and used the meeting as a rough session 0.
After some debates on Hökaland or premade campaigns (including rise of the Runelords) we decided on Curse of Strahd. A few days before the first session (2022-09-06), Jonas was also invited and accepted into the campaign. Yesterday the second session was run with some delays and we're looking forward to future vampire-killing adventures! :D
Meanwhile, I am doing what I can to get the IPO campaign running again. It was converted to 5e last year and I'm struggling a little but there are progress made.
Leord (talk) 15:38, 14 September 2022 (CEST)
The game as it is sits on the UWE servers and was the Digital Media Project of my Web Design degree.