The general theme is a group of commoners who are deserting from an organised army - a crime usually punished by death even in a world where work camps are very popular by the Powers that Be. The campaign uses Hexploration mode mechanics and a behind-the-scenes hex map of the Realms. The group will be hunted by a very motivated individual and every human interaction is a risk that needs to be considered (but spending time in the wilderness is also dangerous because of the, well, dangers...).
In an attempt to introduce "attrition" of being on the run, Gunnar has designed a number of house rules relating to healing.
- Lvl 0 chars
- More subsystems
- One Page Dungeon
- Worth reading?
- DC conversion PF1 -> PF2
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