Difference between revisions of "IPO Timeline"
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* Thorn: I am so sorry, I will make sure they don't get to you." ... "ONE two three four!" | * Thorn: I am so sorry, I will make sure they don't get to you." ... "ONE two three four!" | ||
* '''Session 18''' | * '''Session 18 - The One That Got Away''' | ||
* BACKDATE: Malkor - Helps Wellbarrow Mayor to protect prep for spring solstice. Gets someone for Villa Clara. Heads off to Southshore. | * BACKDATE: Malkor - Helps Wellbarrow Mayor to protect prep for spring solstice. Gets someone for Villa Clara. Heads off to Southshore. | ||
* Buys horse from Rive with promise buy it back if needed. Also saddle. | * Buys horse from Rive with promise buy it back if needed. Also saddle. |
Revision as of 22:10, 12 April 2016
The IPO Timeline article shows the full timeline for the IPO roleplaying campaign. The last few sessions are listed on the main article.
Timeline
Day 1
- Session 1 - Introductions
- Arnos gathers party
- Minor socialising
Day 2-5
- Party sets out in morning (about 6 day's to Wellbarrow)
- 4 day's travel
- Aeric mostly provides food by hunting
Day 6
- Ambushed with magic, Malkor injured
- Session 2 - Crazy Old Men
- Met Stripes
- 1 day's travel
Day 7
- 1 day's travel
- Arrive at Wellbarrow in evening, stay at Snorting Bull (Bernard).
Day 8
- Talk to Mayor Baronet Tred Arthorn - Tred's father Nemrab more interested. Pays fee, joins party.
- 1/2 day's travel, meet Petre Hills.
- Finds hidden staircase - Walking dead attacks and wounds Aerik.
- Session 3 - Khordaldrum
- Close floor and rest
Day 9
- Opens Khordaldrum - Octagonal rooms! Zombies!
- Finds a zombie dressed as Petre
- Several pathways have collapsed
- More recent inhabitants have vandalised art
- Hub connected to a freezing room and armoury, among other things
- Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
- Closed in zombies in additional rooms
- Session 4 - Dragons!
- Big lizard zombie near untouched living quarters. Books!
- Big bugbear zombie.
- "Chrrrr" sound. Sound stops after ~3min.
- Frozen room melted and sceptre gone. Race after, Aerik rows hard.
- Dragon! "Hari" explains the Petre mystery, restores him.
- The ice pearl was left by the thief, Arnos keeps it insulated in wagon.
- Dragon tries to catch thief.
- Gives Aeric potion, 3 drops/day for 5 days.
- Travel during night to Wellbarrow.
- 1/2 day's travel
Day 10
- Arrive at Wellbarrow before dawn
- Session 5 - Accused
- Sells stuff. Aerik orders armour job with Roric (7 days). Stay at Pissing Unicorn (Marcela).
- Taken by guards; come willingly (not Jorg): Accused of kidnapping Mayor's son, father, some boy plus stealing salt.
- Nemrab requested but doesn't come; Jorg finds him in his house, guarded. Sneaks him to jail. Mayor Tred arrives and frees them.
- Shadows offers money to find out about the murder.
- Checks murder scene (Aurelius dead). Captain Waltom dislikes outsiders.
- Wait til evening, gain access to scene. Murder probably on salt barrel, contaminating salt, murderer leaves.
- Rumour says Rakvin is gay.
- Contemplate going to the morgue.
- Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious).
- Talk to Mayor and baker for clues.
- Session 6 - Dynamic Duo
- Party reconvenes and split up to look for clues (22:00).
- Aeric/Jorg search alternative routes, like water disposal system. Gain access (23:00).
- Find 3 men in cloaks. Turn to monsters (clawed and invisible). Killed/fled by dynamic duo.
- "Take care of it" - "Yes Trangin". Teenagers knocked down immediately. Finds burned candles, empty salt barrels & hidden door to mayor's wine cellar
- Jorg sneaks up and asks Nemrab down (01:00).
- Session 7 - Detective Work & Goblins
- Arnos given book bound with human skin about sacrifices and summoning by Nemrab (22:30). Research. Children are potent material component. Sleep.
- Aimee finds out some people have been leaving town to go westward (off road).
Day 11
- Nemrab speaks to Aeric & Jorg in basement; Arnos wakes and goes to check.
- Reconvenes at Pissing Unicorn where Emarns serves vegetable soup (01:30).
- Young woman (Kelly) comes down.
- Party starts interrogating boy (Aldano; other is Henric). Joined anti-religious "club". You are in danger!
- Tattoos: Aldano = "Inhademanius" & Henric = "Ditekrim" (03:00).
- Kelly wants to come. Touches Aldan's tattoo - flare + knockback. Aldano bruised. No reaction from Aerik or Arnos.
- Tattoo not magic but Cure Light Wounds is "sucked in" to it. Panicked and crying Aldano.
- Party is exhausted and decide to sleep; Aldano and Henrik stays with them in suite. Wake at 12:00. Sunshine.
- Check other 2 rooms in sewers. Aldano shows way. 1) Store room, 2) trapped, Arnos falls unconscious.
- BONUS ENCOUNTER!
- Jorg opens; nothing interesting except coded scrolls (left). Leads to some shop (Magical Mysteries).
- Through corridor, "natural caverns" (10 min walk) -> barn outside city. Kelly goes to get horse and buy antitoxin (15:00). Arnos wakes up (15:15). Kelly catches up (15:45). March to Skull Castle.
- 19:00 - Kelly goblins (1 big, 2 small, 1 "dog") which are despatched. Allergic reaction and acids.
- Regroup (19:30). 3 hours til Skull Castle.
- The party finds on the large goblin:
- Longsword (best anyone has ever seen!), given to Aeric.
- Hand-axe (very nice), kept in the saddlebags of Kelly's horse.
- Silver dagger (nice), given to Kelly.
- Worth noting that all of these items have pagasi engraved on the hilts.
- An amber stone and a red stone
- A vial (found out to be antitoxin).
- A brass mug with green stones inlaid.
- The party finds on the smaller goblins:
- 286 silver pieces (total)
- A lock.
- Session 8 - attack on Skull Castle
- Jorg's acid helped by Nemrab and Aldano. (see below)
- Arriving close to the castle. Aimee scouts. (23:00) Aimee despatches invisible scout.
- Denwell arrives, explains cultists give demon powers. Is accepted into the party, tentatively. (23:45)
- Party despatches guards. 2 have special shadow attacks, one turns into a swarm of locust-like shadows. Sniper shot by Aimee.
Day 12 - 00:00
- Party finds mostly nothing in castle. Some scrolls in Trangin's room. Heads to dungeons. Finds secret passage further down. (01:15)
- Session 9 - Rituals
- 19:30 (other party)
- Jorg is helped by Malkor, seems ok (21:00). The four travel closer.
- Arrive close to Skull Castle (00:15), leaves Aldano & Nemrab safe. Finds party (01:15)
- Party despatches guards and interrupts ritual. Finds Rakvin (noble "young" person), Trangin & Lady in Red.
- Big black half orb on the far wall. Shadows on floor. Concentrated tendrils of shadow focused on scptre, beamed on to Trangin.
- Party attacks, Lady in Red takes familiar Black Iron sceptre and teleports out. Trangin is pulled into the black orb.
- Party saves sarcophagus with young boy in.
- Everyone pretty injured. Aimee close to death (01:45).
- Checks rest of rooms and bunkers up to let party rest (02:15).
- Session 10 - Aftermath & Loot
- No recognised runes from ritual other than from the boys.
- Jorg & Kelly loots. Finds out the "burned" victims are "ok" underneath.
- Pick up Nemrab and Aldano, heading to Wellbarrow. Stops Denwell from "burning" Rakvin or Aldano for now (05:00).
- Session 11 - Back in Wellbarrow
- Party finish at castle, heads towards Wellbarrow. Talk to Aldano who agrees to remove tattoo. Is "empty".
- Finds out Rakvin believes they were doing good. Wants to save Trangin. Tattoo removed (06:00).
- Travel towards Wellbarrow: Camp in evening (22:00), rest til morning (06:00).
Day 13
- Arrive at Wellbarrow gates (15:00).
- Aerik & Arnos & Nemrab head to the mayor, Tred, to return Rakvin. Minor conflict resolved by checking out corpse in sewers.
- Gets a house: Villa Clara.
- Kelly, Aimee, Denwell, Jorg, Malkor and Aldano head to baker. Emotionally complex return of baby.
- Denwell can't "burn" the corpse. Done manually (smells).
- Party cleans up and eats at Pissing Unicorn (19:00). Hack ice from wagon.
- Head towards Villa Clara. (21:00)
- Session 12 - Among Dragons & Butterflies
- Party rested and got up early in the morning (06:00).
- Aeric orders an MW1 +3str compostite longbow (3 days). Kelly ordered upgrade of armour (4 days). Jorg orders sword upgrade (3 days).
- Kelly exchanges mana cell.
- Waltom tries to evict the party, Arnos shows contract. Hari shows up.
- Hari is introduced to Denwell, discuss demons. She doesn't know very much.
- Starts raining, indoors. Removed by a confused Harri. Arnos helps dry people magically.
- Could it be Knytt? Aerik leaves food and ale.
- Arnos is suddenly soaked.
- Hari talks about black iron. Used a long time ago to absorb, control and channel powers. Perhaps dwarven blacksmith in Southshore knows more?
- Head to cathedral (13:00). A social issue with accolyte, but finds the cultist. Prepare for the night. Rain in the foyer.(15:30)
- Arnos Charm Person on Henric, gets info from him (16:30) and "burns" him (17:15). Jorg helps him back (17:45).
- Has dinner. Aerik notices "Knytt plate" is empty.
- Arnos and Hari checks through the notes.
- Smell of smoke (19:00); not fire. Ends after 15 minutes.
- Party heads to cathedral to steal the other cultist (20:00).
- Session 13 - Cultists & Bats
- Jorg & Aimee gets cultist. Aerik scouts. (Leopoldo Torlonia.) Long dark hair, dark brown eyes, slight stubble. The Emperor tattoo.
- On the way down, a MASSIVE swarm of bats appear. Draws attention. Aimy tries to deflect.
- Reach home (21:00). Discuss how to handle it. Do in basement. Arnos Charm, Hari Dominate.
- Confused. Never met Lady in Red. Mentions Gahaan, Trangin's partner. Drum enhances the ritual.
- Was the black sheep of familt "that will change". Doesn't believe tattoo can be removed.
- Aerik puts out knytt food and drink. Dusts with flour.
- Jorg doesn't trust Hari "she is not a noblewoman." "Neither are you!" (Aerik).
- Bedtime (23:00)
Day 14 (07:00)
- Knytt food gone, and ale. Rat tracks.
- Hari wants to go to Petre. Denwell needs to leave. Given 1 of 3 keys to house. Aerik & Arnos keeps a key each.
- Arnos and Hari makes lvl 2 spell to communicate.
- Aerik and Aimee goes to see Mayor Tred. Explain status. Leopoldo Torlonia ("Oh!"). "I can't be associated!" Stay in Villa Clara as long as wish if fix garden.
- Jorg and Kelly goes to speak to Nemrab. Intercepted by Nifty.
- Jorg informs of Aurelius's murder. Nifty knows of Kelly. Pick up something at Marcela's.
- Tori Estate, waiting for Nemrab. Consierge recognises sigil. Kelly writes letters.
- Nemrab sold book (350gp), no clue about bats. 2000 sounds like a lot.
- Asks Kelly to marry Rakvin (ask parents). Jorg ask Nemrab to come to Southshore.
- Aerik, Aimee and Kelly meet en route home. "Jorg is on the way".
- Back to Nemrab. Can sort gardener. Looks forward to the trip. Gives Aerik bottles of wine, with history. Aerik & Aimee Looks for Jorg.
- Jorg rents room. Buys MW lockpicks of Marcela to open chest (gold + letter + chest). Then home.
- Aerik and Aimee told Jorg not at Pissing Unicorn. (12:00)
- Arnos unimpressed Nemrab is coming. "Good to have" (Jorg).
- Kelly gets headache and bats everywhere.
- Discuss recent weapon gains (put dwarven in garden) and Aerik puts out knytt food. (13:30)
- Party eats. Aimee shines. Things calm down. Restful evening.
- Decide to send rogues to Trangin's tomorrow morning.
- Arnos tries to find out source of the oddness.
Day 15 (00:01)
- Session 14 - Trangin's Place
- Rogues head to Trangin's flat in the morning (08:00).
- Aerik and Kelly pints up at The Sight. Arnos studies the arcane notes. Malkor meditates and trains. Gardener Piero arrives at Villa Clara.
- Rogues get in, finds not much interesting, opens chest in room.
- Aerik and Kelly comes looking. The rogues were frozen. Woken by tilting them over. Hurts! (11:00)
- Jorg goes to get Arnos. The chest is enchanted with enchantment magic.
- Arnos in room Kelly tries to open. Also frozen. Sorted. Arnos hits Kelly in face.
- Manages to open chest. Emerald Gemmed Dagger found.
- Few minutes later, Dagger, Kelly & Jorg disappears. Arnos tries to trace them, creates a small black "hole" in mid air.
- Jorg & Kelly in dark room. Hear volves. Jorg tries something and disappears mid sentence.
- Jorg reappears. Everyone questioning him. Admits he can turn invisible by visiting a "shadowy area".
- Kelly desperate (wolves). Jorg tries to bring Arnos there. Works. Not for Jorg, who has dagger.
- Trying to figure things out on both sides. Others pulled in, except Jorg.
- Dire wolf hurts Aerik, epicly kill stolen by Aimee. Aerik starts skinning. "Where is Jorg?"
- Jorg comes, with dagger. Arnos tries to infuse it with enchantment magic. Green like flashlight, and room lights up.
- All of party but Arnos flips back. New wolf!
- Wolf gets stuck in door and head melts. Arnos flips back. "Stäng kistjäveln"
- Decide to let Mayor take issue to Sickle ("blame the goblins").
- Prestidignates blood away, heads home (13:00).
- Aerik & Kelly goes. Issue with despatch place, nothing serious. Sickle representative is Magus Neil Roley.
- Kelly wants report. "You can read it here later". Sickle takes over case. Heads home (14:30).
- Gardener is hacking away. Someone helps out. Glas of wine.
Day 16-17
- Time skip 2 days
- Party rests.
- Aerik keeps feeding knytt.
- Kelly makes Sickle purchases. Berries.
- Aimee rest & meditations.
- Session 15 - Welcome to Southshore
- Heard of rumours of goblins. There is a goblin slayer out in the west.
Day 18 (08:00)
- Bushes have grown back. Thorn Pepperbug wants to play with Aerik for 4 hours.
- Party decides to go to Southshore to seek out the blacksmith Harri had heard of.
- The summer solstice festival is upcoming. Malkor will help Tred to protect the preparations against his rivals.
- Rest travels by longboat, after debate. 75 miles = 2 days & 3.75g per person. (13:00)
Day 19 (21:00)
- Arrives in Southshore. Stay in Pilgrim's Pub. Inkeep Rive Lumidotr.
- Jorg & Aimee heads out to town to ask about Hark's blacksmith.
- Jorg scouts out the blacksmith. (22:00) Ambushes follower. Knockout and bring home. (22:20)
- Aimee helps bringing her to room. Brief interrogation. Shadows. Let go.
- Aerik heads to Red Light tavern with Arnos. Takes a break from drinking wine to socialise with Blossom. Arnos enjoys wine. Both head home. (23:59)
Day 20
- Kelly up (07:00), wakes people. Arnos out (07:45). Party heads to Hark's (08:30).
- "I open at 10!" Still welcomes them in. Arnos shows him dagger with emerald, asking in dwarven. Impressed. Admits to be dwarf (ish).
- Blood lead dagger. Used against warlocks and warlock "minions". Hark has never heard of cultists.
- Hark talks of the Warlock Wars. Promises to check if other weapons are magical. Come back at 17:00.
- Arnos talks about daughter.
- "Khordaldrum!" Asked to help party, says he may be interested himself. Dangerous!
- What could a sceptre of black iron be used for?
- "Not very powerful but very reliable."
- Arnos & Kelly & Aerik goes to town house, talks to Mayor Nicolaes Van Heerdt.
- Tries Aqua Vitae. Talks of great deeds and mayor offers 30g per left ear (and 7 right ears). May borrow horses.
- Aimee & Jorg talks to Jantina. 400g to steal a mirror. Not sharing with party.
- All back at in (10:00).
- Party discuss money and goblins. Nemrab stays in town. (10:20)
- Session 16 - Looking for Work
- Party does various things around town until evening (17:30).
- Aerik approached by Zigil. Wants help from Ulfang the assassin from the Shadows from Southrealms (described as "grey"). Offers 1000g.
- Aimee sends letter. Aerik provides pheasants (19:00).
- Party talk to Tobo (bowyer and woodcraftsman who can also make crossbows).
- Party died in Westwatch. "Perhaps you can help?" An aristocrat was behind it. "Perhaps later; Mayor first."
- Tobo also approached by Zigil. Ulfang from Northrealms. Jorg tells how a hit would be from Shadows. Odd.
- Aerik & Arnos heads to Hark. Brings beer (21:30).
- Hark tells of Heron dagger. Owner of equipment was Thrar Quickhand. Sword name: Flesh Eater. Was once magical.
Day 21
- Kelly wakes people (06:00). Breakfast.
- Borrows horses from mayor. 20h travel. 10h/day planned (tiring). Leaves (07:30).
- Comes across ghouls. 8 ghouls, 1 ghast (13:30). Party attacks.
- Session 17 - Camping With Pixies
- Finish up after combat. Jorg makes necklace of the ears (14:00).
- Talk to scared village. Ulf Asmundsson is elder. Offers food & Lodging.
- Leaves village (16:30).
- Aerik starts hunting, Jorg starts scouting (19:30), 1h. Then bed (20:30).
Day 21
- Aerik starts fire and breakfast (05:00). Jorg puts ghoul ears in Aerik's sleeping bag.
- Party moves on. Aimee scouts (06:00).
- Aimee finds a wild boar. Tries to kill, climbs tree (11:35). Party helps. Cooks meat + saves lots.
- Keeps going (13:30), goes for another 2.5h (16:00). Finds camp (17:00). Poles, traps & caltrops.
- Kelly returns; charmed an eagle that will help (18:00).
- Starting to go to bed (20:30). Massive goblin appears and screams (21:00). Party attacks full force.
- Aerik falls through gobling "Wow! Great! You did a GREAT job this is exciting!"
- Thorn: I am so sorry, I will make sure they don't get to you." ... "ONE two three four!"
- Session 18 - The One That Got Away
- BACKDATE: Malkor - Helps Wellbarrow Mayor to protect prep for spring solstice. Gets someone for Villa Clara. Heads off to Southshore.
- Buys horse from Rive with promise buy it back if needed. Also saddle.
- Party falls asleep with Thorn guarding (21:10).
- Malkor arrives close to camp (23:00). Hears a weird "ONE two three four". 3 shots: sleep.
Day 22
- Party wakes up. "I got one!" (06:00) ..."That is Malkor. You know him, come on!" Thorn is ashamed.
- Thorn scout? "Yes, sure! But... I know that when patrolling you say 'one two three four', but what do you say when scouting?"
- Party moves.
- Finds a patrol (2 mutant, 1 ranger, goblin dog & small). Discuss plan of action (09:30).
- Ambushes patrol, is crushed. Malkor curb stomps goblin. "Save the ears!" Moves on.
- Jorg sees another patrol (2 mutated, 1 druid, 1 companion), quite far away. Party prepares (10:10).
- Attacks (10:20). Little bit of a fight (not really) druid gets away.