Difference between revisions of "CoS 1/Papa's Notebook"
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Condition Resistances - Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned; any spell/effect that would alter its form | Condition Resistances - Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned; any spell/effect that would alter its form | ||
Damage Reduction. For resisted damage types, reduce damage taken by | Damage Reduction. For resisted damage types, reduce damage taken by 1 after applying resistance. | ||
Berserk. Whenever the golem takes damage bringing the total to 1/3 of its hit point maxiumum or less, roll a d6. On a 6, it goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, it attacks an object, with preference for an object smaller than itself. Once it goes berserk, it continues to do so until he is destroyed, regains at least 1/2 of its hit points, is hit by lightning damage or manages to calm down. After being calmed down, if it takes damage while still at 1/3 hit points or fewer, the golem might go berserk again. | Berserk. Whenever the golem takes damage bringing the total to 1/3 of its hit point maxiumum or less, roll a d6. On a 6, it goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, it attacks an object, with preference for an object smaller than itself. Once it goes berserk, it continues to do so until he is destroyed, regains at least 1/2 of its hit points, is hit by lightning damage or manages to calm down. After being calmed down, if it takes damage while still at 1/3 hit points or fewer, the golem might go berserk again. | ||
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Magic Weapons. The golem's weapon attacks are magical. | Magic Weapons. The golem's weapon attacks are magical. | ||
Slam. Gains slam at it's appropriate dice size. If it has multiattack, it can use it twice. To hit: Prof + STR. Damage: 2 dice + STR bludgeoning damage. | |||
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Latest revision as of 22:10, 11 December 2023
Papa's Notebook is the notebook of the deceased "Papa" who did some esoteric experiments on living people.
Magic Item
Papa's Notebook
Requires attunement for construct creation
This tome contains years of research notes from the mundane to the macabre including working as his spell book and a living manual to make flesh golems. The notebook can be read by anyone but requires extra care to use to create flesh golems.
The writing is esoteric and erratic and requires a long time to acclimatise to even to just understand. Using the notebook without being acclimatised to it takes four times as long as from a regular source. In order to acclimatise to Papa's notebook, you can spend five full days researching it and at the end of that time make a DC 20 Arcana check. If you succeed you are not acclimatised and can use the notes unhindered. If you fail by less than 5, the DC is permanently lowered by 2. Additionally, you can further become comfortable with the notebook, "making it your own", which is required to create flesh golems with the notebook. To do so, succeed on an additional Intelligence (Arcana) check of DC 35 using the same method.
When attuned to it and have made it your own, the notebook works like a Manual of Flesh Golems but with a few changes. Instead of book burning up on completion, only the arcane notes for the current creation turns to the ash that is used in the construction. To make a page of arcane notes for a creation you must spend a full 8 hour writing, succeeding in a DC 28 Arcana check at the end. If successful you also need to apply 10 000 gold worth of reagents to infuse magic into it. If you are attuned to it, and remain attuned during the creation process, you may create a flesh golem as per the Manual of Flesh Golems.
In addition to making powerful flesh golems, the notebook can also be used to make minor creations. These do not require a pre-written page of arcane notes but does require you to be attuned during the whole process and to have made it your own.
- To create a CR 1/8 flesh golem (mastiff, kitten displacer beast, etc) you must spend 10 days working and spend 500 gp to purchase supplies. Some items, like body parts, may need to be acquired separately.
- To create a CR 0 flesh golem (rat, cat, small bird, etc) you must spend 5 days working and spend 250 gp to purchase supplies, including body parts.
Apply the Minor Flesh Golem Template to the base creature.