Difference between revisions of "Darlingverse/Elara"
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== Elara Statblock == | |||
Elara is the '''Master of Arcane Identification and Foresight''', providing intellectual guidance, raw power, and an unyielding desire to unravel mental complexities. | |||
'''Core Stats & Proficiencies''' | |||
* '''Race/Class:''' High Elf / Wizard (School of Divination) | |||
* '''Armor Class (AC):''' 15 (Mage Armor) + 3 (Shield Spell) = 20 when needed. | |||
* '''Hit Points (HP):''' 48 (10 hit dice) | |||
* '''Speed:''' 30 ft. | |||
* '''STR''' 8 (-1), '''DEX''' 14 (+2), '''CON''' 13 (+1), '''INT''' 20 (+5), '''WIS''' 15 (+2), '''CHA''' 10 (+0) | |||
* '''Proficiency Bonus (PB):''' +4 | |||
* '''Racial Traits:''' Darkvision | |||
* '''Saving Throws:''' Intelligence +9, Wisdom +6 | |||
* '''Skills:''' Nature +6, Arcana +9, Investigation +9, History +9, Perception +6 | |||
'''Combat & Tactical''' | |||
* '''Spell Save DC:''' 17 | |||
* '''Spell Attack Modifier:''' +9 | |||
* '''Cantrips (At Will):''' Fire Bolt (2d10 damage), Shape Water, Mending, Toll the Dead (2d12 necrotic damage if target is damaged). | |||
==== Wizard Features ==== | |||
* '''The Third Eye''' (Action 1/Short or Long Rest): Elara can gain one of the following benefits until she is incapacitated or takes a short or long rest: Darkvision, See Invisibility, or Ethereal Sight. | |||
* '''Portent (2/Long Rest):''' When Elara finishes a Long Rest, she rolls four d20s and records the numbers rolled. She can replace any attack roll, saving throw, or ability check made by herself or a creature she can see with one of these portent rolls. Elara can replace a used d20 by casting a spell of her highest available spell slot and rolling a new d20 and writing down the result. | |||
* '''Offensive Utility:''' When Elara casts a non-damaging spell she may also cast a cantrip with the same action. | |||
==== Prepared Spells ==== | |||
* '''Spell Slots:''' 5th (2), 4th (3), 3rd (3), 2nd (3), 1st (4). | |||
* '''1st Level:''' ''Shield'', ''Absorb Elements'', ''Identify'', ''Detect Magic'', ''Silvery barbs'', ''Mage armor''. | |||
* '''2nd Level:''' ''Arcane Lock'', ''Misty Step'', ''Scorching Ray'', ''Augury'', ''Detect Thoughts''. | |||
* '''3rd Level:''' ''Fireball'', ''Blink'', ''Clairvoyance''. | |||
* '''4th Level:''' ''Divination'', ''Arcane Eye''. | |||
* '''5th Level:''' ''Hold Monster'', ''Scrying'', ''Telekenisis'' | |||
'''Custom Stabilizing Abilities''' (Darlingverse Focus) | |||
These abilities focus on restoring emotional flow, converting negative energy, and shaping the internal landscape. | |||
'''1. Minor Stabilization: Emotional Surge''' (Bonus Action or Reaction) | |||
* '''Requirement:''' Elara must be able to see an ally or a natural feature (like a gnarled tree or stone). | |||
* '''Effect:''' Elara channels raw emotional energy. She grants an ally within 30 ft. '''Advantage on their next Attack Roll''' due to a surge of confidence or rage. If targeting a warped natural feature, she can use a Reaction to '''instantly vaporise one minor environmental hazard''' (e.g., a tripping root, a thick layer of bog) within 15 ft. | |||
'''2. Major Stabilization: Alchemic Conversion''' (Action & 1 Minute Concentration) | |||
* '''Requirement:''' Elara must expend a '''Spell Slot''' of 3rd level or higher and be touching a major concentration of negative energy (like a Miasmic Swamp puddle or a corrupted altar). | |||
* '''Effect:''' Elara converts psychic distress into protective energy. When casting and at the start of Elara's consecutive turns, all Aberrations within a '''30-foot radius''' takes '''3d6 Psychic damage''' and have '''Disadvantage on attack rolls against Elara''' until the end of Elara's next turn. If Elara maintains concentration for a full minute, the ritual permanently '''converts the area's dominant negative energy to positive''' (e.g., transforming a Swamp puddle into clean water, or a Gnarled Tree into a protective shelter) and grants all allies within the radius a cumulative '''+1 bonus to their Wisdom Saving Throws''' until the next long rest (maximum three times). A Positive Area grants any ally of Elara advantage on attack rolls while in the area and causing Aberrations in the area to have disadvantage on attack rolls and ability checks | |||
==Why Elara Made an Impression== | ==Why Elara Made an Impression== | ||
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This makes Elara's impact unique and essential to Darling's very foundation, justifying those specific Wizard levels. | This makes Elara's impact unique and essential to Darling's very foundation, justifying those specific Wizard levels. | ||
== Other == | |||
Elara: The Arcane Architect | |||
Before Darling: Elara was a remarkably serene and preternaturally intelligent high elf child, likely around a century old in elven terms (though physically appearing about twelve). She spent her days in the quiet, sun-dappled libraries and arcane workshops of Waterdeep's most secluded magical academies, utterly absorbed in the intricate dance of magic and theoretical spellcraft. She possessed an insatiable thirst for knowledge, seeing the universe as a grand tapestry of interwoven energies, and often appeared calm and detached, lost in her own profound contemplations. | |||
Captured by Papa: One twilight evening, while meticulously studying the flow of moonbeams through a rare crystal in a secluded garden, Elara felt a peculiar dampness over her mouth and nose, accompanied by a sickeningly sweet scent. She remembered a brief, desperate surge of arcane energy that sputtered uselessly, then the world spun into suffocating darkness as she was forcefully taken from her sanctuary. | |||
Papa's Basement and the Void: Her next fragmented awareness was of the chilling, oppressive air of a stone basement, thick with the metallic tang of fear and something acrid. She saw other children, small and terrified, huddled in rough cages, their whimpers echoing in the dim, flickering light. Elara recalled a towering, shadowy figure—Papa—moving with chilling purpose towards a nearby cage. Then, a blinding, agonizing torrent of raw, forbidden magic and visceral horror erupted, and the memory violently tore itself away, leaving a cold, empty void where the full, unspeakable truth should be. | |||
Life in the Darlingscape: The First Awakened Mind: When Elara awoke within "The Golem's Canvas," she was the first to gain any semblance of coherence from the initial chaos, intuitively seeking to impose order on the fractured reality. Driven by her ingrained understanding of arcane principles, she began to weave the very laws of their internal world, establishing the foundational magical structures that prevent it from dissolving. She sees herself as the primary guardian of Darling's arcane integrity, constantly studying the encroaching dangers and devising theoretical defenses. | |||
Closer To: Elara shares a deep intellectual kinship with Lyra, collaborating on mapping the complex structures of Darling's mind and organizing the vast influx of information. She also forms a crucial partnership with Flicker, as she provides the arcane theory and design for the magical mechanisms he constructs to maintain Darling's internal stability. She finds Lysander's aspirations for grandeur and his pursuit of higher ideals a compelling, if sometimes naive, counterpart to her own intellectual quest. | |||
Antagonistic Towards: Elara is often exasperated by Grut's overt reliance on brute force and his dismissive attitude towards intellect, seeing it as fundamentally uncivilized. She finds Roric's impulsive, action-oriented approach to problems lacking in caution and foresight. She also views Pip's chaotic whimsy as an unpredictable distraction that can undermine their efforts to maintain order. | |||
Latest revision as of 00:34, 12 November 2025
Elara Statblock
Elara is the Master of Arcane Identification and Foresight, providing intellectual guidance, raw power, and an unyielding desire to unravel mental complexities.
Core Stats & Proficiencies
- Race/Class: High Elf / Wizard (School of Divination)
- Armor Class (AC): 15 (Mage Armor) + 3 (Shield Spell) = 20 when needed.
- Hit Points (HP): 48 (10 hit dice)
- Speed: 30 ft.
- STR 8 (-1), DEX 14 (+2), CON 13 (+1), INT 20 (+5), WIS 15 (+2), CHA 10 (+0)
- Proficiency Bonus (PB): +4
- Racial Traits: Darkvision
- Saving Throws: Intelligence +9, Wisdom +6
- Skills: Nature +6, Arcana +9, Investigation +9, History +9, Perception +6
Combat & Tactical
- Spell Save DC: 17
- Spell Attack Modifier: +9
- Cantrips (At Will): Fire Bolt (2d10 damage), Shape Water, Mending, Toll the Dead (2d12 necrotic damage if target is damaged).
Wizard Features
- The Third Eye (Action 1/Short or Long Rest): Elara can gain one of the following benefits until she is incapacitated or takes a short or long rest: Darkvision, See Invisibility, or Ethereal Sight.
- Portent (2/Long Rest): When Elara finishes a Long Rest, she rolls four d20s and records the numbers rolled. She can replace any attack roll, saving throw, or ability check made by herself or a creature she can see with one of these portent rolls. Elara can replace a used d20 by casting a spell of her highest available spell slot and rolling a new d20 and writing down the result.
- Offensive Utility: When Elara casts a non-damaging spell she may also cast a cantrip with the same action.
Prepared Spells
- Spell Slots: 5th (2), 4th (3), 3rd (3), 2nd (3), 1st (4).
- 1st Level: Shield, Absorb Elements, Identify, Detect Magic, Silvery barbs, Mage armor.
- 2nd Level: Arcane Lock, Misty Step, Scorching Ray, Augury, Detect Thoughts.
- 3rd Level: Fireball, Blink, Clairvoyance.
- 4th Level: Divination, Arcane Eye.
- 5th Level: Hold Monster, Scrying, Telekenisis
Custom Stabilizing Abilities (Darlingverse Focus) These abilities focus on restoring emotional flow, converting negative energy, and shaping the internal landscape.
1. Minor Stabilization: Emotional Surge (Bonus Action or Reaction)
- Requirement: Elara must be able to see an ally or a natural feature (like a gnarled tree or stone).
- Effect: Elara channels raw emotional energy. She grants an ally within 30 ft. Advantage on their next Attack Roll due to a surge of confidence or rage. If targeting a warped natural feature, she can use a Reaction to instantly vaporise one minor environmental hazard (e.g., a tripping root, a thick layer of bog) within 15 ft.
2. Major Stabilization: Alchemic Conversion (Action & 1 Minute Concentration)
- Requirement: Elara must expend a Spell Slot of 3rd level or higher and be touching a major concentration of negative energy (like a Miasmic Swamp puddle or a corrupted altar).
- Effect: Elara converts psychic distress into protective energy. When casting and at the start of Elara's consecutive turns, all Aberrations within a 30-foot radius takes 3d6 Psychic damage and have Disadvantage on attack rolls against Elara until the end of Elara's next turn. If Elara maintains concentration for a full minute, the ritual permanently converts the area's dominant negative energy to positive (e.g., transforming a Swamp puddle into clean water, or a Gnarled Tree into a protective shelter) and grants all allies within the radius a cumulative +1 bonus to their Wisdom Saving Throws until the next long rest (maximum three times). A Positive Area grants any ally of Elara advantage on attack rolls while in the area and causing Aberrations in the area to have disadvantage on attack rolls and ability checks
Why Elara Made an Impression
Internal Arcane Resonance & Repair: Papa's goal was to animate the flesh golem, not just assemble it. This required a complex magical process. Elara, as an arcane scholar, possessed the most refined understanding of magic among the children. While others provided "parts," Elara's essence provided the arcane blueprint or matrix that allowed Darling's composite mind to function and eventually, to grow.
The First Coherent Voice: Perhaps Elara was the first personality (or one of the very first) to achieve a degree of internal coherence or self-awareness within the chaotic golem mind. Her inherent drive to "unravel complex magical theories" might have led her to instinctively apply her knowledge to the very fabric of Darling's emergent consciousness. She didn't just exist within Darling; she was actively trying to understand and perhaps stabilize Darling's nascent magical abilities from within.
A "Shield" of Knowledge: The "mental block shield" you mentioned for Elara can be linked to this. When Darling first started manifesting magical abilities (perhaps instinctively, before the player knew they were Wizard levels), Elara's subconscious mind, sensing the external magical influence of Barovia and Darling's growing awareness, instinctively projected her arcane knowledge outward as a protective layer, trying to make sense of the chaotic magical energies. This projection manifested as Darling gaining access to basic wizardry, but at the cost of Elara's full personal memory being momentarily suppressed by the sheer effort or trauma of this internal "integration." She essentially became the conduit for Darling's innate magical potential, a role she continues to play as the "magic tech expert."
This makes Elara's impact unique and essential to Darling's very foundation, justifying those specific Wizard levels.
Other
Elara: The Arcane Architect
Before Darling: Elara was a remarkably serene and preternaturally intelligent high elf child, likely around a century old in elven terms (though physically appearing about twelve). She spent her days in the quiet, sun-dappled libraries and arcane workshops of Waterdeep's most secluded magical academies, utterly absorbed in the intricate dance of magic and theoretical spellcraft. She possessed an insatiable thirst for knowledge, seeing the universe as a grand tapestry of interwoven energies, and often appeared calm and detached, lost in her own profound contemplations.
Captured by Papa: One twilight evening, while meticulously studying the flow of moonbeams through a rare crystal in a secluded garden, Elara felt a peculiar dampness over her mouth and nose, accompanied by a sickeningly sweet scent. She remembered a brief, desperate surge of arcane energy that sputtered uselessly, then the world spun into suffocating darkness as she was forcefully taken from her sanctuary.
Papa's Basement and the Void: Her next fragmented awareness was of the chilling, oppressive air of a stone basement, thick with the metallic tang of fear and something acrid. She saw other children, small and terrified, huddled in rough cages, their whimpers echoing in the dim, flickering light. Elara recalled a towering, shadowy figure—Papa—moving with chilling purpose towards a nearby cage. Then, a blinding, agonizing torrent of raw, forbidden magic and visceral horror erupted, and the memory violently tore itself away, leaving a cold, empty void where the full, unspeakable truth should be.
Life in the Darlingscape: The First Awakened Mind: When Elara awoke within "The Golem's Canvas," she was the first to gain any semblance of coherence from the initial chaos, intuitively seeking to impose order on the fractured reality. Driven by her ingrained understanding of arcane principles, she began to weave the very laws of their internal world, establishing the foundational magical structures that prevent it from dissolving. She sees herself as the primary guardian of Darling's arcane integrity, constantly studying the encroaching dangers and devising theoretical defenses.
Closer To: Elara shares a deep intellectual kinship with Lyra, collaborating on mapping the complex structures of Darling's mind and organizing the vast influx of information. She also forms a crucial partnership with Flicker, as she provides the arcane theory and design for the magical mechanisms he constructs to maintain Darling's internal stability. She finds Lysander's aspirations for grandeur and his pursuit of higher ideals a compelling, if sometimes naive, counterpart to her own intellectual quest.
Antagonistic Towards: Elara is often exasperated by Grut's overt reliance on brute force and his dismissive attitude towards intellect, seeing it as fundamentally uncivilized. She finds Roric's impulsive, action-oriented approach to problems lacking in caution and foresight. She also views Pip's chaotic whimsy as an unpredictable distraction that can undermine their efforts to maintain order.