Difference between revisions of "Darlingverse/Pip"

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Pip: The Heart of Whimsy
{{Darlingverse}}


Before Darling: Pip was a cheerful, slightly mischievous halfling boy of around ten, whose boundless energy and infectious giggle brought light to his family's small bakery. He loved the warmth of the ovens, the sweet smell of rising dough, and especially the joy he saw on people's faces when they tasted his little creations. He was quick with a joke or a playful prank, always seeking to cheer others up, perhaps to mask a deeper, quieter sadness over his mother's long-ago illness.
'''The Curious Explorer'''


Captured by Papa: One blustery afternoon, Pip was skipping home from a local market, humming a tune and planning a new type of berry tart. A sudden, unsettling silence fell over the usually bustling street, followed by a sharp, suffocating blow to the back of his head. He remembered feeling dizzy, seeing bright, swirling colors, and then falling into an inescapable darkness.
'''Role:''' Pip is the heart of whimsy and while he partakes in patrolling for aberrations and can handle some all on his own
 
'''[[Darlingverse/Pip/Statblock]]'''
 
From Pip's perspective, the facts of the world matters less than its experiences and sensory input. And don't forget cheerfulness!
 
 
== Intro ==
[[File:Portrait of Pip 3 male.png|thumb|300px|Pip]]
Your distant and unclear early memories are of just pure joy and cheerfulness, sprinkled with some mischievousness only a halfling with boundless energy could bring. The earliest senses you recall are of a small bakery where you loved the warmth of the ovens, the sweet smell of rising dough, and especially the joy you saw on people's faces when they tasted creations of your own. You were quick with a joke or a playful prank, always seeking to cheer others up, perhaps to mask a deeper, quieter sadness over your mother's long-ago illness. If only you could remember her face... The memory you have identified as your very last from before appearing in Darlington City was a delivery boy offering you try some magical sugarplum, and you have since never been able to eat a plum, magic or no.
 
When Pip materialized within City, his initial reaction was to infuse it with joy, to counteract the underlying melancholy she instinctively felt surrounding them. He took to the Shifting Bazaar, making it her domain, ensuring a constant flow of sensory delights and emotional energy. They view this world as a grand, if sometimes confusing, performance that needs constant, cheerful tending. His natural spontaneity means she often acts on a whim, sometimes to the exasperation of others.


Papa's Basement and the Void: He later recalled fleeting, terrifying moments in a cold, damp basement. The smell of metal and something acrid mingled with the cloying sweetness that was now associated with fear. He heard the muffled sobs of other children, their frightened eyes reflecting the dim, flickering light from a single lantern. He saw a tall, shadowed figure looming over a small cage, and then, as a terrifying realization began to dawn, the scene became a screaming, formless blur that violently wrenched itself from his memory. It remains a gaping, painful hole.
Depending on mood and situation, Pip presents as boy, girl or something a bit in-between. He isn't non-binary so much as she is distinctly different presentation depending on what they feel at the time and he has only a limited ability to control what she presents as. They are happy with it though, and he doesn't mind if she confuses anyone (but the other Vocies are pretty used to it by now anyways).


Life in the Darlingscape: The Spontaneous Spirit: When Pip materialized within "The Golem's Canvas," his initial reaction was to infuse it with joy, to counteract the underlying melancholy he instinctively felt. He took to the Shifting Bazaar, making it his domain, ensuring a constant flow of sensory delights and emotional energy. He views this world as a grand, if sometimes confusing, performance that needs constant, cheerful tending. His natural spontaneity means he often acts on a whim, sometimes to the exasperation of others.
[[File:Portrait of Pip 1 standard.png|150px|Pip]] [[File:Portrait of Pip 2 female.png|150px|Pip]]


== Pip with other Vocies ==
== With Others ==
With Jinx: Pip is closest to Jinx, seeing her as a kindred spirit in mischief and performance. They often collaborate on grand, attention-grabbing displays within Darling's mind, creating distractions or infusing parts of the landscape with vibrant, unpredictable energy.
With Jinx: Pip is closest to Jinx, seeing her as a kindred spirit in mischief and performance. They often collaborate on grand, attention-grabbing displays within Darlington, creating distractions or infusing parts of the landscape with vibrant, unpredictable energy.


With Skree: He is fascinated by Skree's mimicry and quiet observation, often trying to coax him into performing or helping him create new sounds for the Bazaar. Pip finds Skree's odd sense of humor strangely comforting.
With Skree: He is fascinated by Skree's mimicry and quiet observation, often trying to coax him into performing or helping him create new sounds for the Bazaar. Pip finds Skree's odd sense of humor strangely comforting.
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With Kael and Grut: He sees Kael's caution and Grut's bluntness as tedious, often poking fun at them or trying to lighten their moods with silly pranks, which usually just annoys them further.
With Kael and Grut: He sees Kael's caution and Grut's bluntness as tedious, often poking fun at them or trying to lighten their moods with silly pranks, which usually just annoys them further.


#* '''Closer To''': Jinx (shared love of performance and mischief), Skree (appreciates his unique sounds and humor), Flicker (finds his unconventional tinkering fascinating).
#* '''Antagonistic Towards''': Lyra (too rigid and serious), Borin (finds his strictness stifling), Grut (too loud and blunt).


== Pip Statblock ==
Pip is the '''Shifting Muse of the Darlingverse''', providing emotional support, versatile skills, and the curiosity needed to find new paths.


'''Core Stats & Proficiencies'''
* '''Gender:''' Gender-Fluid (They/Them)
* '''Race/Class:''' Halfling / Bard (College of Lore)
* '''Armor Class (AC):''' 16 (Studded Leather Armor +1)
* '''Hit Points (HP):''' 60 (10 hit dice)
* '''Speed:''' 25 ft.
* '''STR''' 10 (+0), '''DEX''' 16 (+3), '''CON''' 14 (+2), '''INT''' 12 (+1), '''WIS''' 10 (+0), '''CHA''' 18 (+4)
* '''Proficiency Bonus (PB):''' +4
* '''Racial Traits:''' Halfling Luck (reroll 1s on Attack Rolls, Ability Checks, and Saving Throws), Brave (Advantage on Saving Throws against being frightened).
* '''Saving Throws:''' Dexterity +7, Charisma +8
* '''Skills:''' Performance +12, Persuasion +12, Stealth +11, Acrobatics +7, Insight +4, Investigation +5, Cook's Utensils +5, Baker's Tools +5


'''Fluid Pip (free action)'''
<!--
* Pip alters appearance slightly moving from or to female/male presentation at will.
Captured by Papa: One blustery afternoon, Pip was skipping home from a local market, humming a tune and planning a new type of berry tart. A sudden, unsettling silence fell over the usually bustling street, followed by a sharp, suffocating blow to the back of his head. He remembered feeling dizzy, seeing bright, swirling colors, and then falling into an inescapable darkness.


'''Combat & Tactical'''
Papa's Basement and the Void: He later recalled fleeting, terrifying moments in a cold, damp basement. The smell of metal and something acrid mingled with the cloying sweetness that was now associated with fear. He heard the muffled sobs of other children, their frightened eyes reflecting the dim, flickering light from a single lantern. He saw a tall, shadowed figure looming over a small cage, and then, as a terrifying realization began to dawn, the scene became a screaming, formless blur that violently wrenched itself from his memory. It remains a gaping, painful hole.
* '''Spell Save DC:''' 16
-->
* '''Spell Attack Modifier:''' +8
* '''Weapon: Dagger +1 (Melee/Ranged Attack)'''
** '''Attack:''' +8 to hit, Reach 5 ft. or Range 20/60 ft., one target.
** '''Damage:''' 1d4 + 4 Piercing damage.
* '''Weapon: Light Crossbow +1 (Ranged Attack)'''
** '''Attack:''' +8 to hit, Range 80/320 ft. loading, one target.
** '''Damage:''' 1d8 + 4 Piercing damage.
* '''Vicious Mockery''' (Cantrip, At Will) - '''Effect:''' Deals 2d4 Psychic damage to target that can hear you within 60 ft, and it has disadvantage on its next Attack Roll.
* '''Bardic Inspiration''' (5/Short or Long Rest) - '''Effect:''' Pip can use a bonus action to grant a creature a 1d10 Inspiration die to add to one Attack Roll, Ability Check, or Saving Throw within 10 minutes. If the result is a 10, you re-gain that die.
* '''Cutting Words''' (Reaction) - '''Effect:''' When a creature Pip can see within 60 feet makes an attack roll, damage roll, or ability check, Pip can use a reaction and spend one Bardic Inspiration die to subtract the result from the creature's roll. If the result is a 10, you re-gain that die.
 
'''Prepared Spells'''
* '''Spell Slots:''' 5th (2), 4th (3), 3rd (3), 2nd (3), 1st (4).
* '''1st Level:''' ''Healing Word'', ''Dissonant Whispers'', ''Cure Wounds'', ''Faerie Fire'', ''Tasha's Hideous Laughter''.
* '''2nd Level:''' ''Invisibility'', ''Suggestion'', ''Shatter'', ''Lesser Restoration''.
* '''3rd Level:''' ''Dispel Magic'', ''Hypnotic Pattern'', ''Fear''.
* '''4th Level:''' ''Polymorph'', ''Dimension Door''.
* '''5th Level:''' ''Greater Restoration''.
 
'''Custom Stabilizing Abilities''' (Darlingverse Focus)
These abilities focus on curiosity, emotional healing, and revealing new, helpful mental paths.
 
'''1. Minor Stabilization: Whimsical Redirect''' (Bonus Action or Reaction)
* '''Requirement:''' Pip must be able to see a hostile Aberration or Denizen.
* '''Effect:''' Pip uses a fragment of pure, chaotic joy to distract the target. The target has '''Disadvantage on attack rolls until the start of Pip's next turn'''. Alternatively, Pip can use this to inspire a non-hostile Denizen, instantly restoring its confidence and granting it a boost of 1d8 temporary HP as well as Inspiration that lasts for 1 minute.
 
'''2. Major Stabilization: Baking Reality''' (Action & 1 Minute Concentration)
* '''Requirement:''' Pip must expend a '''Spell Slot''' of 1st level or higher.
* '''Effect:''' Pip channels the mind's curiosity to stabilize companions and the environment. Upon cast as well as at the start of Pip's consecutive turns, allies as well as objects within a '''15-foot radius''' regain lost HP. If the it's a creature and its' '''bloodied''' (at half HP or less), they regain HP equal to '''twice the level of the spell slot expended''', otherwise the creature or object regain HP equal to the '''level of the spell slot expended'''. If Pip maintains concentration for a full minute, the ritual '''reveals a hidden Mnemonic Vein or safe passage''' (GM's choice) leading toward the nearest objective or away from the nearest danger, allowing for immediate travel. After using this ability, Pip needs to rest for at least 10 minutes before casting it again.

Latest revision as of 02:01, 14 December 2025

Darlingverse nav.. (e)

Primary


Darlingverse
Areas
Rules


Voices 1


Kael: The Steadfast Protector
Lyra: The Calculating Analyst
Borin: The Rock of Resolve
Pip: The Curious Explorer

Voices 2


Zee: The Silent Watcher
Flicker: The Chaotic Creator
Roric: The Swift Observer
Elara: The Arcane Seeker

Voices 3


Lysander: The Defiant Melancholy
Grut: The Raw Force
Skree: The Cacophonous Voice
Jinx: The Wild Card


The Curious Explorer

Role: Pip is the heart of whimsy and while he partakes in patrolling for aberrations and can handle some all on his own

Darlingverse/Pip/Statblock

From Pip's perspective, the facts of the world matters less than its experiences and sensory input. And don't forget cheerfulness!


Intro

Pip

Your distant and unclear early memories are of just pure joy and cheerfulness, sprinkled with some mischievousness only a halfling with boundless energy could bring. The earliest senses you recall are of a small bakery where you loved the warmth of the ovens, the sweet smell of rising dough, and especially the joy you saw on people's faces when they tasted creations of your own. You were quick with a joke or a playful prank, always seeking to cheer others up, perhaps to mask a deeper, quieter sadness over your mother's long-ago illness. If only you could remember her face... The memory you have identified as your very last from before appearing in Darlington City was a delivery boy offering you try some magical sugarplum, and you have since never been able to eat a plum, magic or no.

When Pip materialized within City, his initial reaction was to infuse it with joy, to counteract the underlying melancholy she instinctively felt surrounding them. He took to the Shifting Bazaar, making it her domain, ensuring a constant flow of sensory delights and emotional energy. They view this world as a grand, if sometimes confusing, performance that needs constant, cheerful tending. His natural spontaneity means she often acts on a whim, sometimes to the exasperation of others.

Depending on mood and situation, Pip presents as boy, girl or something a bit in-between. He isn't non-binary so much as she is distinctly different presentation depending on what they feel at the time and he has only a limited ability to control what she presents as. They are happy with it though, and he doesn't mind if she confuses anyone (but the other Vocies are pretty used to it by now anyways).

Pip Pip

With Others

With Jinx: Pip is closest to Jinx, seeing her as a kindred spirit in mischief and performance. They often collaborate on grand, attention-grabbing displays within Darlington, creating distractions or infusing parts of the landscape with vibrant, unpredictable energy.

With Skree: He is fascinated by Skree's mimicry and quiet observation, often trying to coax him into performing or helping him create new sounds for the Bazaar. Pip finds Skree's odd sense of humor strangely comforting.

With Flicker: Pip appreciates Flicker's unconventional inventions and often tries to incorporate them into his sensory displays, finding his ingenuity a source of endless amusement.

With Lyra and Borin: Pip finds Lyra's rigid adherence to order and Borin's strictness utterly baffling and stifling. He deliberately (and often playfully) tries to introduce chaos into their structured environments, viewing their seriousness as a challenge to be overcome with whimsy.

With Kael and Grut: He sees Kael's caution and Grut's bluntness as tedious, often poking fun at them or trying to lighten their moods with silly pranks, which usually just annoys them further.

    • Closer To: Jinx (shared love of performance and mischief), Skree (appreciates his unique sounds and humor), Flicker (finds his unconventional tinkering fascinating).
    • Antagonistic Towards: Lyra (too rigid and serious), Borin (finds his strictness stifling), Grut (too loud and blunt).