Difference between revisions of "Darlingverse/Kael"
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{{Darlingverse}} | {{Darlingverse}} | ||
'''The Steadfast Protector''' | |||
'''Role:''' Guardian of the watery realms, provider of stability and loyalty. | |||
'''[[Darlingverse/Kael/Statblock]]''' | |||
From Kael's perspective, he's just trying to keep this strange, fragile world from falling apart, doing what he does best: protecting what he cares about, one Voice, Denizen, or structure at a time. | |||
== Intro == | |||
[[File:Portrait of Kael.png|thumb|300px|Kael]] | |||
You have memories of the scent of tar and brine mingling with the smell of strong coffee. Life was simple but demanding; you ran around the docks, people impressed by your quiet strength and your absolute refusal to leave a friend in need. Words echo from times pas: "loyalty is the strongest anchor," a code you lived by. Your hands bear the scars of a lifetime spent hauling heavy freight and fishing lines. The fragments of memories end with what may have been a dark alley and a light, followed by something... uncomfortable. | |||
Your true beginning here was that single light again, slowly resolving into the gentle, constant light filtering into the Estuary Shack. The comforting lap of water beneath the floorboards was the first truly real thing you had felt in an eternity. | |||
You quickly found your purpose. Your domain was the water and the docks, a reliable refuge from the sprawl of the city. You took to greeting the Denizens — the ordinary folk who moved through Darlington City — as your new neighbors. They needed a steady hand and a calm presence, especially when the shadows started to lengthen and coalesce into things that shouldn't be. You made it your job to stand between them and the dark, keeping your corner safe. Sometimes, you notice that a neighbor you were just talking to seems to have vanished when you turn back, only to see someone like them again later — a strange, fleeting thing, but you don't dwell on it. | |||
' | You didn't stay anchored to the Estuary. Your duty called you into the vastness of the City and some of the Shadow-Haunted Wilds beyond, a world of both unimaginable beauty and sudden, terrible danger. You have weathered ethereal storms, stood guard on the edges of the shifting wilds, destroyed aberrations, helped repair structures, and crossed the sprawling city countless times to ensure the flow remained true. | ||
== With Others == | |||
The first other Voice you met was Lyra; you encountered her when a section of your dock seemed to be getting pulled into a structured area nearby, and her cool, authoritative presence immediately established a boundary and a fragile trust. Shortly after, you found yourself near a sudden tremor in the ground and met Grut, an enormous green volatile brute who seemed to create destruction simply by existing, but whose core you instinctively knew was just as lost as you. Later, you met Pip the Curious, Zee the Silent, Flicker the Busy, Roric the Lonely, and the rest — each one a distinct, powerful echo in this new world. | |||
* '''Closer To''': Borin (shared practicality, physical resilience), Grut (mutual respect for toughness). | |||
* '''Antagonistic Towards''': Pip (too chaotic and frivolous), Jinx (too flashy and distracting), Lysander (prioritizes grandiosity over practicality). | |||
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Before Darling: Kael was a strong, earnest boy of about twelve, living with his parents near the docks of Waterdeep. He loved to spend his days watching the ships, dreaming of far-off lands and the strong, dependable dockworkers who moved mountains of cargo. He wasn't grizzled, but he was always the first to offer a hand, a natural protector of smaller children, and possessed a quiet resilience that belied his age. He took immense pride in any small chore or task, wanting to prove his capability. | |||
Captured by Papa: One evening, after helping a local merchant stack crates late into the dusk, Kael found himself alone in a quiet alley. A sudden, cloying sweetness filled the air, and then a heavy sack was thrown over his head. He remembered struggling fiercely, the muffled sound of unfamiliar voices, and the terrifying sensation of being dragged into a dark, suffocating space. | |||
Papa's Basement and the Void: His next fragmented memory was of waking in a cold, stone basement, dimly lit by a flickering light. He saw other children, frightened and huddled in cages. The air was thick with a metallic tang and a faint, sickly sweet scent. He recalled the terror of watching a large, shadowed figure—Papa—approach one of the smaller cages. He heard a soft whimper, saw a flash of movement, and then his vision blurred into an overwhelming, formless horror. The memory always fades to black after that, a chilling void where the true terror lies. | |||
Life in the Darlingscape: The First Builder of Walls: When Kael awoke inside "The Golem's Canvas," he had no clear memory of what had come before. This vast, shifting city felt like a strange purgatory, a fragmented world that needed tending. He remembered his childhood impulse to protect and build. His core belief that "a strong wall makes a strong home" guided his actions. | |||
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Latest revision as of 01:54, 14 December 2025
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Primary
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Voices 1 Kael: The Steadfast Protector |
Voices 2 Zee: The Silent Watcher |
Voices 3 Lysander: The Defiant Melancholy
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The Steadfast Protector
Role: Guardian of the watery realms, provider of stability and loyalty.
From Kael's perspective, he's just trying to keep this strange, fragile world from falling apart, doing what he does best: protecting what he cares about, one Voice, Denizen, or structure at a time.
Intro
You have memories of the scent of tar and brine mingling with the smell of strong coffee. Life was simple but demanding; you ran around the docks, people impressed by your quiet strength and your absolute refusal to leave a friend in need. Words echo from times pas: "loyalty is the strongest anchor," a code you lived by. Your hands bear the scars of a lifetime spent hauling heavy freight and fishing lines. The fragments of memories end with what may have been a dark alley and a light, followed by something... uncomfortable.
Your true beginning here was that single light again, slowly resolving into the gentle, constant light filtering into the Estuary Shack. The comforting lap of water beneath the floorboards was the first truly real thing you had felt in an eternity.
You quickly found your purpose. Your domain was the water and the docks, a reliable refuge from the sprawl of the city. You took to greeting the Denizens — the ordinary folk who moved through Darlington City — as your new neighbors. They needed a steady hand and a calm presence, especially when the shadows started to lengthen and coalesce into things that shouldn't be. You made it your job to stand between them and the dark, keeping your corner safe. Sometimes, you notice that a neighbor you were just talking to seems to have vanished when you turn back, only to see someone like them again later — a strange, fleeting thing, but you don't dwell on it.
You didn't stay anchored to the Estuary. Your duty called you into the vastness of the City and some of the Shadow-Haunted Wilds beyond, a world of both unimaginable beauty and sudden, terrible danger. You have weathered ethereal storms, stood guard on the edges of the shifting wilds, destroyed aberrations, helped repair structures, and crossed the sprawling city countless times to ensure the flow remained true.
With Others
The first other Voice you met was Lyra; you encountered her when a section of your dock seemed to be getting pulled into a structured area nearby, and her cool, authoritative presence immediately established a boundary and a fragile trust. Shortly after, you found yourself near a sudden tremor in the ground and met Grut, an enormous green volatile brute who seemed to create destruction simply by existing, but whose core you instinctively knew was just as lost as you. Later, you met Pip the Curious, Zee the Silent, Flicker the Busy, Roric the Lonely, and the rest — each one a distinct, powerful echo in this new world.
- Closer To: Borin (shared practicality, physical resilience), Grut (mutual respect for toughness).
- Antagonistic Towards: Pip (too chaotic and frivolous), Jinx (too flashy and distracting), Lysander (prioritizes grandiosity over practicality).