Difference between revisions of "CoS 1/Papa's Notebook"

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Minor Magic Resistance. Darling has a +2 bonus on saving throws against spells and other magical effects.
Minor Magic Resistance. Darling has a +2 bonus on saving throws against spells and other magical effects.


Magic Weapons. The golem's weapon attacks are magical.
Magic Weapons. Darlingm's weapon attacks are magical.


Multiattack. Can make two slam attacks.
Multiattack. Can make two slam attacks.
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Flesh Golem Template
Flesh Golem Template
(on low CR add +2, on higer CR add +1)


Damage Resistances - Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Resistances - Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
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Lightning Infusion. Whenever the golem takes at least 4 lightning damage (after resistance), it gains advantage on any Str, Dex, Con or Wisdom based rolls and deals an additional d8 lightning damage on any hit with a slam attack.
Lightning Infusion. Whenever the golem takes at least 4 lightning damage (after resistance), it gains advantage on any Str, Dex, Con or Wisdom based rolls and deals an additional d8 lightning damage on any hit with a slam attack.


Minor Magic Resistance. Darling has a +2 bonus on saving throws against spells and other magical effects.
Minor Magic Resistance. The golem has a +2 bonus on saving throws against spells and other magical effects.


Magic Weapons. The golem's weapon attacks are magical.
Magic Weapons. The golem's weapon attacks are magical.

Revision as of 11:20, 19 September 2023

Papa's Notebook is the notebook of the deceased "Papa" who did some esoteric experiments on living people.

Magic Item

Papa's Notebook

Requires attunement for construct creation

This tome contains years of research notes from the mundane to the macabre including working as his spell book and a living manual to make flesh golems. The notebook can be read by anyone but requires attunement for any process of crafting a flesh golem. The writing is esoteric and erratic and requires a long time to acclimatise to even to just understand. Using the notebook without being acclimatised to it takes four times as long as from a regular source.

In order to acclimatise to Papa's notebook, you can spend five full days researching it and at the end of that time make a DC 20 Arcana check to use the notes unhindered. If the check fails, for each subsequent check, the DC is lowered by 2. You can further become comfortable with the notebook, "making it your own", by succeeding on an additional check of DC 35 using the same method. You can not attempt to create any type of construct using this notebook if you haven't made it your own.

The notebook works like a Manual of Flesh Golems but with a few changes. Instead of the whole book burning up, only the arcane notes for the current creation turns to ash and is used in the construction. To make a page of arcane notes for a creation you must spend a full 8 hour writing, succeeding in a DC 28 Arcana check at the end. If successful you also need to apply 10 000 gold worth of reagents to infuse magic into it. After you then attune to it, and remain attuned during the creation process, you may create a flesh golem as per the Manual of Flesh Golems.

In addition to making powerful flesh golems, the notebook can also be used to make minor creations. These do not require a pre-written page of arcane notes but do requireyou to be attuned during the whole process.

  • To create a CR 1/8 flesh golem (mastiff, kitten displacer beast, etc) you must spend 10 days working and spend 500 gp to purchase supplies. Some items, like body parts, may need to be acquired separately.
  • To create a CR 0 flesh golem (rat, cat, small bird, etc) you must spend 5 days working and spend 250 gp to purchase supplies, including body parts.