Difference between revisions of "CoS 1/Darling"

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(Created page with "=== Psionic Mind === * '''Change''': Your pupils become larger and over the next few days grow to turn your entire eyeballs black and your skin pales a hue or two. * '''Psioni...")
 
 
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See also [[CoS 1/Papa's Notebook]]
=== Psionic Mind ===
=== Psionic Mind ===
* '''Change''': Your pupils become larger and over the next few days grow to turn your entire eyeballs black and your skin pales a hue or two.
* '''Change''': Your pupils become larger and over the next few days grow to turn your entire eyeballs black and your skin pales a hue or two.

Latest revision as of 16:05, 4 April 2024

See also CoS 1/Papa's Notebook


Psionic Mind

  • Change: Your pupils become larger and over the next few days grow to turn your entire eyeballs black and your skin pales a hue or two.
  • Psionic Power: You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
    • Some of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended.
    • You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest.
    • Mind Shield: When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend any amount of Psionic Energy dice, rolling and reduce the damage taken by twice the number rolled plus your Intelligence modifier (minimum of 1), as you create a momentary shield of telekinetic force.
    • Psionic Strike: You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier (minimum of 1).
    • Telekinetic Movement: You can move an object or a creature with your mind. As an action, you target one loose object or one willing creature other than yourself that is Large or smaller. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. If it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
    • Telepathic Speech: You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see, and roll your Psionic Die. For a number of hours equal to the number you rolled, you and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to the number you rolled. To understand each other, you each must speak mentally in a language the other knows. The telepathic connection ends early if you use this ability to form a connection with a different creature.
    • Psychic Spells: When you cast a spell, you can use your mind to form it, rather than relying on words, gestures, and materials. To do so, roll one Psionic Die. You then choose to omit either the verbal, somatic or material component, and if you rolled the level of the spell or higher, the spell requires one less component. You may make one additional roll if you want to reduce components further.