Difference between revisions of "Darlingverse/Pip"

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{{Darlingverse}}
{{Darlingverse}}
== Pip Statblock ==
Pip is the '''Shifting Muse of the Darlingverse''', providing emotional support, versatile skills, and the curiosity needed to find new paths.


==== Core Stats & Proficiencies ====
'''The Curious Explorer'''
* '''Gender:''' Gender-Fluid (They/Them)
* '''Race/Class:''' Halfling / Bard (College of Lore)
* '''Armor Class (AC):''' 16 (Studded Leather Armor +1)
* '''Hit Points (HP):''' 60 (10 hit dice)
* '''Speed:''' 25 ft.
* '''STR''' 10 (+0), '''DEX''' 16 (+3), '''CON''' 12 (+1), '''INT''' 12 (+1), '''WIS''' 10 (+0), '''CHA''' 20 (+5)
* '''Proficiency Bonus (PB):''' +4
* '''Racial Traits:''' Halfling Luck (reroll 1s on Attack Rolls, Ability Checks, and Saving Throws), Brave (Advantage on Saving Throws against frightened).
* '''Saving Throws:''' Dexterity +7, Charisma +8
* '''Skills:''' Performance +12, Persuasion +12, Stealth +11, Acrobatics +7, Insight +4, Investigation +5, Cook's Utensils +5, Baker's Tools +5
* '''Fluid Pip (free action):''' Pip alters appearance slightly moving from or to female/male presentation at will. Sometimes subconsciously.


==== Combat & Tactical ====
'''Role:''' Pip is the heart of whimsy
* '''Weapon: Dagger +1 (Melee/Ranged Attack)'''
** '''Attack:''' +8 to hit, Reach 5 ft. or Range 20/60 ft., one target.
** '''Damage:''' 1d4 + 4 Piercing damage.
* '''Weapon: Light Crossbow +1 (Ranged Attack)'''
** '''Attack:''' +8 to hit, Range 80/320 ft. loading, one target.
** '''Damage:''' 1d8 + 4 Piercing damage.
* '''Vicious Mockery''' (Cantrip, At Will) - '''Effect:''' Deals 2d4 Psychic damage to target that can hear you within 60 ft, and it has disadvantage on its next Attack Roll.
* '''Bardic Inspiration''' (5/Short or Long Rest) - '''Effect:''' Pip can use a bonus action to grant a creature a 1d10 Inspiration die to add to one Attack Roll, Ability Check, or Saving Throw within 10 minutes. If the result is a 10, you re-gain that die.
* '''Cutting Words''' (Reaction) - '''Effect:''' When a creature Pip can see within 60 feet makes an attack roll, damage roll, or ability check, Pip can use a reaction and spend one Bardic Inspiration die to subtract the result from the creature's roll. If the result is a 10, you re-gain that die.


'''[[Darlingverse/Pip/Statblock]]'''


==== Spellcasting ====
From perspective
* '''Spell Save DC:''' 17
* '''Spell Attack Modifier:''' +9
* '''1st Level (4):''' ''Healing Word'', ''Dissonant Whispers'', ''Cure Wounds'', ''Faerie Fire'', ''Tasha's Hideous Laughter''.
* '''2nd Level (3):''' ''Invisibility'', ''Suggestion'', ''Shatter'', ''Lesser Restoration''.
* '''3rd Level (3):''' ''Dispel Magic'', ''Hypnotic Pattern'', ''Fear''.
* '''4th Level (3):''' ''Polymorph'', ''Dimension Door''.
* '''5th Level (2):''' ''Greater Restoration''.


==== Darlingverse Stabilization ====
These abilities focus on curiosity, emotional healing, and revealing new, helpful mental paths.


'''1. Minor Stabilization: Whimsical Redirect''' (Action or Reaction)
== Intro ==
* '''Requirement:''' Pip must be within 30 feet and able to see their target. A reaction is if a creature in range is attacked.
Your distant and unclear early memories are of just pure joy and cheerfulness, sprinkled with some mischievousness only a halfling with boundless energy could bring. The earliest senses you recall are of a small bakery where you loved the warmth of the ovens, the sweet smell of rising dough, and especially the joy you saw on people's faces when they tasted creations of your own. You were quick with a joke or a playful prank, always seeking to cheer others up, perhaps to mask a deeper, quieter sadness over your mother's long-ago illness. If only you could remember her face... The memory you have identified as your very last from before appearing in Darlington City was a delivery boy offering you try some magical sugarplum, and you have since never been able to eat a plum, magic or no.
* '''Effect:''' Pip uses a fragment of pure, chaotic joy to distract an enemy. The target has '''Disadvantage on its attack rolls before the start of Pip's next turn'''. Alternatively, Pip can use this to inspire a non-hostile Denizen, instantly restoring its confidence and granting it a boost of 1d8 temporary HP as well as temporary Inspiration that lasts for up to 1 minute.


'''2. Major Stabilization: Baking Reality''' (Action & 1 Minute Concentration)
When Pip materialized within City, his initial reaction was to infuse it with joy, to counteract the underlying melancholy he instinctively felt. He took to the Shifting Bazaar, making it his domain, ensuring a constant flow of sensory delights and emotional energy. He views this world as a grand, if sometimes confusing, performance that needs constant, cheerful tending. His natural spontaneity means he often acts on a whim, sometimes to the exasperation of others.
* '''Requirement:''' Pip must expend a '''Spell Slot''' of 1st level or higher.
* '''Effect:''' Pip channels the mind's scrumptious curiosity to stabilize companions and the environment. Upon cast as well as at the start of Pip's consecutive turns, allies as well as objects within a '''15-foot radius''' regain lost HP. If the it's a creature and it's '''bloodied''' (half HP or less), they regain HP equal to '''twice the level of the spell slot expended''', otherwise the creature or object regain HP equal to the '''level of the spell slot expended'''. If Pip maintains concentration for a full minute, the ritual '''reveals a hidden Mnemonic Vein or safe passage''' (GM's choice) leading toward the nearest objective or away from the nearest danger, allowing for immediate travel. After using this ability, Pip needs to rest for at least 10 minutes before casting it again.


 
== With Others ==
==Other ==
 
Pip: The Heart of Whimsy
 
Before Darling: Pip was a cheerful, slightly mischievous halfling boy of around ten, whose boundless energy and infectious giggle brought light to his family's small bakery. He loved the warmth of the ovens, the sweet smell of rising dough, and especially the joy he saw on people's faces when they tasted his little creations. He was quick with a joke or a playful prank, always seeking to cheer others up, perhaps to mask a deeper, quieter sadness over his mother's long-ago illness.
 
Captured by Papa: One blustery afternoon, Pip was skipping home from a local market, humming a tune and planning a new type of berry tart. A sudden, unsettling silence fell over the usually bustling street, followed by a sharp, suffocating blow to the back of his head. He remembered feeling dizzy, seeing bright, swirling colors, and then falling into an inescapable darkness.
 
Papa's Basement and the Void: He later recalled fleeting, terrifying moments in a cold, damp basement. The smell of metal and something acrid mingled with the cloying sweetness that was now associated with fear. He heard the muffled sobs of other children, their frightened eyes reflecting the dim, flickering light from a single lantern. He saw a tall, shadowed figure looming over a small cage, and then, as a terrifying realization began to dawn, the scene became a screaming, formless blur that violently wrenched itself from his memory. It remains a gaping, painful hole.
 
Life in the Darlingscape: The Spontaneous Spirit: When Pip materialized within "The Golem's Canvas," his initial reaction was to infuse it with joy, to counteract the underlying melancholy he instinctively felt. He took to the Shifting Bazaar, making it his domain, ensuring a constant flow of sensory delights and emotional energy. He views this world as a grand, if sometimes confusing, performance that needs constant, cheerful tending. His natural spontaneity means he often acts on a whim, sometimes to the exasperation of others.
 
== Pip with other Vocies ==
With Jinx: Pip is closest to Jinx, seeing her as a kindred spirit in mischief and performance. They often collaborate on grand, attention-grabbing displays within Darling's mind, creating distractions or infusing parts of the landscape with vibrant, unpredictable energy.
With Jinx: Pip is closest to Jinx, seeing her as a kindred spirit in mischief and performance. They often collaborate on grand, attention-grabbing displays within Darling's mind, creating distractions or infusing parts of the landscape with vibrant, unpredictable energy.


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With Kael and Grut: He sees Kael's caution and Grut's bluntness as tedious, often poking fun at them or trying to lighten their moods with silly pranks, which usually just annoys them further.
With Kael and Grut: He sees Kael's caution and Grut's bluntness as tedious, often poking fun at them or trying to lighten their moods with silly pranks, which usually just annoys them further.
<!--
Captured by Papa: One blustery afternoon, Pip was skipping home from a local market, humming a tune and planning a new type of berry tart. A sudden, unsettling silence fell over the usually bustling street, followed by a sharp, suffocating blow to the back of his head. He remembered feeling dizzy, seeing bright, swirling colors, and then falling into an inescapable darkness.
Papa's Basement and the Void: He later recalled fleeting, terrifying moments in a cold, damp basement. The smell of metal and something acrid mingled with the cloying sweetness that was now associated with fear. He heard the muffled sobs of other children, their frightened eyes reflecting the dim, flickering light from a single lantern. He saw a tall, shadowed figure looming over a small cage, and then, as a terrifying realization began to dawn, the scene became a screaming, formless blur that violently wrenched itself from his memory. It remains a gaping, painful hole.
-->

Revision as of 19:34, 13 December 2025

Darlingverse nav.. (e)

Primary


Darlingverse
Areas
Rules


Voices 1


Kael: The Steadfast Protector
Lyra: The Calculating Analyst
Borin: The Rock of Resolve
Pip: The Curious Explorer

Voices 2


Zee: The Silent Watcher
Flicker: The Chaotic Creator
Roric: The Swift Observer
Elara: The Arcane Seeker

Voices 3


Lysander: The Defiant Melancholy
Grut: The Raw Force
Skree: The Cacophonous Voice
Jinx: The Wild Card


The Curious Explorer

Role: Pip is the heart of whimsy

Darlingverse/Pip/Statblock

From perspective


Intro

Your distant and unclear early memories are of just pure joy and cheerfulness, sprinkled with some mischievousness only a halfling with boundless energy could bring. The earliest senses you recall are of a small bakery where you loved the warmth of the ovens, the sweet smell of rising dough, and especially the joy you saw on people's faces when they tasted creations of your own. You were quick with a joke or a playful prank, always seeking to cheer others up, perhaps to mask a deeper, quieter sadness over your mother's long-ago illness. If only you could remember her face... The memory you have identified as your very last from before appearing in Darlington City was a delivery boy offering you try some magical sugarplum, and you have since never been able to eat a plum, magic or no.

When Pip materialized within City, his initial reaction was to infuse it with joy, to counteract the underlying melancholy he instinctively felt. He took to the Shifting Bazaar, making it his domain, ensuring a constant flow of sensory delights and emotional energy. He views this world as a grand, if sometimes confusing, performance that needs constant, cheerful tending. His natural spontaneity means he often acts on a whim, sometimes to the exasperation of others.

With Others

With Jinx: Pip is closest to Jinx, seeing her as a kindred spirit in mischief and performance. They often collaborate on grand, attention-grabbing displays within Darling's mind, creating distractions or infusing parts of the landscape with vibrant, unpredictable energy.

With Skree: He is fascinated by Skree's mimicry and quiet observation, often trying to coax him into performing or helping him create new sounds for the Bazaar. Pip finds Skree's odd sense of humor strangely comforting.

With Flicker: Pip appreciates Flicker's unconventional inventions and often tries to incorporate them into his sensory displays, finding his ingenuity a source of endless amusement.

With Lyra and Borin: Pip finds Lyra's rigid adherence to order and Borin's strictness utterly baffling and stifling. He deliberately (and often playfully) tries to introduce chaos into their structured environments, viewing their seriousness as a challenge to be overcome with whimsy.

With Kael and Grut: He sees Kael's caution and Grut's bluntness as tedious, often poking fun at them or trying to lighten their moods with silly pranks, which usually just annoys them further.