Difference between revisions of "Spell"
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Here are spells specific to this campaign setting added. | Here are spells specific to this campaign setting added. | ||
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== Knockout == | == Knockout == |
Revision as of 19:44, 23 March 2015
Here are spells specific to this campaign setting added.
Knockout
Enchantment (Compulsion) [Mind-affecting]
Level: Sor/Wiz 1
Components S, M, F
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 min/lvl
Saving Throw: None
Spell Resistance: Yes
You can temporarily knock out a creature of up to 4 Hit Dice with a ray attack. The ray is transparent, and looks like heated air. If expected, it takes a Spot check of DC15 to notice it and DC25 if unexpected. The ray requires a ranged touch attack to hit and knocks the creature unconscious if it hits. Knocked out creatures are helpless. If the creature is attacked or dealt damage to, it wakes up, but is otherwise impervious to attempts of being woken up. For the purpose of this spell, an attack is as described on the Invisibility spell (PH p245).
Material Component: One or more drops of strong spirits.
Focus: A miniature club or mace worth at least 25gp.