Death

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Revision as of 11:45, 6 September 2014 by Leord (talk | contribs) (Created)
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The concept of dying has a new addition: Shock. For when you still have hit points, yet are dying. Death itself and soul departure is slightly altered to be more medically accurate and for game balance purposes.

Death/Dying

  • Dying
    • Dying at -1 to -9 hp. -10 is dead.
    • Each round has 10% chance to become stable. Also lose 1 Hit Point.
    • First aid Heal check (DC15) stabilises.
  • Shock
    • Shock is almost the same as dying, with the main difference being that you *retain* your hit points. Though, by definition, you are dying.
    • While in shock, the target lose one hit point per round at the end of her turn.
    • As when dying, there is a chance to become stable, with a difference: The first turn there is a 10% chance of spontaneously become stable, the second, it's 9%, the third it's 8% etc until the victim is either stable or fail the last (1% chance) attempt and dies.
    • If the victim is dealt further damage, each point of damage lowers the chance to stabilize by 1%. If the damage makes this chance lower than 1%, the victim dies.
    • A first aid Heal check (DC20) or at least one Hit Point of magical healing will stabilize a person in shock.
    • If the victim becomes stable, she is unconscious until she has healed (natural or magic) at least as many points of damage as she lost during shock, plus one.
    • Thereafter the victim can act normally, but she's likely to have had a near-death experience.
  • Death
    • After the body dies, it takes 2+D2 minutes before the brain is irreparably dead also (even with decapitation). At that point, the soul leaves the body.
    • It's possible to cast spells on a dead body to heal wounds or to remove diseases or toxins.
    • Potions work on dead bodies because they are activated by the act of being put in a person's mouth rather than swallowing.
    • The spell Resuscitation can be cast on a body which has not suffered complete brain death.