Darlingverse/Zee/Statblock
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Zee Statblock
Zee is the Silent Blade of the Darlingverse, providing infiltration, high precision damage, and the swift correction of mental cracks.
Core Stats & Proficiencies
- Gender: Female (She/Her)
- Race/Class: Blue Tiefling / Rogue (Thief)
- Armor Class (AC): 18 (Studded Leather Armor +1)
- Hit Points (HP): 70 (10 hit dice)
- Speed: 30 ft.
- STR 8 (-1), DEX 20 (+5), CON 14 (+2), INT 16 (+3), WIS 12 (+1), CHA 10 (+0)
- Proficiency Bonus (PB): +4
- Racial Traits: Darkvision, Hellish Resistance (Resistance to Fire damage).
- Tiefling Magic: Knows the Thaumaturgy cantrip. Can cast Hellish Rebuke (2nd level, DC 14 DEX save for 3d10 fire damage) and Darkness (2nd level). Both spells are cast once per Long Rest.
- Saving Throws: Dexterity +9, Intelligence +7
- Skills: Acrobatics +9, Stealth +14, Investigation +11, Sleight of Hand +9, Perception +9
Combat & Tactical
- Weapon: Rapier +1 (Melee Attack)
- Attack: +10 to hit, Reach 5 ft., one target.
- Damage: 1d8 + 6 Piercing damage.
- Weapon: Hand Crossbow +1 (Ranged Attack)
- Attack: +10 to hit, Range 30/120 ft., one target.
- Damage: 1d6 + 6 Piercing damage.
- Sneak Attack (Once per Turn): Zee deals an extra 5d6 damage when she hits a creature with a finesse or ranged weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn't incapacitated.
- For the Jugular (Full-Round Action): If Zee has not yet moved, she can use her Action, Bonus Action and Movement to attack a target within range. She can choose to automatically hit or to attack with advantage using a crit chance of 17-20. If she rolls to hit, she applies 5d6 additional sneak attack dice after calculating hits or crits. Zee can use this once and requires a Long or Short Rest to use it again.
- Evasion (Passive) - Dex save fail = half damage and Dex save success = no damage.
- Cunning Action (Bonus Action): Zee can use a Bonus Action to take the Dash, Disengage, or Hide action.
- Fast Hands (Bonus Action): Zee can use a Bonus Action to make a Dexterity (Sleight of Hand) check, use her Thieves' Tools to disarm a trap or open a lock, or take the Use an Object action.
- Uncanny Dodge (Reaction): When an attacker Zee can see hits her with an attack, she can use her reaction to halve the attack's damage.
- Phantom Invisibility (Action at will): Zee can cast Invisibility on herself without expending a spell slot.
Darlingverse Stabilization
These abilities focus on control, sealing ruptures, and swift, decisive action against panic.
1. Minor Stabilization: Silent Correction (Bonus Action or Action)
- Requirement: Zee must be within 30 ft. of a minor mental rupture (like a small crack in the ground, a frayed edge of reality, or a brief burst of uncontainable fear).
- Effect: Zee applies instant, surgical precision to seal the rupture. If targeting a rupture, it is instantly sealed and cannot cause damage or status effects for 1 minute. If targeting an ally suffering from a fear or confusion condition, Zee uses a psychic needle of focus to grant the ally a new saving throw and Advantage on Saving Throws against that condition until the start of her next turn.
2. Major Stabilization: Surgical Seal (Action & 1 Minute Concentration)
- Requirement: Zee must succeed on a DEX (Stealth) Check DC 17 when initiating the ability. Zee can only attempt this once per Short or Long Rest.
- Effect: Zee focuses her precision to repair structural damage. When casting and at the start of Zee's consecutive turns, she channels her focus to seal reality. All Aberrations within a 40-foot cone are subject to her precision. All Aberrations in the cone suffer disadvantage on their next Saving Throw. If Zee maintains concentration for a full minute, the ritual permanently seals one major mental breach or rupture (GM's choice) in the area.