Difference between revisions of "Faction"

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[[File:Midrealm_kingdoms_and_names.jpg|right|thumb|450px|Map with kingdom and city names]]
[[File:Midrealm_kingdoms_and_names.jpg|right|thumb|450px|Map with kingdom and city names]]
[[File:Politics of main Houses and factions.png|thumb|300px|Map of the general status between the larger [[House]]s and other factions of the [[Midrealm]]s. Note that "Church of Pelor" should be "[[Church of Rahn]]"]]


The main seats of power are:
The main seats of power are:
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* The [[Governors]]
* The [[Governors]]
{{:Court of Houses}}
{{:Court of Houses}}


'''[[Chamber of Commerce]]''' - Guild of all the crafting and trading guilds of Capitoleum (and support for guilds in other cities)
'''[[Chamber of Commerce]]''' - Guild of all the crafting and trading guilds of Capitoleum (and support for guilds in other cities)

Revision as of 15:25, 9 February 2015

Also see Hökaland House List.


This is a brief introduction to the factions and organisations of the Midrealms. Some of these have power outside, to the north, south, west or across the seas, but their most pressing matters can be found in the Midrealm and the great city of Capitoleum.

Capitoleum is the economical and military power of this area with almost ten times the population of any other town or city within weeks of travel. The percentage of fighting people is significantly lower than any other city, but it's almost independent in terms of supplies either from trade during a possible land take-over or by the local areas during a naval blockade. Though low percentage of soldiers, it has the highest concentration of militia for hundreds of miles, and is a prominent contributor to the Stripes divisions patrolling the Coins.

Power struggle

Much of the power struggle within the city takes place between the Governors (the five best placed noble houses), the Court of Houses (all lords in an advisory manner, sometimes referred to as "The House of Lords"), Chamber of Commerce (guilds and local traders), the Harbour Master's Office (mainly merchants and foreign traders), the Sickle (mage guild) and the Church of Rahn. The Family Register, The Capitoleum University, the Stripes (city militia) and the Court of Justice (occasionally confused with the Court of Houses when just referred to as "the court") are also power centres, but not as prolific or as interested in politics.

No Governor noble house really stands out significantly at present and control of the city is only marginally based on owning lands surrounding it. A lot has to do with military placement and power, trade and money as well as political and social might/allies among the houses. All houses want to be part of the Governors because of the superior position for gaining wealth, but it always also comes at a cost.

Main factions

Map with kingdom and city names
Map of the general status between the larger Houses and other factions of the Midrealms. Note that "Church of Pelor" should be "Church of Rahn"

The main seats of power are:

The Governors, consisting of:

* Not connected to Capitoleum directly


The Court of Houses (AKA: "The House of Lords" or "the court"), consisting of:



Chamber of Commerce - Guild of all the crafting and trading guilds of Capitoleum (and support for guilds in other cities)

Chamber of Shadows - AKA "The Shadow Council", "The Shadows", "The Shadow Chamber" - The thieves' guild

Court of Justice - AKA "the court" - Literally the justice system

Family Register - AKA "The Register" - Organisation handling heraldry and such things

Church of Rahn - The main church, similar to the Catholic church

Harbourmaster's Office - Administration of the Capitoleum harbour

Sickle - The Mage guild

Magic users (not an organised faction, but definitely an important group)

Other factions