Faction

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Also see Hökaland House List.


This is a brief introduction to the factions and organisations of the Midrealms. Some of these have power outside, to the north, south, west or across the seas, but their most pressing matters can be found in the Midrealm and the great city of Capitoleum.

Capitoleum is the economical and military power of this area with almost ten times the population of any other town or city within weeks of travel. The percentage of fighting people is significantly lower than any other city, but it's almost independent in terms of supplies either from trade during a possible land take-over or by the local areas during a naval blockade. Though low percentage of soldiers, it has the highest concentration of militia for hundreds of miles, and is a prominent contributor to the Stripes divisions patrolling the Coins.

Power struggle

Much of the power struggle within the city takes place between the Governors (the five best placed noble houses), the Court of Houses (all lords in an advisory manner, sometimes referred to as "The House of Lords"), Chamber of Commerce (guilds and local traders), the Harbour Master's Office (mainly merchants and foreign traders), the Sickle (mage guild) and the Church of Rahn. The Family Register, The Capitoleum University, the Stripes (city militia) and the Court of Justice (occasionally confused with the Court of Houses when just referred to as "the court") are also power centres, but not as prolific or as interested in politics.

No Governor noble house really stands out significantly at present and control of the city is only marginally based on owning lands surrounding it. A lot has to do with military placement and power, trade and money as well as political and social might/allies among the houses. All houses want to be part of the Governors because of the superior position for gaining wealth, but it always also comes at a cost.

Main factions

Map with kingdom and city names

The main seats of power are:

  • The Governors, consisting of:
    • Menthells (old, most powerful, warring and scheming)
    • Haldeans (old, powerful, administrative, runs university)*
    • Artipellins (old artistry, seafaring, tolerant, popular among people)*
    • Wynys (very old, quality warriors, war academy)
    • Edmyrs (old, seafaring, trading, monetarily rich)

* Not connected to Capitoleum directly

  • The Court of Houses (AKA: "The House of Lords" or "the court"), consisting of:
    • The Governors
    • Asmeagan (young, forestry, lumber, pelts, horn, troll problems)
    • Balder (young, fierce warriors, small land)
    • Brave (old, fiercly defending, lost much, armed peasants)
    • Eagle-Eye (young, mining, forestry, fierce, troll problems)
    • Farlun (ancient, peaceful, forestry, frierce, guerilla, troll problems)
    • Goldhelm (ancient, trade, rich, fighters, fishing)
    • Hwett (young, fighters, fierce)
    • Nihthelm (AKA: "Midnight") (ancient, trade, fight, rumours of werewolfs)
    • Oakshield (young, farmers, independent, protective, semi-democratic)
    • Pineshield (very old, trade, tolls, minor: mining, forestry, fishing)
    • Selwen (old, fishing, trade, is split by Menthell, dependant)
    • Tally (young, originating king had great reputation, lost much since)
    • Temmin (young, very aggressive, currently in conflict)
    • Vasj (ancient, violent, unpredictable, hold grudges)
    • Wyrd (ancient, nature, druids, magic, "forest crazy", not lost land in 150 years)
  • Chamber of Commerce
  • Chamber of Shadows - AKA "The Shadow Council", "The Shadows"
  • Court of Justice - AKA "the court"
  • Family Register - AKA "The Register"
  • Church of Rahn
  • Harbourmaster's Office
  • Sickle

Other factions