Difference between revisions of "IPO Timeline"

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* '''Session 20 - Negotiations'''
* '''Session 20 - Negotiations'''
* Painful forched march to Prijpe. Arrives (17:30). Rane Ulfsson in charge.
* Painful forched march to Prijpe. Arrives (17:30). Rane Ulfsson in charge.
* Talks & tacktics. Malkor treated by Linda (healer). Runners to neighbours & Southshore.
* Talks & tactics. Malkor treated by Linda (healer). Runners to neighbours & Southshore.
* Fortifies and Jorg, Aimee & Robin scouts. In total, 13 men, 7 women and 12 "children".
* Fortifies and Jorg, Aimee & Robin scouts. In total, 13 men, 7 women and 12 "children".
* Aimee returns (20:30). Goblins are 30 min away. Jorg comes 15 min after: They are 40 (incl 4 mutants) and 4 hounds.
* Aimee returns (20:30). Goblins are 30 min away. Jorg comes 15 min after: They are 40 (incl 4 mutants) and 4 hounds.

Revision as of 14:13, 26 April 2016

The IPO Timeline article shows the full timeline for the IPO roleplaying campaign. The last few sessions are listed on the main article.

2015

Day 1

  • Session 1 - Introductions
  • Arnos gathers party
  • Minor socialising

Day 2-5

  • Party sets out in morning (about 6 day's to Wellbarrow)
  • 4 day's travel
  • Aeric mostly provides food by hunting

Day 6

  • Ambushed with magic, Malkor injured
  • Session 2 - Crazy Old Men
  • Met Stripes
  • 1 day's travel

Day 7

  • 1 day's travel
  • Arrive at Wellbarrow in evening, stay at Snorting Bull (Bernard).

Day 8

  • Talk to Mayor Baronet Tred Arthorn - Tred's father Nemrab more interested. Pays fee, joins party.
  • 1/2 day's travel, meet Petre Hills.
  • Finds hidden staircase - Walking dead attacks and wounds Aerik.
  • Session 3 - Khordaldrum
  • Close floor and rest

Day 9

  • Opens Khordaldrum - Octagonal rooms! Zombies!
  • Finds a zombie dressed as Petre
  • Several pathways have collapsed
  • More recent inhabitants have vandalised art
  • Hub connected to a freezing room and armoury, among other things
  • Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
  • Closed in zombies in additional rooms
  • Session 4 - Dragons!
  • Big lizard zombie near untouched living quarters. Books!
  • Big bugbear zombie.
  • "Chrrrr" sound. Sound stops after ~3min.
  • Frozen room melted and sceptre gone. Race after, Aerik rows hard.
  • Dragon! "Hari" explains the Petre mystery, restores him.
  • The ice pearl was left by the thief, Arnos keeps it insulated in wagon.
  • Dragon tries to catch thief.
  • Gives Aeric potion, 3 drops/day for 5 days.
  • Travel during night to Wellbarrow.
  • 1/2 day's travel

Day 10

  • Arrive at Wellbarrow before dawn
  • Session 5 - Accused
  • Sells stuff. Aerik orders armour job with Roric (7 days). Stay at Pissing Unicorn (Marcela).
  • Taken by guards; come willingly (not Jorg): Accused of kidnapping Mayor's son, father, some boy plus stealing salt.
  • Nemrab requested but doesn't come; Jorg finds him in his house, guarded. Sneaks him to jail. Mayor Tred arrives and frees them.
  • Shadows offers money to find out about the murder.
  • Checks murder scene (Aurelius dead). Captain Waltom dislikes outsiders.
  • Wait til evening, gain access to scene. Murder probably on salt barrel, contaminating salt, murderer leaves.
  • Rumour says Rakvin is gay.
  • Contemplate going to the morgue.
  • Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious).
  • Talk to Mayor and baker for clues.
  • Session 6 - Dynamic Duo
  • Party reconvenes and split up to look for clues (22:00).
  • Aeric/Jorg search alternative routes, like water disposal system. Gain access (23:00).
  • Find 3 men in cloaks. Turn to monsters (clawed and invisible). Killed/fled by dynamic duo.
  • "Take care of it" - "Yes Trangin". Teenagers knocked down immediately. Finds burned candles, empty salt barrels & hidden door to mayor's wine cellar
  • Jorg sneaks up and asks Nemrab down (01:00).
  • Session 7 - Detective Work & Goblins
  • Arnos given book bound with human skin about sacrifices and summoning by Nemrab (22:30). Research. Children are potent material component. Sleep.
  • Aimee finds out some people have been leaving town to go westward (off road).

Day 11

  • Nemrab speaks to Aeric & Jorg in basement; Arnos wakes and goes to check.
  • Reconvenes at Pissing Unicorn where Emarns serves vegetable soup (01:30).
  • Young woman (Kelly) comes down.
  • Party starts interrogating boy (Aldano; other is Henric). Joined anti-religious "club". You are in danger!
    • Tattoos: Aldano = "Inhademanius" & Henric = "Ditekrim" (03:00).
  • Kelly wants to come. Touches Aldan's tattoo - flare + knockback. Aldano bruised. No reaction from Aerik or Arnos.
  • Tattoo not magic but Cure Light Wounds is "sucked in" to it. Panicked and crying Aldano.
  • Party is exhausted and decide to sleep; Aldano and Henrik stays with them in suite. Wake at 12:00. Sunshine.
  • Check other 2 rooms in sewers. Aldano shows way. 1) Store room, 2) trapped, Arnos falls unconscious.
  • BONUS ENCOUNTER!
  • Jorg opens; nothing interesting except coded scrolls (left). Leads to some shop (Magical Mysteries).
  • Through corridor, "natural caverns" (10 min walk) -> barn outside city. Kelly goes to get horse and buy antitoxin (15:00). Arnos wakes up (15:15). Kelly catches up (15:45). March to Skull Castle.
  • 19:00 - Kelly goblins (1 big, 2 small, 1 "dog") which are despatched. Allergic reaction and acids.
  • Regroup (19:30). 3 hours til Skull Castle.
  • The party finds on the large goblin:
    • Longsword (best anyone has ever seen!), given to Aeric.
    • Hand-axe (very nice), kept in the saddlebags of Kelly's horse.
    • Silver dagger (nice), given to Kelly.
    • Worth noting that all of these items have pagasi engraved on the hilts.
    • An amber stone and a red stone
    • A vial (found out to be antitoxin).
    • A brass mug with green stones inlaid.
  • The party finds on the smaller goblins:
    • 286 silver pieces (total)
    • A lock.
  • Session 8 - attack on Skull Castle
  • Jorg's acid helped by Nemrab and Aldano. (see below)
  • Arriving close to the castle. Aimee scouts. (23:00) Aimee despatches invisible scout.
  • Denwell arrives, explains cultists give demon powers. Is accepted into the party, tentatively. (23:45)
  • Party despatches guards. 2 have special shadow attacks, one turns into a swarm of locust-like shadows. Sniper shot by Aimee.

Day 12 - 00:00

  • Party finds mostly nothing in castle. Some scrolls in Trangin's room. Heads to dungeons. Finds secret passage further down. (01:15)
  • Session 9 - Rituals
  • 19:30 (other party)
  • Jorg is helped by Malkor, seems ok (21:00). The four travel closer.
  • Arrive close to Skull Castle (00:15), leaves Aldano & Nemrab safe. Finds party (01:15)
  • Party despatches guards and interrupts ritual. Finds Rakvin (noble "young" person), Trangin & Lady in Red.
  • Big black half orb on the far wall. Shadows on floor. Concentrated tendrils of shadow focused on scptre, beamed on to Trangin.
  • Party attacks, Lady in Red takes familiar Black Iron sceptre and teleports out. Trangin is pulled into the black orb.
  • Party saves sarcophagus with young boy in.
  • Everyone pretty injured. Aimee close to death (01:45).
  • Checks rest of rooms and bunkers up to let party rest (02:15).
  • Session 10 - Aftermath & Loot
  • No recognised runes from ritual other than from the boys.
  • Jorg & Kelly loots. Finds out the "burned" victims are "ok" underneath.
  • Pick up Nemrab and Aldano, heading to Wellbarrow. Stops Denwell from "burning" Rakvin or Aldano for now (05:00).
  • Session 11 - Back in Wellbarrow
  • Party finish at castle, heads towards Wellbarrow. Talk to Aldano who agrees to remove tattoo. Is "empty".
  • Finds out Rakvin believes they were doing good. Wants to save Trangin. Tattoo removed (06:00).
  • Travel towards Wellbarrow: Camp in evening (22:00), rest til morning (06:00).

Day 13

  • Arrive at Wellbarrow gates (15:00).
  • Aerik & Arnos & Nemrab head to the mayor, Tred, to return Rakvin. Minor conflict resolved by checking out corpse in sewers.
    • Gets a house: Villa Clara.
  • Kelly, Aimee, Denwell, Jorg, Malkor and Aldano head to baker. Emotionally complex return of baby.
  • Denwell can't "burn" the corpse. Done manually (smells).
  • Party cleans up and eats at Pissing Unicorn (19:00). Hack ice from wagon.
  • Head towards Villa Clara. (21:00)
  • Session 12 - Among Dragons & Butterflies
  • Party rested and got up early in the morning (06:00).
  • Aeric orders an MW1 +3str compostite longbow (3 days). Kelly ordered upgrade of armour (4 days). Jorg orders sword upgrade (3 days).
  • Kelly exchanges mana cell.
  • Waltom tries to evict the party, Arnos shows contract. Hari shows up.
  • Hari is introduced to Denwell, discuss demons. She doesn't know very much.
  • Starts raining, indoors. Removed by a confused Harri. Arnos helps dry people magically.
  • Could it be Knytt? Aerik leaves food and ale.
  • Arnos is suddenly soaked.
  • Hari talks about black iron. Used a long time ago to absorb, control and channel powers. Perhaps dwarven blacksmith in Southshore knows more?
  • Head to cathedral (13:00). A social issue with accolyte, but finds the cultist. Prepare for the night. Rain in the foyer.(15:30)
  • Arnos Charm Person on Henric, gets info from him (16:30) and "burns" him (17:15). Jorg helps him back (17:45).
  • Has dinner. Aerik notices "Knytt plate" is empty.
  • Arnos and Hari checks through the notes.
  • Smell of smoke (19:00); not fire. Ends after 15 minutes.
  • Party heads to cathedral to steal the other cultist (20:00).
  • Session 13 - Cultists & Bats
  • Jorg & Aimee gets cultist. Aerik scouts. (Leopoldo Torlonia.) Long dark hair, dark brown eyes, slight stubble. The Emperor tattoo.
  • On the way down, a MASSIVE swarm of bats appear. Draws attention. Aimy tries to deflect.
  • Reach home (21:00). Discuss how to handle it. Do in basement. Arnos Charm, Hari Dominate.
  • Confused. Never met Lady in Red. Mentions Gahaan, Trangin's partner. Drum enhances the ritual.
  • Was the black sheep of familt "that will change". Doesn't believe tattoo can be removed.
  • Aerik puts out knytt food and drink. Dusts with flour.
  • Jorg doesn't trust Hari "she is not a noblewoman." "Neither are you!" (Aerik).
  • Bedtime (23:00)

Day 14 (07:00)

  • Knytt food gone, and ale. Rat tracks.
  • Hari wants to go to Petre. Denwell needs to leave. Given 1 of 3 keys to house. Aerik & Arnos keeps a key each.
  • Arnos and Hari makes lvl 2 spell to communicate.
  • Aerik and Aimee goes to see Mayor Tred. Explain status. Leopoldo Torlonia ("Oh!"). "I can't be associated!" Stay in Villa Clara as long as wish if fix garden.
  • Jorg and Kelly goes to speak to Nemrab. Intercepted by Nifty.
    • Jorg informs of Aurelius's murder. Nifty knows of Kelly. Pick up something at Marcela's.
    • Tori Estate, waiting for Nemrab. Consierge recognises sigil. Kelly writes letters.
    • Nemrab sold book (350gp), no clue about bats. 2000 sounds like a lot.
    • Asks Kelly to marry Rakvin (ask parents). Jorg ask Nemrab to come to Southshore.
  • Aerik, Aimee and Kelly meet en route home. "Jorg is on the way".
  • Back to Nemrab. Can sort gardener. Looks forward to the trip. Gives Aerik bottles of wine, with history. Aerik & Aimee Looks for Jorg.
  • Jorg rents room. Buys MW lockpicks of Marcela to open chest (gold + letter + chest). Then home.
  • Aerik and Aimee told Jorg not at Pissing Unicorn. (12:00)
  • Arnos unimpressed Nemrab is coming. "Good to have" (Jorg).
  • Kelly gets headache and bats everywhere.
  • Discuss recent weapon gains (put dwarven in garden) and Aerik puts out knytt food. (13:30)
  • Party eats. Aimee shines. Things calm down. Restful evening.
  • Decide to send rogues to Trangin's tomorrow morning.
  • Arnos tries to find out source of the oddness.

Day 15 (00:01)

  • Session 14 - Trangin's Place
  • Rogues head to Trangin's flat in the morning (08:00).
  • Aerik and Kelly pints up at The Sight. Arnos studies the arcane notes. Malkor meditates and trains. Gardener Piero arrives at Villa Clara.
  • Rogues get in, finds not much interesting, opens chest in room.
  • Aerik and Kelly comes looking. The rogues were frozen. Woken by tilting them over. Hurts! (11:00)
  • Jorg goes to get Arnos. The chest is enchanted with enchantment magic.
  • Arnos in room Kelly tries to open. Also frozen. Sorted. Arnos hits Kelly in face.
  • Manages to open chest. Emerald Gemmed Dagger found.
  • Few minutes later, Dagger, Kelly & Jorg disappears. Arnos tries to trace them, creates a small black "hole" in mid air.
  • Jorg & Kelly in dark room. Hear volves. Jorg tries something and disappears mid sentence.
  • Jorg reappears. Everyone questioning him. Admits he can turn invisible by visiting a "shadowy area".
  • Kelly desperate (wolves). Jorg tries to bring Arnos there. Works. Not for Jorg, who has dagger.
  • Trying to figure things out on both sides. Others pulled in, except Jorg.
  • Dire wolf hurts Aerik, epicly kill stolen by Aimee. Aerik starts skinning. "Where is Jorg?"
  • Jorg comes, with dagger. Arnos tries to infuse it with enchantment magic. Green like flashlight, and room lights up.
  • All of party but Arnos flips back. New wolf!
  • Wolf gets stuck in door and head melts. Arnos flips back. "Stäng kistjäveln"
  • Decide to let Mayor take issue to Sickle ("blame the goblins").
  • Prestidignates blood away, heads home (13:00).
  • Aerik & Kelly goes. Issue with despatch place, nothing serious. Sickle representative is Magus Neil Roley.
  • Kelly wants report. "You can read it here later". Sickle takes over case. Heads home (14:30).
  • Gardener is hacking away. Someone helps out. Glas of wine.

Day 16-17

  • Time skip 2 days
    • Party rests.
    • Aerik keeps feeding knytt.
    • Kelly makes Sickle purchases. Berries.
    • Aimee rest & meditations.
  • Session 15 - Welcome to Southshore
  • Heard of rumours of goblins. There is a goblin slayer out in the west.

Day 18 (08:00)

  • Bushes have grown back. Thorn Pepperbug wants to play with Aerik for 4 hours.
  • Party decides to go to Southshore to seek out the blacksmith Harri had heard of.
  • The summer solstice festival is upcoming. Malkor will help Tred to protect the preparations against his rivals.
  • Rest travels by longboat, after debate. 75 miles = 2 days & 3.75g per person. (13:00)

Day 19 (21:00)

  • Arrives in Southshore. Stay in Pilgrim's Pub. Inkeep Rive Lumidotr.
  • Jorg & Aimee heads out to town to ask about Hark's blacksmith.
  • Jorg scouts out the blacksmith. (22:00) Ambushes follower. Knockout and bring home. (22:20)
  • Aimee helps bringing her to room. Brief interrogation. Shadows. Let go.
  • Aerik heads to Red Light tavern with Arnos. Takes a break from drinking wine to socialise with Blossom. Arnos enjoys wine. Both head home. (23:59)

Day 20

  • Kelly up (07:00), wakes people. Arnos out (07:45). Party heads to Hark's (08:30).
  • "I open at 10!" Still welcomes them in. Arnos shows him dagger with emerald, asking in dwarven. Impressed. Admits to be dwarf (ish).
  • Blood lead dagger. Used against warlocks and warlock "minions". Hark has never heard of cultists.
  • Hark talks of the Warlock Wars. Promises to check if other weapons are magical. Come back at 17:00.
  • Arnos talks about daughter.
  • "Khordaldrum!" Asked to help party, says he may be interested himself. Dangerous!
  • What could a sceptre of black iron be used for?
  • "Not very powerful but very reliable."
  • Arnos & Kelly & Aerik goes to town house, talks to Mayor Nicolaes Van Heerdt.
    • Tries Aqua Vitae. Talks of great deeds and mayor offers 30g per left ear (and 7 right ears). May borrow horses.
  • Aimee & Jorg talks to Jantina. 400g to steal a mirror. Not sharing with party.
  • All back at in (10:00).
  • Party discuss money and goblins. Nemrab stays in town. (10:20)


  • Session 16 - Looking for Work
  • Party does various things around town until evening (17:30).
  • Aerik approached by Zigil. Wants help from Ulfang the assassin from the Shadows from Southrealms (described as "grey"). Offers 1000g.
  • Aimee sends letter. Aerik provides pheasants (19:00).
  • Party talk to Tobo (bowyer and woodcraftsman who can also make crossbows).
    • Party died in Westwatch. "Perhaps you can help?" An aristocrat was behind it. "Perhaps later; Mayor first."
  • Tobo also approached by Zigil. Ulfang from Northrealms. Jorg tells how a hit would be from Shadows. Odd.
  • Aerik & Arnos heads to Hark. Brings beer (21:30).
  • Hark tells of Heron dagger. Owner of equipment was Thrar Quickhand. Sword name: Flesh Eater. Was once magical.

Day 21

  • Kelly wakes people (06:00). Breakfast.
  • Borrows horses from mayor. 17h travel. 10h/day planned (tiring). Leaves (07:30).
  • Comes across ghouls. 8 ghouls, 1 ghast (15:30). Party attacks.
  • Session 17 - Camping With Pixies
  • Finish up after combat. Jorg makes necklace of the ears (15:40).
  • Talk to scared village (16:00). Ulf Asmundsson is elder. Offers food & Lodging.
  • Leaves village (18:30).
  • Aerik starts hunting, Jorg starts scouting (21:30), 1h. Then bed (22:30).

Day 21

  • Aerik starts fire and breakfast (05:00). Jorg puts ghoul ears in Aerik's sleeping bag.
  • Party moves on. Aimee scouts (06:00).
  • Aimee finds a wild boar. Tries to kill, climbs tree (11:35). Party helps. Cooks meat + saves lots.
  • Keeps going (13:30), goes for another 2.5h (16:00). Finds camp (17:00). Poles, traps & caltrops.
  • Kelly returns; charmed an eagle that will help (18:00).
  • Starting to go to bed (20:30). Massive goblin appears and screams (21:00). Party attacks full force.
  • Aerik falls through gobling "Wow! Great! You did a GREAT job this is exciting!"
  • Thorn: I am so sorry, I will make sure they don't get to you." ... "ONE two three four!"
  • Session 18 - The One That Got Away
  • BACKDATE: Malkor - Helps Wellbarrow Mayor to protect prep for spring solstice. Gets someone for Villa Clara. Heads off to Southshore.
  • Buys horse from Rive with promise buy it back if needed. Also saddle.
  • Party falls asleep with Thorn guarding (21:10).
  • Malkor arrives close to camp (23:00). Hears a weird "ONE two three four". 3 shots: sleep.

Day 22

  • Party wakes up. "I got one!" (06:00) ..."That is Malkor. You know him, come on!" Thorn is ashamed.
  • Thorn scout? "Yes, sure! But... I know that when patrolling you say 'one two three four', but what do you say when scouting?"
  • Party moves.
  • Finds a patrol (2 mutant, 1 ranger, goblin dog & small). Discuss plan of action (09:30).
  • Ambushes patrol, is crushed. Malkor curb stomps goblin. "Save the ears!" Moves on.
  • Jorg sees another patrol (2 mutated, 1 druid, 1 companion), quite far away. Party prepares (10:10).
  • Attacks (10:20). Little bit of a fight (not really) druid gets away.

2016

  • Session 19 - Bravely Ran Away Away
  • Heads back to horses, Jorg scouts behind. Moves towards camp (10:40). Reach camp (11:20).
  • People hear screaming from away: "They are 50!" Jorg is running. Party heads towards Prijpe.
  • Hounds catch up (11:50). Kills them. Malkor almost dies.
  • Quick loot and continue onwards (12:00).
  • Session 20 - Negotiations
  • Painful forched march to Prijpe. Arrives (17:30). Rane Ulfsson in charge.
  • Talks & tactics. Malkor treated by Linda (healer). Runners to neighbours & Southshore.
  • Fortifies and Jorg, Aimee & Robin scouts. In total, 13 men, 7 women and 12 "children".
  • Aimee returns (20:30). Goblins are 30 min away. Jorg comes 15 min after: They are 40 (incl 4 mutants) and 4 hounds.
  • Aerik shoots 1 goblin, Thorn makes large golem and Krixlin speaks. They are made to regroup.
  • Party SLEEPs (21:00).
  • Awoken as Krixlin & 2 mutants come from East side (23:00).
  • Negotiations. Krixlin wants BigBoss dead. Promise to not attack towards Prijpe or Southshore.
  • Aimee & Jorg is to assassinate a number of goblin scouts (loyalists), then going to BigBoss and ambush tomorrow.
  • A mutant goblin left as hostage to calm villagers.
  • "We disagree but in this case I think we can trust each other." "Well, you are interesting." (23:59)
  • Session 21 - Assassinations
  • Aerik tells situation to party (23:59). Decide to kill BigBoss.

Day 23

  • Aimee & Jorg kills 20 goblin loyalists (04:30) and rest of party attacks/scares them off (08:00). Pursuits.
  • Sets up camp 3 hours from goblin camp (14:00). SLEEPs 8 hours (22:00). Travels rest of the way.

Day 24

  • Jorg scouts ahead (01:00). Finds single goblin. Deals with. Talks to Krixlin about plan.
  • Jorg informs party and all set up ambush (02:00).
  • Ambushes BigBoss with lots of other goblins. Krixlin happy.
  • Loot and leave (02:15).
  • Session 22 - Back in Southshore
  • 02:15 (Day 24)
  • Heading home (02:15). Moves 3 hours, SLEEPs 8 and then 6 more. Arrives in Prijpe (19:15).
  • Explains what happened. Festivities with beef. Malkor sent to Southshore to stop any army.

Day 25

  • Farewells include Kelly giving 15 gold to the village for stuff. Party leaves for Southshore (10:00). Arrives at 18:00.
  • Exchanges ears for money at Mayor Nicholaes Van Herdt. Told of pact. "But where are they coming from"?
  • More socialising. Nicholaes mentions the Karhun Ruins, but there is no interest within the party. Aerik tries to get him to treat villagers better - "scouting resource".
  • Nicholaes wants help get family artefact back (mirror). Pay "a lot" for its return, and a small farm. Suspects: De Geloes and De Tolna.
  • Aimee snoops house while Aerik talks weapons with Nicholaes. Finds prepped windows lock.
  • Good night (22:00).

Day 26

  • Party wales after 8h SLEEP (08:00).
  • Aimee speaks to Jorg and Arnos about the mirror. They decide to investigate further. Aimee "investigates" bedchamber with Butler Robert. "Finds" the pin.