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  • ...oins road is cobbled in some manner, most in a specific manner to keep the roads working as long as possible. It is the safest way to travel in the [[Realm] .... But pecause of this ruleset and the eventual collapse of the Empire, the roads really have mainly been used for trade. It's such a big cooperation with su
    11 KB (1,925 words) - 11:52, 31 May 2021
  • ...hat of the north. Generally, there is not much problem with crime, and the roads are kept safe through cooperation and mutual trust of the [[Houses of North
    1 KB (227 words) - 21:41, 30 June 2021
  • * Roads
    2 KB (306 words) - 18:33, 17 October 2017
  • ...high levels of marble and it's easy to get lost, especially in winter. No roads are kept clean, and elves rely almost exclusively on their internal passage
    2 KB (396 words) - 20:44, 8 November 2015
  • ...reed to send troops, but conceeded to having other troops patrolling their roads.
    3 KB (409 words) - 03:01, 26 June 2017
  • ...the Haldean kingdom in further details where dots are villages and smaller roads are visible. This is an early sketch and this is NOT how the villages are l
    3 KB (512 words) - 06:55, 29 January 2018
  • City creation on computer or even pen and paper. Set few main roads and structures and then roll square house, corner or special. Each house di
    5 KB (767 words) - 15:09, 23 March 2016
  • ...mix. In all instances, the Road Houses agrees to let Stripes patrol their roads without being seen as an act of agression. ...hey are also in charge of patrolling the [[Coins]]: the main trade highway roads. Most of the patrols are people from Capitoleum itself, but each House whic
    15 KB (2,517 words) - 21:01, 3 July 2021
  • * Starts building quality roads to improve warfare * Building plans for basic such as walls and roads.
    32 KB (5,147 words) - 11:45, 2 January 2018
  • ''' Roads '''
    9 KB (1,328 words) - 02:36, 27 August 2017
  • ...:Wellbarrow_township.png|thumb|350px|The township of Wellbarrow with local roads and a couple of fishing villages.]]
    8 KB (1,058 words) - 08:50, 28 January 2018
  • * Roads
    8 KB (1,130 words) - 18:12, 5 February 2018
  • ..."wanted" page in the wiki but I researched ancient roads, including roman roads, and combined it with my visions of the road system.
    25 KB (4,225 words) - 13:17, 10 April 2024
  • ...ity and the very rich. It is littered with mansions and greenery along the roads and a very pleasent part of town to visit. People of all social classes are ...r, especially in the mornings and evenings when a lot of wagons occupy the roads.
    49 KB (8,326 words) - 12:20, 31 May 2021
  • ...efense of the town, standing sentry on its walls, or patrolling the nearby roads. Their training means that the common citizens of Daggerford aren't easily ...a kid, but didn't recall himself). Vasili travells almost weekly on these roads and intermittently is attacked by wolves, even dire wolves, but has so far
    57 KB (10,160 words) - 22:06, 10 April 2024
  • ...efense of the town, standing sentry on its walls, or patrolling the nearby roads. Their training means that the common citizens of Daggerford aren't easily ...''Barovia''' was at least a little bit similar to the Feywild, and not all roads consistently lead there. A guide likes himself, or any traveller of his peo
    179 KB (31,567 words) - 14:22, 9 April 2024