Difference between revisions of "Tradition"
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There are numerous '''traditions''' in Hökaland. | There are numerous '''traditions''' in Hökaland. This article either directly explains traditions of the lands or summarises and links to more detailed articles elsewhere. | ||
== Topics == | |||
* [[ | |||
* [[Ascendancy]] - The principle of lowly people becoming kings. | |||
* [[Peacebond]] - Binding people's weapons when in civilized lands. | * [[Peacebond]] - Binding people's weapons when in civilized lands. | ||
* [[Gentry#Kingdom_by_Might|Kingdom by Might]] - Making your own kingdom in two easy steps. | |||
* High Noon Tea | * High Noon Tea | ||
* Individualism - Not the same as the modern sense. About allowing individual noble families more autonomy to "better support the rulers". | * Individualism - Not the same as the modern sense. About allowing individual noble families more autonomy to "better support the rulers". | ||
* [[Attitudes]] - General attitude of the people. | |||
== Ascendancy == | |||
{{Main article|[[Ascendancy]]}} | |||
Not unlike the [[wikipedia:American_Dream|American Dream]], the dream of Ascendancy is the general idea that anyone can become anything they want and is held by many in the [[Realm]]s. Much like in our world, this is an empty dream powered by those in charge to enthrall the masses to instill a sense of meaning in fairly meaningless lives. Like gambling or drinking, it is a carrot for people to hang on to a dream in a depressing, short, life while doing their best - which mainly helps others than themselves. | |||
This myth lives on through many knightings ("for life") to Tyrospurs as well as the odd mythical attemt to create a [[Gentry#Kingdom by Might|Kingdom by Might]]. | |||
== Kingdom by Might == | |||
{{Main article|[[Gentry#Kingdom_by_Might]]}} | |||
A family or force can claim sovreignity at any time, despite not being a noble family. They can claim it over a small piece of land, a city or a larger area and become King (or Queen). If this claim is made, it needs to keep power over the main part of their claim (a city or fort) for 1001 days before the [[Register]] considers it a legitimate claim, and at which point it starts keeping track of its family and heraldry. | |||
Latest revision as of 11:35, 12 May 2022
There are numerous traditions in Hökaland. This article either directly explains traditions of the lands or summarises and links to more detailed articles elsewhere.
Topics
- Ascendancy - The principle of lowly people becoming kings.
- Peacebond - Binding people's weapons when in civilized lands.
- Kingdom by Might - Making your own kingdom in two easy steps.
- High Noon Tea
- Individualism - Not the same as the modern sense. About allowing individual noble families more autonomy to "better support the rulers".
- Attitudes - General attitude of the people.
Ascendancy
- Main article: Ascendancy
Not unlike the American Dream, the dream of Ascendancy is the general idea that anyone can become anything they want and is held by many in the Realms. Much like in our world, this is an empty dream powered by those in charge to enthrall the masses to instill a sense of meaning in fairly meaningless lives. Like gambling or drinking, it is a carrot for people to hang on to a dream in a depressing, short, life while doing their best - which mainly helps others than themselves.
This myth lives on through many knightings ("for life") to Tyrospurs as well as the odd mythical attemt to create a Kingdom by Might.
Kingdom by Might
- Main article: Gentry#Kingdom_by_Might
A family or force can claim sovreignity at any time, despite not being a noble family. They can claim it over a small piece of land, a city or a larger area and become King (or Queen). If this claim is made, it needs to keep power over the main part of their claim (a city or fort) for 1001 days before the Register considers it a legitimate claim, and at which point it starts keeping track of its family and heraldry.