Difference between revisions of "Hökaland IPO"
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* [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration. | * [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration. | ||
* [[Damage and healing]] - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably. | * [[Damage and healing]] - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably. | ||
* ALL MAGIC IS | * ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual. | ||
* [[Masterwork]] - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch! | * [[Masterwork]] - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch! | ||
Revision as of 17:33, 1 February 2015
Will change the name of this page when we have an official campaign name.
This campaign runs Pathfinder.
Get started
- Read the introduction, it briefly explains the setting and what races are available.
- Handy guide for character creation.
- The 15 point buy is used.
- Some help to make the actual character background.
Meetups
- 2015-01-31 Saturday @ IPO (confirming)
- Gunnar probably
- Staffan confirmed
- Petteri probably
- Lars-Åke probably
- Julle probably
House Rules used
Mind you, some bits may be outdated, so if anything is unclear: Ask.
- Flaws - Are ok. Almost all of them, but you have to check with me first.
- Damage Conversion (AC) - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
- Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
- ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
- Masterwork - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!
Extra reading
- Hitpoints - Brief article about my thoughts behind the healing/wound/shock/death rules.