Difference between revisions of "Curse of Strahd"
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'''Curse of Strahd''' is a very established (voted most popular) campaign setting with a horror theme for [[DnD 5e]] written by Tracy and Laura Hickman that I have adapted in order to enhance certain aspects of the adventure/story. | |||
* Levels: 1-15 | |||
* Milestone XP/lvls | |||
== Startup == | |||
* Make a character on the '''[https://www.dndbeyond.com/campaigns/2256837 DnD Beyond sharing]''' | |||
* Level 1 | |||
* All official sources are ok - if unsure: check | |||
* Point buy abilities | |||
* Automatic hit points | |||
* You gain one additional feat of your choice | |||
* '''Choose 3''' grants of aid (can choose the same multiple times): | |||
** (Ducal of Daggerford) - 1 weapon may be silvered by the local blacksmith (or 20 pieces of ammunition) | |||
** (Ducal of Daggerford) - 1 potion of Greater Healing | |||
** (Order of the Gauntlet) - 1 potion of Heroism | |||
** (The Harpers) - 1 scroll of Remove Curse (or choose freely any 1st lvl spell scroll) | |||
** (Emerald Enclave) - Pouch with 4 Infused Belladonna Berries (1 round after after eating and for the next hour: +2 to any saves against the curse of lycanthropy and if you or an ally kills a werewolf you gain Inspiration) | |||
** (The Retinue) - Pouch with 4 vials of Holy Water | |||
** (Lord's alliance) - 1 scroll of magic weapon (or choose freely any 1st lvl spell scroll) | |||
** (Black Network) - Pouch with 4 vials of Low Quality Serpent Venom (2d6 instead of 3 and unsellable) | |||
* Try to keep backgroung connected to another player's character or a little bit open-ended to make it easy to tie appropriate details together later | |||
Do note: | |||
* Don't accept to play if you are not comfortable with horror-y themes, which include death, undead, body horror and the like. '''DO inform clearly if there are any themes you want to exclude before starting!''' | |||
* The people of this campaign setting only very rarely meet characters of other races than ''human'' and a (very) few elves, so anything other than that WILL be very noticed and in some cases seen as unwelcome guest in the lands. | |||
* The area is fairly low magic in the settlements and it may be hard to get supplies at times. | |||
* Not everything that looks evil is evil and not everything that looks good is good. But it's a sort of good indicator. | |||
* Just because you are ALLOWED to be a damphir does not mean it's a good idea. Could be interesting or could be a pain. | |||
* Having at least ONE character with atleast limited healing and/or divine skills is useful - not a requirement. | |||
[[Category:Campaign materials]] | [[Category:Campaign materials]] | ||
[[Category:Roleplaying]] | [[Category:Roleplaying]] |
Revision as of 00:23, 25 November 2022
Curse of Strahd is a very established (voted most popular) campaign setting with a horror theme for DnD 5e written by Tracy and Laura Hickman that I have adapted in order to enhance certain aspects of the adventure/story.
- Levels: 1-15
- Milestone XP/lvls
Startup
- Make a character on the DnD Beyond sharing
- Level 1
- All official sources are ok - if unsure: check
- Point buy abilities
- Automatic hit points
- You gain one additional feat of your choice
- Choose 3 grants of aid (can choose the same multiple times):
- (Ducal of Daggerford) - 1 weapon may be silvered by the local blacksmith (or 20 pieces of ammunition)
- (Ducal of Daggerford) - 1 potion of Greater Healing
- (Order of the Gauntlet) - 1 potion of Heroism
- (The Harpers) - 1 scroll of Remove Curse (or choose freely any 1st lvl spell scroll)
- (Emerald Enclave) - Pouch with 4 Infused Belladonna Berries (1 round after after eating and for the next hour: +2 to any saves against the curse of lycanthropy and if you or an ally kills a werewolf you gain Inspiration)
- (The Retinue) - Pouch with 4 vials of Holy Water
- (Lord's alliance) - 1 scroll of magic weapon (or choose freely any 1st lvl spell scroll)
- (Black Network) - Pouch with 4 vials of Low Quality Serpent Venom (2d6 instead of 3 and unsellable)
- Try to keep backgroung connected to another player's character or a little bit open-ended to make it easy to tie appropriate details together later
Do note:
- Don't accept to play if you are not comfortable with horror-y themes, which include death, undead, body horror and the like. DO inform clearly if there are any themes you want to exclude before starting!
- The people of this campaign setting only very rarely meet characters of other races than human and a (very) few elves, so anything other than that WILL be very noticed and in some cases seen as unwelcome guest in the lands.
- The area is fairly low magic in the settlements and it may be hard to get supplies at times.
- Not everything that looks evil is evil and not everything that looks good is good. But it's a sort of good indicator.
- Just because you are ALLOWED to be a damphir does not mean it's a good idea. Could be interesting or could be a pain.
- Having at least ONE character with atleast limited healing and/or divine skills is useful - not a requirement.