Template:Spellcraft table
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Table 1:5 - Spellcraft Checks ()
| 10+slvl | Identify material made of magic - 3 rounds; max once per day max |
| 15+slvl | Identify potion with Spellcraft or Perception |
| 15+slvl | Identify magic item's properties with Detect Magic. |
| 10+slvl | Identify a Symbol |
| 13 | Identify a Glyph of Warding with Read Magic, Knw. (arcana) = version, type of damage & spell stored. |
| 15+slvl | Identify observable spell being cast |
| 15+slvl | Identify spell aura's school with Detect Magic * |
| 15+slvl | Identify spell in effect with Detect Magic * |
| 16 | Identify a Greater Glyph of Warding with Read Magic, Spellcraft - really? = version, type of damage & spell stored. |
| 20+slvl | Identify observable spell in effect without Detect Magic |
| 20+slvl | After saving throw, what spell was it |
| DC** | Detect spell residue, and rough power estimate |
| 7+DC | Rough estimate of original spell's power, and time since cast. Success by more than 5 gives the details outright |
| 20+slvl | Decipher scroll |
| 20+DC** | Identify which spell was cast from looking at magical residue with Detect Magic |
| 20 | Draw diagram for dimension anchor |
| 15+slvl | Prepare known spell from borrowed book |
| 15+slvl | Learn/copy spell from spellbook/scroll. 1h/slvl, max 1 try/week |
| 22+slvl | Copy non-class spell from spellbook/scroll. 2h/slvl, max 1 try/week |
| 15+slvl | Familiarise with borrowed spell. 0.5h/slvl, max 1 try/day |
| 22+slvl | Familiarise with other magic type***. 1h/slvl, max 1 try/day |
| 15+slvl | Casting spell from Spellbook. 1min/slvl |
| 22+slvl | Casting spell from Spellbook with other magic type***. 2min/slvl |
| 17+slvl | Casting familiarised spell. 2min/slvl |
| 24+slvl | Casting familiarised spell with other magic type***. 4min/slvl |
| 22+slvl | Casting unfamiliar spell. 4min/slvl |
| 29+slvl | Casting unfamiliar spell with other magic type***. 8min/slvl. Use 1 spell slot higher. |
* Replaced by Spell Trickery roll, if applicable
** Table 1:3 Magical Residue
*** Like arcane, divine, natural, demonic, etc. Must have relevant language skills (like Druidic).
** Table 1:3 Magical Residue
*** Like arcane, divine, natural, demonic, etc. Must have relevant language skills (like Druidic).