Coin & Blood
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This campaign was started back in the spring of 2013 and only went for a few sessions, but was the start of all of Hökaland. It will be revamped into Pathfinder glory and done when possible over Skype and similar mediums.
Get started
Most of this should be old news, but we need to revamp the characters and in order to get them in line with the rest of the world (and that Pathfinder is a bit of a buff anyway), we'll use a normal point-buy economy.
- Read the introduction, it briefly explains the setting and what races are available.
- Handy guide for character creation.
- The 15 point buy is used.
- Some help to make the actual character background.
House Rules used
Mind you, some bits may be outdated, so if anything is unclear: Ask.
- Flaws - Are ok. Almost all of them, but you have to check with me first.
- Damage Conversion (AC) - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
- Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
- ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
- Masterwork - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!
- Environment - Rules for sleep deprivation and hunger/thirst
Extra reading
- Hitpoints - Brief article about my thoughts behind the healing/wound/shock/death rules.
Timeline
Day 1
- Session 1