CoS 1/Garth
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Yog's Resilience
- Changes: You gain some weight, height and your gait receives an unconscious swagger. You can't help but feel quite proud of your powerful presence.
- Enduring Resilience:
- Gain +1 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 1.
- Following a Long Rest, make a flat DC 10 check. If you succeed, you permanently gain +1 HP (max: +20).
- Armor of Yog: While you have any temporary hit points you gain +1 bonus to AC and you are resistant to all damage except fall damage, bludgeoning, slashing and piercing.
- Summon Bulk: Gain the ability to cast Enhance Ability (but only Constitution, though you also gain 5 temporary HP) or Armor of Agathys (but damage is necrotic instead of cold) as a 2nd level spell. This ability recharges on a long or short rest.
- Second Wind: Gain the Second Wind Fighter class feature with your character level in place of Fighter levels. If you already had it or get it from a Fighter level replace it with this and gain one extra d10.
- Relentless Endurance: Gain the Half-Orc race feature Relentless Endurance. (When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.)
Yog's Toughness
- Changes: Your weight and height further increases. Your ears increase in size. Your eyes grow darker and your brow thicker, hair starts to grow more aggressively on your chest and back. Your voice deepens with a strange organ-like resonance. Your left eye is getting boss-eyed. It's an ongoing struggle to not comment on how small others are.
- Enduring Resilience:
- Gain +2 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 2. (Total of +3/+3)
- Following a Long Rest you automatically succeed on the flat DC 10 check and there is no longer a maximum of permanently increased HP.
- Hand of Yog: While your are under an effect that reduce your ability to take actions (e.g. unable to take a reaction or having to choose between movement and action) your body is enveloped in a dark silvery shimmer that increases your AC by +5 and grants you resistance to all damage until the action-reducing effect passes. Every hit you take feels like you are being hurt inside your soul instead of your physical body.
- Summon Bulk: Stoneskin and Shield are added to the list of spells and you may choose up to three spells. You may now cast these as a Bonus Action or as a Reaction when taking damage. If Enhance Ability is cast, it now also activates Strength simultaneously.
- Second Wind: You may use this an additional time. Any hit points that would be in excess of your maximum is instead added as temporary hit points, cumulating with any already present.
- Shake it off: As an action, spend Hit Dice equal to a third of your level (round down) to refresh abilities that refresh on a short rest. If your next rest is a short rest, it refreshes abilities that normally only refresh on a long rest, except for spell slots or psionics.