CoS 1/Garth
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Yog's Resilience
- Changes: You gain some weight, height and your gait receives an unconscious swagger. You can't help but feel quite proud of your powerful presence.
- Enduring Resilience:
- Gain +1 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 1.
- Following a Long Rest, make a flat DC 10 check. If you succeed, you permanently gain +1 HP (max: +20).
- Armor of Yog: While you have any temporary hit points you gain +1 bonus to AC and you are resistant to all damage except fall damage, bludgeoning, slashing and piercing.
- Summon Bulk: As an action you gain advantage on Constitution checks and saves for one hour and you gain 2d6 temporary hit points. This ability recharges on a long or short rest.
- Second Wind: Gain the Second Wind Fighter class feature with your character level in place of Fighter levels. If you already had it or get it from a Fighter level replace it with this and gain one extra d10.
- Relentless Endurance: Gain the Half-Orc race feature Relentless Endurance. (When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.)
Yog's Toughness
- Changes: Your weight and height further increases. Your ears increase in size. Your eyes grow darker and your brow thicker, hair starts to grow more aggressively on your chest and back. Your voice deepens with a strange organ-like resonance. Your left eye is getting boss-eyed. It's an ongoing struggle to not comment on how small others are.
- Enduring Resilience:
- Gain +2 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 2. (Total of +3/+3)
- Following a Long Rest you automatically gain +1 hit point and there is no longer a cap.
- Hand of Yog: While your are under an effect that reduce your ability to take actions (i.e. unable to take actions, a reaction or having to choose between movement and action) your body is enveloped in a dark silvery shimmer that increases your AC by +5 and grants you resistance to all damage until the action-reducing effect passes. Every hit that does land makes you feel like you are being hurt inside your soul instead of your physical body.
- Summon Bulk: You may Summon Bulk as a bonus action or as a reaction when taking damage and it gives advantage to strength checks and saves in addition to constitution. It may be used an additional time before a long or short rest.
- Shake it off: As an action, spend Hit Dice equal to a third of your level (round down) to refresh abilities that refresh on a short rest. If your next rest is a short rest, it refreshes abilities that normally only refresh on a long rest, except for spell slots or psionics.
- Innate Spellcasting: You may cast one of Shield, Shield of Faith, or Stoneskin without material components twice. This ability recharges after a long or short rest.