Difference between revisions of "Coin & Blood"

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== Timeline ==
== Timeline ==
''' Day 1 '''
''' Day -9 ''' 1677-05-16
* '''Session 1'''
* '''Session 1'''
<!--
* John enters Riverwhite in Goldhelm, looking for work. In Raging Admiral, tipped of tha there is a mercenary camp on south of river outside of town.
* Arnos gathers party
* John joins Coin and Blood. Will fight for House Foley to suppress worker upset.
* Minor socialising
''' Day -8 ''' 1677-05-17
* John fights. The attack is ambushed, but D&B suceeds anyway.
* C&B celebrates and plans to go to the Haldean Kingdom the next day.
''' Day -7 ''' 1677-05-18
* C&B travels to Haldean (8 days hard travel)
''' Day 0 ''' 1677-05-25
* Arrive in Haldean, registers and camps in designated camping spot on river bank.
''' Day 1 ''' 1677-05-26
* Gahariet and Uthred meet on a drunken night in Scima. Joins C&B.
''' Day 2 ''' 1677-05-27
* Gahariet & Uthred meets John in C&B camp.
* Gets to know people like Narder, Stiny, Ninki, Rancis, Pholes, Gery, Greany and Gylip
''' Day 3 ''' 1677-05-28
* Extermination of a band of local kobolds.
* Narder doesn't do very well and leads poorly, according to players' characters.
* Group heads to town to party.
* Ryan enters Scima in evening, looks for jobs.
''' Day 4 ''' 1677-05-29
* Early in the morning, Pholes asks Uthred for help in a special matter. The two shortly thereafter departs heading north.
* Ryan sees if any mercenaries need a cook.
* Rancis thinks it's a good idea, convinces Narder to give him half salary and Rancis supplies the other half.
* Breakfast socialising. Day spent in leisure.
* Narder has a new job for the mercenary band: Fighting their way to and killing a young noble man named Remmil of house Lin. Small noble house, so probably won't be missed.
* In the evening, Gahariet suggests to Narder that C&B can make a bet with another merc band about who can kill Remmil first gets the current war chest of the other merc band.
* Narder heads off to do the deal. People socialise.
* A while later, it turns out Narder has made the deal with almost ALL merc bands. Panic ensues.
* 18:00
* The team desperately tries to recruit more people, gets a handful.
* John gets Rancis out of enjoying a prostitute and they create false papers for a nobleman to acquire men from the local dungeon.
* Gahariet gets out into the night to get some young people drunk and recruit them. Gets 11.
* C&B heads north just before midnight, when no other band was expecting it.
''' Day 5 ''' 1677-05-30
* Other merc bands starts to get ready as well when they notice the D&B are off.
* 03:00
* C&B is attacked by a smaller other band, seems like a coordinated attack.
* Members could hear the phrase "kill the prince".
* The attack is fought off, some losses:
** 8 of the young newbies died, 3 survived.
** 3 prisoners died, 5 fled, 4 survived.
* 9 riders had attacked from the rear, killing several of the younger ones, and a few small groups had attacked other parts of the mercenary band. They were all despatched besides one that fled.
* 6 riders attacked further up on Rancis's wagon.
* Rancis and young Ryan kills 4, one wanders off into the forest and one flees.
* On the bodies of the 12 attackers, 4 had a tattoo of a wolf eating a heart out of a human chest cage.
* One rider survived for a little while, admitting they were after some prince and that they were members of the Needle mercenary band.


''' Day 2 '''
* Party sets out in morning (about 6 day's to Wellbarrow)
* 1 day's travel
''' Day 3-5 '''
* 3 day's travel
* Aeric mostly provides food by hunting
''' Day 6 '''
* Ambushed with magic, Malkor injured
* '''Session 2'''
* Met Stripes
* 1 day's travel
''' Day 7 '''
* 1 day's travel
* Arrive at Wellbarrow in evening
* Stay at Snorting Bull owned by Bernard
''' Day 8 '''
* Talk to Mayor Baronet Tred Arthorn
* Tred's father Nemrab more interested
* Nemrab joins party, pays a fee
* 1/2 day's travel
* Meed Petre Hills
* Finds hidden staircase
* Walking dead attacks Aeric, who is wounded
* '''Session 3'''
* Close floor and rest
''' Day 9 '''
* Opens Korhaldrum
* Octagonal rooms!
* Finds a zombie dressed as Petre
* Several pathways have collapsed
* More recent inhabitants have vandalised art
* Hub connected to a freezing room and armoury, among other things
* Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
* Closed in zombies in additional rooms
* Few traps, heading up the corridor
* '''Session 4'''
* Big lizard zombie
* Finds untouched living quarters. Books!
* Big bugbear zombie
* "Chrrrr" sound. Sound stops after ~3min.
* Frozen room melted and sceptre gone
* Race after, aeric tries to row to the departing boat
* Dragon! "Hari" explains the Petre mystery, restores him.
* The ice pearl was left by the thief, Arnos keeps it insulated in wagon
* Dragon tries to catch thief
* Gives Aeric potion, 3 drops/day for 5 days
* Travel during night to Wellbarrow
* 1/2 day's travel
-->





Revision as of 00:46, 28 August 2015

This campaign was started back in the spring of 2013 and only went for a few sessions, but was the start of all of Hökaland. It will be revamped into Pathfinder glory and done when possible over Skype and similar mediums.

Get started

Most of this should be old news, but we need to revamp the characters and in order to get them in line with the rest of the world (and that Pathfinder is a bit of a buff anyway), we'll use a normal point-buy economy.

  1. Read the introduction, it briefly explains the setting and what races are available.
  2. Handy guide for character creation.
    • The 15 point buy is used.
  3. Some help to make the actual character background.


House Rules used

Mind you, some bits may be outdated, so if anything is unclear: Ask.

  • Flaws - Are ok. Almost all of them, but you have to check with me first.
  • Damage Conversion (AC) - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
  • Masterwork - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!
  • Environment - Rules for sleep deprivation and hunger/thirst

Extra reading

  • Hitpoints - Brief article about my thoughts behind the healing/wound/shock/death rules.


Timeline

Day -9 1677-05-16

  • Session 1
  • John enters Riverwhite in Goldhelm, looking for work. In Raging Admiral, tipped of tha there is a mercenary camp on south of river outside of town.
  • John joins Coin and Blood. Will fight for House Foley to suppress worker upset.

Day -8 1677-05-17

  • John fights. The attack is ambushed, but D&B suceeds anyway.
  • C&B celebrates and plans to go to the Haldean Kingdom the next day.

Day -7 1677-05-18

  • C&B travels to Haldean (8 days hard travel)

Day 0 1677-05-25

  • Arrive in Haldean, registers and camps in designated camping spot on river bank.

Day 1 1677-05-26

  • Gahariet and Uthred meet on a drunken night in Scima. Joins C&B.

Day 2 1677-05-27

  • Gahariet & Uthred meets John in C&B camp.
  • Gets to know people like Narder, Stiny, Ninki, Rancis, Pholes, Gery, Greany and Gylip

Day 3 1677-05-28

  • Extermination of a band of local kobolds.
  • Narder doesn't do very well and leads poorly, according to players' characters.
  • Group heads to town to party.
  • Ryan enters Scima in evening, looks for jobs.

Day 4 1677-05-29

  • Early in the morning, Pholes asks Uthred for help in a special matter. The two shortly thereafter departs heading north.
  • Ryan sees if any mercenaries need a cook.
  • Rancis thinks it's a good idea, convinces Narder to give him half salary and Rancis supplies the other half.
  • Breakfast socialising. Day spent in leisure.
  • Narder has a new job for the mercenary band: Fighting their way to and killing a young noble man named Remmil of house Lin. Small noble house, so probably won't be missed.
  • In the evening, Gahariet suggests to Narder that C&B can make a bet with another merc band about who can kill Remmil first gets the current war chest of the other merc band.
  • Narder heads off to do the deal. People socialise.
  • A while later, it turns out Narder has made the deal with almost ALL merc bands. Panic ensues.
  • 18:00
  • The team desperately tries to recruit more people, gets a handful.
  • John gets Rancis out of enjoying a prostitute and they create false papers for a nobleman to acquire men from the local dungeon.
  • Gahariet gets out into the night to get some young people drunk and recruit them. Gets 11.
  • C&B heads north just before midnight, when no other band was expecting it.

Day 5 1677-05-30

  • Other merc bands starts to get ready as well when they notice the D&B are off.
  • 03:00
  • C&B is attacked by a smaller other band, seems like a coordinated attack.
  • Members could hear the phrase "kill the prince".
  • The attack is fought off, some losses:
    • 8 of the young newbies died, 3 survived.
    • 3 prisoners died, 5 fled, 4 survived.
  • 9 riders had attacked from the rear, killing several of the younger ones, and a few small groups had attacked other parts of the mercenary band. They were all despatched besides one that fled.
  • 6 riders attacked further up on Rancis's wagon.
  • Rancis and young Ryan kills 4, one wanders off into the forest and one flees.
  • On the bodies of the 12 attackers, 4 had a tattoo of a wolf eating a heart out of a human chest cage.
  • One rider survived for a little while, admitting they were after some prince and that they were members of the Needle mercenary band.