Curse of Strahd

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Revision as of 11:48, 1 December 2022 by Leord (talk | contribs) (→‎Startup)
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Curse of Strahd is a very established (voted most popular) campaign setting with a horror theme for DnD 5e written by Tracy and Laura Hickman that I have adapted in order to enhance certain aspects of the adventure/story.

  • Levels: 1-15
  • Milestone XP/lvls


Startup

  • Make a character on the DnD Beyond sharing
  • Level 1
  • All official sources are ok - if unsure: check
  • Point buy abilities
  • Automatic hit points
  • You gain one additional feat of your choice
  • Choose 3 grants of aid (can choose the same multiple times) that you'll receive after aiding Daggerford and agreeing to aid the area further still:
    • (Ducal of Daggerford) - 1 weapon silvered by the local blacksmith (or 20 pieces of ammunition)
    • (Ducal of Daggerford) - 1 potion of Greater Healing
    • (Order of the Gauntlet) - 1 potion of Heroism
    • (The Harpers) - 1 scroll of Remove Curse (or choose freely any 1st lvl spell scroll)
    • (Emerald Enclave) - Pouch with 4 Infused Belladonna Berries (1 round after after eating and for the next hour: +2 to any saves against the curse of lycanthropy and if you or an ally kills a werewolf you gain Inspiration)
    • (The Retinue) - Pouch with 4 vials of Holy Water
    • (Lord's alliance) - 1 scroll of magic weapon (or choose freely any 1st lvl spell scroll)
    • (Black Network) - Pouch with 4 vials of Low Quality Serpent Venom (2d6 instead of 3 and unsellable)
  • Try to keep background connected to another player's character or a little bit open-ended to make it easy to tie appropriate details together later


Please note

  • Don't accept to play if you are not comfortable with horror-y themes, which include death, undead, body horror and the like. DO inform clearly if there are any themes you want to exclude before starting!
  • The people of this campaign setting only very rarely meet characters of other races than human and a (very) few elves, so anything other than that WILL be very noticed and in some cases seen as unwelcome guest in the lands.
  • The area is fairly low magic in the settlements and it may be hard to get supplies at times.
  • Not everything that looks evil is evil and not everything that looks good is good. But it's a sort of good indicator.
  • Just because you are ALLOWED to be a damphir does not mean it's a good idea. Could be interesting or could be a pain.
  • Having at least ONE character with atleast limited healing and/or divine skills is useful - not a requirement.
  • Not everything that looks dead is undead.
  • If Blinsky is not involved, there is no fun to be had.