Difference between revisions of "Hökaland England"

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* Flaws -  Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first.
* Flaws -  Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first.
* [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
* [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
* [[Hero Point]]s are introduced at lvl 3.
* [[Damage and healing]] - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
* [[Damage and healing]] - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
* ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
* ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.

Revision as of 20:02, 5 September 2015

Will change the name of this page when we have an official campaign name.

This campaign runs Pathfinder. This is also a good source: D20PSRD.


Players

  • Charlie - not confirmed
  • Dan
  • Dushyant
  • Joe
  • Gordy
  • Phil - not confirmed

Get started

  1. Read the introduction, it briefly explains the setting and what races are available. If you have special requests, ask.
  2. Handy guide for character creation.
    • The 15 point buy is used (scroll down a bit for the stat assignment app).
  3. Some help to make the actual character background (again scroll down at the bottom are some great tips).


House Rules used

Mind you, some bits may be outdated, so if anything is unclear: Ask.

  • Traits - Maximum 2.
  • Flaws - Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first.
  • Damage Conversion (AC) - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
  • Hero Points are introduced at lvl 3.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
  • Masterwork - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!
  • Environment - Rules for sleep deprivation and hunger/thirst.

Extra reading

  • Hitpoints - Brief article about my thoughts behind the healing/wound/shock/death rules.

Timeline

Day 1

  • Session 1