Difference between revisions of "Hökaland IPO"

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''' Day 2 '''
''' Day 2 '''
* Party sets out in morning
* Party sets out in morning (about 6 day's to Wellbarrow)
* 1 day's travel
* 1 day's travel



Revision as of 23:13, 23 July 2015

Will change the name of this page when we have an official campaign name.

This campaign runs Pathfinder.

Get started

  1. Read the introduction, it briefly explains the setting and what races are available.
  2. Handy guide for character creation.
    • The 15 point buy is used.
  3. Some help to make the actual character background.


House Rules used

Mind you, some bits may be outdated, so if anything is unclear: Ask.

  • Flaws - Are ok. Almost all of them, but you have to check with me first.
  • Damage Conversion (AC) - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
  • Masterwork - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!

Extra reading

  • Hitpoints - Brief article about my thoughts behind the healing/wound/shock/death rules.


Timeline

Day 1

  • Session 1
  • Arnos gathers party
  • Minor socialising

Day 2

  • Party sets out in morning (about 6 day's to Wellbarrow)
  • 1 day's travel

Day 3-5

  • 3 day's travel
  • Aeric mostly provides food by hunting

Day 6

  • Ambushed with magic, Malkor injured
  • Session 2
  • Met Stripes
  • 1 day's travel

Day 7

  • 1 day's travel
  • Arrive at Wellbarrow in evening
  • Stay at Snorting Bull owned by Bernard

Day 8

  • Talk to Mayor Baronet Tred Arthorn
  • Tred's father Nemrab more interested
  • Nemrab joins party, pays a fee
  • 1/2 day's travel
  • Meed Petre Hills
  • Finds hidden staircase
  • Walking dead attacks Aeric, who is wounded
  • Session 3
  • Close floor and rest

Day 9

  • Opens Korhaldrum
  • Octagonal rooms!
  • Finds a zombie dressed as Petre
  • Several pathways have collapsed
  • More recent inhabitants have vandalised art
  • Hub connected to a freezing room and armoury, among other things
  • Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
  • Closed in zombies in additional rooms
  • Few traps, heading up the corridor
  • Session 4
  • Big lizard zombie
  • Finds untouched living quarters. Books!
  • Big bugbear zombie
  • "Chrrrr" sound. Sound stops after ~3min.
  • Frozen room melted and sceptre gone
  • Race after, aeric tries to row to the departing boat
  • Dragon! "Hari" explains the Petre mystery, restores him.
  • The ice pearl was left by the thief, Arnos keeps it insulated in wagon
  • Dragon tries to catch thief
  • Gives Aeric potion, 3 drops/day for 5 days
  • Travel during night to Wellbarrow
  • 1/2 day's travel

Day 10

  • Arrive at Wellbarrow before dawn
  • Session 5
  • Sells stuff at Jorg's contact, Aeric orders armour job (7 days)
  • Stay at Pissing Unicorn owned by Marcela
  • Taken by guards, come willingly, Jorg sneaks off
  • Accused of kidnapping Mayor's son, father, some boy and stealing a barrel of salt
  • Nemrab requested but doesn't come
  • Jorg finds Nemrab in his house, guarded
  • Sneaks to jail to get friends free
  • When Mayor Tred arrives, they are freed
  • Shadows offers money to find this out
  • Checks murder scene (Aurelius dead)
  • Captain Waltom dislikes outsiders
  • Wait til evening with Marcela
  • Murder probably on salt barrel, contaminating salt, murderer leaves
  • Rumour says Rakvin is gay
  • Contemplate going to the morgue
  • Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious)
  • Talk to Mayor and baker for clues
  • Session 6
  • Party reconvenes and split up to look for clues
  • Arnos/Malkor go back to Nemrab for research on rituals like human sacrifice
  • Aimee goes canvassing
  • Aeric/Jorg search alternative routes, like water disposal system
  • Gets in to entrance hut after 1 hour
  • Long dark corridors in natural or mined caves ~4 metres down
  • Find tracks, leads to 3 men in capes outside a door; 1 leaves through door
  • Jorg attempts charm, turns violent and the "men" are some sort of monsters:
    • 1 crustacean. 1 shadow/invisible.
  • Jorg bit injured (and sprayed with black goop when crustacean died)
  • Shadow man fled when (heavily?) injured
  • Leader's name probably Trangin
  • Two teenagers attempt to overpower Aeric/Jorg, failing miserably
  • Find candles and empty salt barrels
  • Hidden door, wine cellar at mayor's house
  • Jorg sneaks up and asks Nemrab down

Day 11

  • Session 7