Darlingverse/Savnok
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Primary
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Voices 1 Kael: The Steadfast Protector |
Voices 2 Zee: The Silent Watcher |
Voices 3 Lysander: The Defiant Melancholy
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💀 Savnok the Inscrutable (Vestige of a Vestige)
This stat block is designed for a party of Level 5-7 Voices. Savnok is a spectral opponent fighting for its parasitic existence within Darling's Undercroft.
Core Stat Block
- Type: Aberration (Fragmented Vestige)
- AC: 16 (Natural Armor/Illusory Sheen)
- HP: 100 (Divided into 3 Phases)
- Speed: 40 ft., Fly 30 ft. (hover)
- STR: 10 (+0) DEX: 16 (+3) CON: 14 (+2) INT: 22 (+6) WIS: 16 (+3) CHA: 18 (+4) Saves: Int +7, Wis +6, Cha +7 Skills: Deception +7, Insight +6, Stealth +6
- Damage Resistances: Cold, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
- Damage Immunities: Psychic, Poison
- Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Senses: Truesight 60 ft., Passive Perception 16
Special Traits
- Inscrutable Defense (Phase 1/2): Savnok can’t be surprised, and any creature attempting to read his thoughts or ascertain his true nature must succeed on a DC 15 Wisdom saving throw or take 1d8 Psychic damage and be Frightened until the end of its next turn.
- Vestige of Chaos (Aura, Phase 3): All Aberrations (including those generated by his abilities) within 30 feet of Savnok have advantage on attack rolls and are immune to the Frightened condition.
3-Phase Encounter Structure
The fight takes place in the Budding Stronghold, a quiet, unsettling chamber deep beneath the Gallery. Phases are determined by Savnok’s remaining hit points (HP).
Phase 1: The Veiled Schemer (100 HP – 67 HP)
Savnok focuses on evasion and targeting those who threaten his structure (especially the Research Team).
- Glimpse of the Secret (Action): Savnok points at one target. DC 15 Wisdom save. On a failure, they take **2d8 Psychic damage** and are imposed with Disadvantage on their next attack roll or ability check.
- Psychic Blur (Bonus Action): When targeted by an attack or a saving throw spell, Savnok can instantly teleport up to 30 feet to an unoccupied space. This movement leaves behind an illusory double until the start of his next turn.
Phase 2: Unveiling Regret (66 HP – 34 HP)
Savnok's defenses crack, forcing him to draw power from the surrounding chaos and summon allies.
- Manifested Regret (Action): Savnok summons two Fragments of Guilt (use Shadow stats, but with Psychic damage instead of Necrotic, and no Strength drain). They act immediately after Savnok.
- Siphoned Memory (Reaction): When an ally (including a *Fragment of Guilt*) is defeated, Savnok can absorb its essence. He regains **1d6 HP** and gains advantage on his next attack roll.
- Strategic Relocation (Movement/Lair Action): Once per round (not on his turn), Savnok can use a Lair Action to cause a pillar to shift, imposing Disadvantage on all ranged attacks targeting him until the start of his next turn.
Phase 3: The Parasitic Core (33 HP – 0 HP)
Savnok is critically injured. He drops evasion and focuses on absolute psychic assault.
- Secrets Made Manifest (Action, Replaces Glimpse): Savnok unleashes a torrent of psychic energy in a 15-foot radius sphere. Creatures must make a DC 16 Constitution save, taking **4d6 Psychic damage** and being Stunned until the end of their next turn on a failure (half damage, no Stun on a success).
- Anchor's Desperation (Recharge 5-6): Savnok gains **8 Temporary Hit Points** and his next attack is made with Advantage.
- Final Secret (Death Trigger): When Savnok drops to 0 HP, his body dissolves into a lingering cloud of smoke. Any player ending their turn in this cloud must make a DC 15 Wisdom saving throw or feel a terrifying awareness: that the only way to truly destroy this stronghold is to sever the connection that granted Darling his supernatural, external gifts.
Fragment of Guilt (Mini-Minion)
A shifting, spectral shape drawn from Darling's buried self-recrimination and regret, summoned by Savnok to defend his stronghold.
Core Stat Block
- Type: Aberration (Fragment)
- AC: 12
- HP: 16 (4d8 - 2)
- Speed: 40 ft., Fly 40 ft. (hover)
- STR: 6 (-2) DEX: 14 (+2) CON: 10 (+0) INT: 6 (-2) WIS: 10 (+0) CHA: 8 (-1)
- Saves: Dex +4
- Damage Vulnerabilities: Radiant
- Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
- Damage Immunities: Poison
- Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Senses: Darkvision 60 ft., Passive Perception 10
Traits
- Amorphous: The Fragment can move through a space as narrow as 1 inch wide without squeezing.
- Stealth in Shadows: While in dim light or darkness, the Fragment has advantage on Dexterity (Stealth) checks.
Actions
- Guilt Attack (Melee Attack): +4 to hit, reach 5 ft., one target. Hit: **2d6 + 2 Psychic damage**. This damage represents the sting of self-recrimination.
Tactics Note
- Source: These minions are summoned during Phase 2 of the Savnok encounter. They act immediately after Savnok in the initiative order.