Difference between revisions of "Court of Houses"

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The Court consists of all the [[House]]s that have some sort of recognised standing in the [[Midrealm]]s (and some in the north and south). The Court is the social hub where talks are made and treaties signed. Since it's located in [[Capitoleum]], some Houses are better placed than others from the start. The Court seldom all agree on one course of action, and is seldom a major player in any political intrigue, though it's frequently USED in political intrigue.
The Court consists of all the [[House]]s that have some sort of recognised standing in the [[Midrealm]]s (and some in the north and south). The Court is the social hub where talks are made and treaties signed. Since it's located in [[Capitoleum]], some Houses are better placed than others from the start. The Court seldom all agree on one course of action, and is seldom a major player in any political intrigue, though it's frequently USED in political intrigue.


The Court is also the juridical centre of the Realms. Many laws are agreed upon through the Court of Houses, and they are upheld through "lawyers" working in it.
The Court is also the juridical centre of the Realms. Many laws are agreed upon through the [[Court of Houses]], and they are upheld through "lawyers" working in the [[Court of Justice]].


The Court of Houses support the [[Stripes]] and the road safety. The in-group of [[:Category:Road Houses|Road Houses]] consists of: the [[Menthell]]s, the [[Haldean]]s, the [[Artipellin]]s (the Haldeans and Artipellins are the only Houses that doesn't have territory connected to Capitoleum but still are [[Governors]] because of influence), the [[Wyny]]s, the [[Edmyr]]s, the [[Pineshield]]s, the [[Goldhelm]]s, [[Vasj]], the [[Nihthelm]]s, the [[Selwen]]s, the [[Asmeagan]]s, the [[Hwett]]s, the [[Balder]]s and the [[Oakshield]]s. Some have not agreed to send troops, but conceeded to having other troops patrolling their roads.
The Court of Houses support the [[Stripes]] and the road safety. The in-group of [[:Category:Road Houses|Road Houses]] consists of: the [[Menthell]]s, the [[Haldean]]s, the [[Artipellin]]s (the Haldeans and Artipellins are the only Houses that doesn't have territory connected to Capitoleum but still are [[Governors]] because of influence), the [[Wyny]]s, the [[Edmyr]]s, the [[Pineshield]]s, the [[Goldhelm]]s, [[Vasj]], the [[Nihthelm]]s, the [[Selwen]]s, the [[Asmeagan]]s, the [[Hwett]]s, the [[Balder]]s and the [[Oakshield]]s. Some have not agreed to send troops, but conceeded to having other troops patrolling their roads.
[[File:Politics_of_main_Houses_and_factions.png|thumb|300px|Map of house interactions.]]


{{:Governor}}</noinclude>
{{:Governor}}</noinclude>
* [[Asmeagan]] (young, forestry, lumber, pelts, horn, troll problems)
* [[Asmeagan]] ([[Hanna Asmeagan I]] (f)) (young, forestry, lumber, pelts, horn, troll problems)
* [[Balder]] (young, fierce warriors, small land)
* [[Balder]] ([[Byldu Balder I]]) (young, fierce warriors, small land)
* [[Brave]] (old, fiercly defending, lost much, armed peasants)
* [[Brave]] ([[Kenneth Brave III]]) (old, fiercly defending, lost much, armed peasants)
* [[Eagle-Eye]] (young, mining, forestry, fierce, troll problems)
* [[Eagle-Eye]] ([[Dick Eagle-Eye I]]) (young, mining, forestry, fierce, troll problems)
* [[Farlun]] (ancient, peaceful, forestry, fierce, guerilla, troll problems)
* [[Farlun]] ([[Shemen Farlun I]] (f)) (ancient, peaceful, forestry, fierce, guerilla, troll problems)
* [[Goldhelm]] (ancient, trade, rich, fighters, fishing)
* [[Goldhelm]] ([[Thenry Goldhelm VII]]) (ancient, trade, rich, fighters, fishing)
* [[Hwett]] (young, fighters, fierce)
* [[Hwett]] ([[Nimrod Hwett I]]) (young, fighters, fierce)
* [[Nihthelm]] (AKA: "Midnight") (ancient, trade, fight, rumours of werewolfs)
* [[Nihthelm]] ([[Freldan Nihthelm VIII]]) (AKA: "Midnight") (ancient, trade, fight, rumours of werewolfs)
* [[Oakshield]] (young, farmers, independent, protective, semi-democratic)
* [[Oakshield]] ([[Brunn Handfast I]]) (young, farmers, independent, protective, semi-democratic)
* [[Pineshield]] (very old, trade, tolls, minor: mining, forestry, fishing)
* [[Pineshield]] ([[Rake Pineshield IX]] "Stronghand") (very old, trade, tolls, minor: mining, forestry, fishing)
* [[Selwen]] (old, fishing, trade, is split by Menthell, dependent)
* [[Selwen]] ([[Hendig Selwen I]]) (old, fishing, trade, is split by Menthell, dependent)
* [[Tally]] (young, originating king had great reputation, lost much since)
* [[Tally]] ([[Eldig Tally I]] (f)) (young, originating king had great reputation, lost much since)
* [[Temmin]] (young, very aggressive, currently in conflict)
* [[Temmin]] ([[Marcus Temmin I]]) (young, very aggressive, currently in conflict)
* [[Vasj]] (ancient, violent, unpredictable, hold grudges)
* [[Vasj]] ([[Harkan Vicious of Vasj]]) (ancient, violent, unpredictable, hold grudges)
* [[Wyrd]] (ancient, nature, druids, magic, "forest crazy", not lost land in 150 years)
* [[Wyrd]] ([[Panido Wyrd IV]]) (ancient, nature, druids, magic, "forest crazy", not lost land in 150 years)
<noinclude>
<noinclude>
{{Factions}}


[[Category:Court of Houses]]
[[Category:Court of Houses]]
[[Category:Houses]]
[[Category:Houses]]
[[Category:Factions]]
[[Category:Factions]]
[[Category:World]]
[[Category:Lore]]
</noinclude>
</noinclude>

Latest revision as of 03:01, 26 June 2017

The Court consists of all the Houses that have some sort of recognised standing in the Midrealms (and some in the north and south). The Court is the social hub where talks are made and treaties signed. Since it's located in Capitoleum, some Houses are better placed than others from the start. The Court seldom all agree on one course of action, and is seldom a major player in any political intrigue, though it's frequently USED in political intrigue.

The Court is also the juridical centre of the Realms. Many laws are agreed upon through the Court of Houses, and they are upheld through "lawyers" working in the Court of Justice.

The Court of Houses support the Stripes and the road safety. The in-group of Road Houses consists of: the Menthells, the Haldeans, the Artipellins (the Haldeans and Artipellins are the only Houses that doesn't have territory connected to Capitoleum but still are Governors because of influence), the Wynys, the Edmyrs, the Pineshields, the Goldhelms, Vasj, the Nihthelms, the Selwens, the Asmeagans, the Hwetts, the Balders and the Oakshields. Some have not agreed to send troops, but conceeded to having other troops patrolling their roads.

Map of house interactions.


* Not connected to Capitoleum directly


Factions nav (e)
Main Religions Peoples Kingdoms & Noble Houses (Ascendancy)

Alchemists' Guild
Capitoleum
Capitoleum Militia
Chamber of Commerce
Chamber of Shadows
Court of Houses
Court of Justice
Family Register
Governors
Harbour Master
Shadow Chamber
Sickle
Wyny War Academy

Church of Rahn
Orthodox Church
True Faith
Elven Religion
Dwarven Religion
Halfling Religion
Dragon Cults
Hawk Cults

Dragons
Dwarves
Elves
Halflings
Hawks
Humans
Ratels
Midrealmers
Northrealmers
Southrealmers

Governors


Artipellin
Edmyr
Haldean
Menthell
Wyny


Supporter


Asmeagan
Hwett
Nihthelm
Selwen *

Opposition


Goldhelm
Pineshield
Vasj
Wyrd


Supporter


Eagle-Eye
Farlun
Selwen *
Brave **
Tally **

Sovereigns


Oakshield
Amory
Barbaran
Farrin
Farris
Framarr
Marke
Morfans

Anacia City States


Mistofor


More


Chivalric orders
Gods
Magic users
Mercenary bands
Northern tribes

Other: Tall