Difference between revisions of "Court of Houses"
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* [[Wyrd]] ([[Panido Wyrd IV]]) (ancient, nature, druids, magic, "forest crazy", not lost land in 150 years) | * [[Wyrd]] ([[Panido Wyrd IV]]) (ancient, nature, druids, magic, "forest crazy", not lost land in 150 years) | ||
<noinclude> | <noinclude> | ||
{{Factions}} | |||
[[Category:Court of Houses]] | [[Category:Court of Houses]] |
Revision as of 14:18, 6 July 2015
The Court consists of all the Houses that have some sort of recognised standing in the Midrealms (and some in the north and south). The Court is the social hub where talks are made and treaties signed. Since it's located in Capitoleum, some Houses are better placed than others from the start. The Court seldom all agree on one course of action, and is seldom a major player in any political intrigue, though it's frequently USED in political intrigue.
The Court is also the juridical centre of the Realms. Many laws are agreed upon through the Court of Houses, and they are upheld through "lawyers" working in it.
The Court of Houses support the Stripes and the road safety. The in-group of Road Houses consists of: the Menthells, the Haldeans, the Artipellins (the Haldeans and Artipellins are the only Houses that doesn't have territory connected to Capitoleum but still are Governors because of influence), the Wynys, the Edmyrs, the Pineshields, the Goldhelms, Vasj, the Nihthelms, the Selwens, the Asmeagans, the Hwetts, the Balders and the Oakshields. Some have not agreed to send troops, but conceeded to having other troops patrolling their roads.
- Menthells (Rickard Menthell IV) (old, most powerful, warring and scheming)
- Haldeans (Hald Haldean VII) (old, powerful, administrative, runs university)*
- Artipellins (Nicholla Artipellin I (f)) (old artistry, seafaring, tolerant, popular among people)*
- Wynys (Lynsev Wyny V, the Broad) (very old, quality warriors, war academy)
- Edmyrs (Gerey Edmyr III) (old, seafaring, trading, monetarily rich)
* Not connected to Capitoleum directly
- Asmeagan (Hanna Asmeagan I (f)) (young, forestry, lumber, pelts, horn, troll problems)
- Balder (Byldu Balder I) (young, fierce warriors, small land)
- Brave (Kenneth Brave III) (old, fiercly defending, lost much, armed peasants)
- Eagle-Eye (Dick Eagle-Eye I) (young, mining, forestry, fierce, troll problems)
- Farlun (Shemen Farlun I (f)) (ancient, peaceful, forestry, fierce, guerilla, troll problems)
- Goldhelm (Thenry Goldhelm VII) (ancient, trade, rich, fighters, fishing)
- Hwett (Nimrod Hwett I) (young, fighters, fierce)
- Nihthelm (Freldan Nihthelm VIII) (AKA: "Midnight") (ancient, trade, fight, rumours of werewolfs)
- Oakshield (Brunn Handfast I) (young, farmers, independent, protective, semi-democratic)
- Pineshield (Rake Pineshield IX "Stronghand") (very old, trade, tolls, minor: mining, forestry, fishing)
- Selwen (Hendig Selwen I) (old, fishing, trade, is split by Menthell, dependent)
- Tally (Eldig Tally I (f)) (young, originating king had great reputation, lost much since)
- Temmin (Marcus Temmin I) (young, very aggressive, currently in conflict)
- Vasj (Harkan Vicious of Vasj) (ancient, violent, unpredictable, hold grudges)
- Wyrd (Panido Wyrd IV) (ancient, nature, druids, magic, "forest crazy", not lost land in 150 years)
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