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This is a brief introduction to the factions of the Midrealm. Some of these have power outside, to the north, south, west or across the seas, but their most pressing matters can be found in the Midrealm and the great city of [[Capitoleum]]. (More info [[Introduction|here]].) A Knowledge (local) or (nobility) DC5 reveals the following:
This is a brief introduction to the factions and organisations of the [[Midrealm]]s. Some of these have power outside, to the north, south, west or across the seas, but their most pressing matters can be found in the Midrealm and the great city of [[Capitoleum]].


Capitoleum is the economical and military power of this area with almost ten times the population of any other town or city within weeks of travel. The percentage of fighting people is significantly lower than any other city, but it's almost independent in terms of supplies either from trade during a possible land take-over or by the local areas during a naval blockade. Though low ''percentage'' of soldiers, it has the highest concentration of militia for hundreds of miles, and is a prominent contributor to the [[Stripes]] divisions patrolling the [[Coins]]
Capitoleum is the economical and military power of this area with almost ten times the population of any other town or city within weeks of travel. The percentage of fighting people is significantly lower than any other city, but it's almost independent in terms of supplies either from trade during a possible land take-over or by the local areas during a naval blockade. Though low ''percentage'' of soldiers, it has the highest concentration of militia for hundreds of miles, and is a prominent contributor to the [[Stripes]] divisions patrolling the [[Coins]].


Much of the power struggle within the city is between the [[Governors]] (the five best placed noble houses), the [[Court of Houses]] (all lords in an advisory manner, sometimes referred to as "The House of Lords"), [[Chamber of Commerce]] (guilds and ''local'' traders), the [[Harbour Master's Office]] (mainly merchants and foreign traders), the [[Sickle]] (mage guild) and the [[Church of Pelor]]. The [[Family Register]], The [[Capitoleum University]], the Stripes (city militia) and the [[Court of Justice]] (occasionally confused with the Court of Houses when just referred to as "the court") are also power centres, but not as prolific or as interested in politics.
== Power struggle ==
 
Much of the power struggle within the city takes place between the [[Governors]] (the five best placed noble houses), the [[Court of Houses]] (all lords in an advisory manner, sometimes referred to as "The House of Lords"), [[Chamber of Commerce]] (guilds and ''local'' traders), the [[Harbour Master's Office]] (mainly merchants and foreign traders), the [[Sickle]] (mage guild) and the [[Church of Rahn]]. The [[Family Register]], The [[Capitoleum University]], the Stripes (city militia) and the [[Court of Justice]] (occasionally confused with the Court of Houses when just referred to as "the court") are also power centres, but not as prolific or as interested in politics.


No Governor noble house really stands out significantly at present and control of the city is only marginally based on owning lands surrounding it. A lot has to do with military placement and power, trade and money as well as political and social might/allies among the houses. All houses want to be part of the Governors because of the superior position for gaining wealth, but it always also comes at a cost.
No Governor noble house really stands out significantly at present and control of the city is only marginally based on owning lands surrounding it. A lot has to do with military placement and power, trade and money as well as political and social might/allies among the houses. All houses want to be part of the Governors because of the superior position for gaining wealth, but it always also comes at a cost.


== Main factions ==


[[File:Midrealm_kingdoms_and_names.jpg|right|thumb|450px|Map with kingdom and city names]]
[[File:Politics of main Houses and factions.png|thumb|300px|Map of the general status between the larger [[House]]s and other factions of the [[Midrealm]]s. Note that "Church of Pelor" should be "[[Church of Rahn]]"]]


==More Information==
The main seats of power are:


Naturally, a character may have a lot of information about a particular [[House]]. Adopt the roll as needed.
'''The [[Governors]], consisting of:'''
{{:Governor}}


'''Recognising the name'''
'''The [[Court of Houses]] (AKA: "The House of Lords" or  "the court"), consisting of:'''
* All Court of Houses Members (local)/(nobility) DC5.
* '''The [[Governors]]'''
* Other houses - Knowledge (local) DC15, Knowledge (nobility) DC8
{{:Court of Houses}}


'''Basic'''


For basic information about the individual house, such as key aims and strengths (in general), sigil, rough population estimates and current (or most recent) leader:
* Governor - Knowledge (local)/(nobility) DC10.
* Court of Houses Member - Knowledge (local) DC15, Knowledge (nobility) DC10.
* Other houses - Knowledge (local) DC20, Knowledge (nobility) DC15


'''Details'''
'''[[Chamber of Commerce]]''' - Guild of all the crafting and trading guilds of Capitoleum (and support for guilds in other cities)


Detailed information such as relationships with other houses and organisations or current rough economic status and exports:
'''[[Chamber of Shadows]]''' - AKA "The Shadow Council", "The Shadows", "The Shadow Chamber" - The thieves' guild
* All Court of Houses Members - Knowledge (local) DC20, Knowledge (nobility) DC15.
* Other houses - Knowledge (local) DC25, Knowledge (nobility) DC20.


'''Inside Story'''
'''[[Court of Justice]]''' - AKA "the court" - Literally the justice system


Inside information such as total military strength, specific cash flow and individual staff members:
'''[[Family Register]]''' - AKA "The Register" - Organisation handling heraldry and such things
* All Court of Houses Members - Knowledge (local) DC25, Knowledge (nobility) DC20.
* Other houses - Knowledge (local) DC30, Knowledge (nobility) DC25.


Below are listed first the Governor houses in rough estimate order of power/influence and then alphabetical order of the rest of the Midrealm houses that have their own kingdoms.
'''[[Church of Rahn]]''' - The main church, similar to the Catholic church


==Houses ([[Governors]])==
'''[[Harbourmaster's Office]]''' - Administration of the Capitoleum harbour


===[[Menthell]]===
'''[[Sickle]]''' - The Mage guild
*Sigil: Feather pen and quill
*Leader: Richard Haldean the Fourth
*Capitol: The Fork
*Rough age: Old house
*Strengths: Political skills, influence, deep pockets, military power
*Weaknesses: Praise, internal struggles, hated by many
*Export: Merchant trading, road toll, river toll
*Other: Known as a quite strong ally or a vicious enemy


*Exact age: 14 generations (~270 years)
'''[[Magic user]]s''' (not an organised faction, but definitely an important group)
*Support (competition): [[Haldean]]
*Peace with: [[Edmyr]], [[Artipellin]] (who dislike Menthell)
*Indifferent: [[Selwen]] (is under Menthell's thumb and hate Menthell)
*Competition (dislike): [[Wyny]]
*Hostilities: [[Tally]] (who hates Menthell)


== Other factions ==
* Other Houses ([[Court of Houses Participant]]s)
** Entry 1
* Other Houses (Houses outside of the Realms)
** Entry 1
* [[Capitoleum University]]
* [[Haldean University]]
* [[Religion|Other religions]]
* [[Stripes]]


===[[Haldean]]===
*Sigil: A scroll leaning to the right, over a sword tilting to the left
*Leader: Hald Haldean the seventh
*Capitol: Scima (Ognit close)
*Rough age: Old house
*Strengths: Education, influence, deep pockets
*Weaknesses: Administrative
*Export: Education, road toll, some river toll
*Other: Known for interest in education and knowledge. Runs the Capitoleum University and the Scima and Ognit campuses. Proponents of higher learning and supports basic learning for their own vassals. Large and oddly shaped land. Between the Dreadscar and Vasjwoods. Has deep pockets.


*Exact age: 13 generations (~250 years)
*Support (like): the [[Sickle]], [[Hwett]], [[Wyny]] (long time)
*Support (competition): [[Menthell]]
*Peace: [[Vasj]]
*Competition (dislike) [[Artipellin]]
*Hostilities: [[Goldhelm]], [[Oakshield]]


{{Factions}}


===[[Artipellin]]===
*Sigil: A golden grail crested with rubies
*Leader: Nicholla Artipellin the First
*Capitol: Gwenport
*Rough age: Old house
*Strengths: Arts, popular support, magic, sea trade
*Weakness: Less military strength than other Governors
*Export: Art, magic, fish
*Other: Known for being creative and artful. They own most high level theatres and art galleries in the realms. Have taken to "knighting" great artists, tying them to the house (though generally not expected to fight). These "paint knights" are looked down upon by all "real" knights except for Artipellin knights who simply see them as knights of the creative arts rather than the sword. The Artipellin has a close connection with the Sickle, which brings power but also some disrespect from magiphobic houses. As the other Governor houses, they have decently deep pockets, though a lot of their wealth is tied up in art objects or facilities. Their knights are admired by commoners of the realms as the purest (and most handsome) of knights in the realms.


*Exact age: 11 generations (210 years)
*Support (like): The [[Sickle]] (very close), [[Wyny]]
*Support: [[Edmyr]]
*Peace (like): [[Goldhelm]]
*Peace (dislike): [[Menthell]]
*Competition (dislike): [[Haldean]]
*Hostilities: [[Vasj]]


===[[Wyny]]===
*Sigil: One broadsword with four gold coins places around its blade.
*Leader: Lynsev Wyny the Broad
*Capitol: Westwatch
*Rough age: Very old house
*Strengths: Excellent fighters, good teachers, healthy life views
*Weaknesses: No great natural resources, no sea harbour.
*Export: Combat skills (academy), life coaches.
*Other: Was originally a younger son of Vasj that broke loose from the clan to start his own with a peasant wife and a couple of mercenary bands. In order to find recognition, they started teaching neighbour houses how to fight in exchange from limited protection. This brought in the best warriors in the realms and became the main focus of the House. Helped create The Stripes, and officers are often Wyny.
*Exact age: 16 generations (~320 years)
===[[Edmyr]]===
*Grerey
*Sandy Point
==Houses (Kingdoms - Court of Houses Members)==
===[[Tally]]===
*Sigil: A pulled wolf's fang
*Leader: Eldig Tally (female)
*Capitol: Tally
*Rough age: Very young house
*Strengths: Reputations of old, ferocious leader
*Weaknesses: Small lands, small army, no connection with The Coins, enemies
*Exports: Farming produce, pelts
*Other: Young noble house which was created through heroic acts of Eld Tally, a knight of much reknown. In the last generation and a half the house did not have a male heir and surrounding houses took bites out of their lands as their leader was seen as weak. They still have a female leader, though she's more fierce and has stalled the advances of other houses. Currently led by Eldig the First (young woman).
*Exact age: 4 generations (75 years)
*Support (like): [[Selwen]]
*Peace: [[Pineshield]]
*Peace (like): [[Farlun]]
*Peace (hate): [[Eagle-eye]] (Eagle-eye recently stole the Castle of Tallenera from Tally but has no further hostilities, though Tally would take it back if they could and it's not safe for Eagle-eye nobles to openly travel the highway through Tally)
*Hostilities: [[Menthell]]
*Additional: Some surrounding small lords in other kingdoms would be loyal to Tally, if they could be shown that it would be safe to do so.
===[[Wyrd]]===
*Sigil: A squirrel facing right, holding a hazel nut
*Leader: Panido Wyrd the Sighted
*Capital: Grean Weald
*Rough age: Ancient house
*Strengths: Connection with nature (magic)
*Weakness: Weak militia, bad reputation
*Exports: Lumber, pelts
*Other: Known as "wood crazy" and not very well understood by other houses. Experts at navigating the forest and all invasion attempts by any house in the past have *failed when the Wyrd leave their main fortifications and start a cruel guerilla war. No attempts tried in the past 150 years. One of the oldest houses in the Realms, though the family outlook has changed many times over time. Rumours of extensive inbreeding and that they practice beastiality.
*Exact age: at least 25 generations (500+ years)
*Support (like): The [[Sickle]], [[Vasj]] (long time and strong)
*Support: [[Selwen]]
*Peace: [[Menthell]]
*Competition: [[Nihthelm]]
*Hostilities: [[Edmyr]]
==Houses (Others - House of Lords Participant)==


[[Category:Factions]]
[[Category:Factions]]
[[Category:World]]
[[Category:Lore]]
 
 
{{stub}}

Latest revision as of 21:32, 30 June 2021

Also see Hökaland House List.


This is a brief introduction to the factions and organisations of the Midrealms. Some of these have power outside, to the north, south, west or across the seas, but their most pressing matters can be found in the Midrealm and the great city of Capitoleum.

Capitoleum is the economical and military power of this area with almost ten times the population of any other town or city within weeks of travel. The percentage of fighting people is significantly lower than any other city, but it's almost independent in terms of supplies either from trade during a possible land take-over or by the local areas during a naval blockade. Though low percentage of soldiers, it has the highest concentration of militia for hundreds of miles, and is a prominent contributor to the Stripes divisions patrolling the Coins.

Power struggle

Much of the power struggle within the city takes place between the Governors (the five best placed noble houses), the Court of Houses (all lords in an advisory manner, sometimes referred to as "The House of Lords"), Chamber of Commerce (guilds and local traders), the Harbour Master's Office (mainly merchants and foreign traders), the Sickle (mage guild) and the Church of Rahn. The Family Register, The Capitoleum University, the Stripes (city militia) and the Court of Justice (occasionally confused with the Court of Houses when just referred to as "the court") are also power centres, but not as prolific or as interested in politics.

No Governor noble house really stands out significantly at present and control of the city is only marginally based on owning lands surrounding it. A lot has to do with military placement and power, trade and money as well as political and social might/allies among the houses. All houses want to be part of the Governors because of the superior position for gaining wealth, but it always also comes at a cost.

Main factions

Map with kingdom and city names
Map of the general status between the larger Houses and other factions of the Midrealms. Note that "Church of Pelor" should be "Church of Rahn"

The main seats of power are:

The Governors, consisting of:

* Not connected to Capitoleum directly


The Court of Houses (AKA: "The House of Lords" or "the court"), consisting of:



Chamber of Commerce - Guild of all the crafting and trading guilds of Capitoleum (and support for guilds in other cities)

Chamber of Shadows - AKA "The Shadow Council", "The Shadows", "The Shadow Chamber" - The thieves' guild

Court of Justice - AKA "the court" - Literally the justice system

Family Register - AKA "The Register" - Organisation handling heraldry and such things

Church of Rahn - The main church, similar to the Catholic church

Harbourmaster's Office - Administration of the Capitoleum harbour

Sickle - The Mage guild

Magic users (not an organised faction, but definitely an important group)

Other factions


Factions nav (e)
Main Religions Peoples Kingdoms & Noble Houses (Ascendancy)

Alchemists' Guild
Capitoleum
Capitoleum Militia
Chamber of Commerce
Chamber of Shadows
Court of Houses
Court of Justice
Family Register
Governors
Harbour Master
Shadow Chamber
Sickle
Wyny War Academy

Church of Rahn
Orthodox Church
True Faith
Elven Religion
Dwarven Religion
Halfling Religion
Dragon Cults
Hawk Cults

Dragons
Dwarves
Elves
Halflings
Hawks
Humans
Ratels
Midrealmers
Northrealmers
Southrealmers

Governors


Artipellin
Edmyr
Haldean
Menthell
Wyny


Supporter


Asmeagan
Hwett
Nihthelm
Selwen *

Opposition


Goldhelm
Pineshield
Vasj
Wyrd


Supporter


Eagle-Eye
Farlun
Selwen *
Brave **
Tally **

Sovereigns


Oakshield
Amory
Barbaran
Farrin
Farris
Framarr
Marke
Morfans

Anacia City States


Mistofor


More


Chivalric orders
Gods
Magic users
Mercenary bands
Northern tribes

Other: Tall