Difference between revisions of "Faction"

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'''[[Chamber of Shadows]]''' - AKA "The Shadow Council", "The Shadows", "The Shadow Chamber" - The thieves' guild
'''[[Chamber of Shadows]]''' - AKA "The Shadow Council", "The Shadows", "The Shadow Chamber" - The thieves' guild
* [[Shade]] - Guildmaster in Gwennport. Before becoming master was known for having an everyday look, a neatly trimmed moustache and a hat with a colourful feather.


'''[[Court of Justice]]''' - AKA "the court" - Literally the justice system
'''[[Court of Justice]]''' - AKA "the court" - Literally the justice system
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* [[Religion|Other religions]]
* [[Religion|Other religions]]
* [[Stripes]]
* [[Stripes]]
{{Factions}}




[[Category:Factions]]
[[Category:Factions]]
[[Category:World]]
[[Category:Lore]]

Latest revision as of 21:32, 30 June 2021

Also see Hökaland House List.


This is a brief introduction to the factions and organisations of the Midrealms. Some of these have power outside, to the north, south, west or across the seas, but their most pressing matters can be found in the Midrealm and the great city of Capitoleum.

Capitoleum is the economical and military power of this area with almost ten times the population of any other town or city within weeks of travel. The percentage of fighting people is significantly lower than any other city, but it's almost independent in terms of supplies either from trade during a possible land take-over or by the local areas during a naval blockade. Though low percentage of soldiers, it has the highest concentration of militia for hundreds of miles, and is a prominent contributor to the Stripes divisions patrolling the Coins.

Power struggle

Much of the power struggle within the city takes place between the Governors (the five best placed noble houses), the Court of Houses (all lords in an advisory manner, sometimes referred to as "The House of Lords"), Chamber of Commerce (guilds and local traders), the Harbour Master's Office (mainly merchants and foreign traders), the Sickle (mage guild) and the Church of Rahn. The Family Register, The Capitoleum University, the Stripes (city militia) and the Court of Justice (occasionally confused with the Court of Houses when just referred to as "the court") are also power centres, but not as prolific or as interested in politics.

No Governor noble house really stands out significantly at present and control of the city is only marginally based on owning lands surrounding it. A lot has to do with military placement and power, trade and money as well as political and social might/allies among the houses. All houses want to be part of the Governors because of the superior position for gaining wealth, but it always also comes at a cost.

Main factions

Map with kingdom and city names
Map of the general status between the larger Houses and other factions of the Midrealms. Note that "Church of Pelor" should be "Church of Rahn"

The main seats of power are:

The Governors, consisting of:

* Not connected to Capitoleum directly


The Court of Houses (AKA: "The House of Lords" or "the court"), consisting of:



Chamber of Commerce - Guild of all the crafting and trading guilds of Capitoleum (and support for guilds in other cities)

Chamber of Shadows - AKA "The Shadow Council", "The Shadows", "The Shadow Chamber" - The thieves' guild

Court of Justice - AKA "the court" - Literally the justice system

Family Register - AKA "The Register" - Organisation handling heraldry and such things

Church of Rahn - The main church, similar to the Catholic church

Harbourmaster's Office - Administration of the Capitoleum harbour

Sickle - The Mage guild

Magic users (not an organised faction, but definitely an important group)

Other factions


Factions nav (e)
Main Religions Peoples Kingdoms & Noble Houses (Ascendancy)

Alchemists' Guild
Capitoleum
Capitoleum Militia
Chamber of Commerce
Chamber of Shadows
Court of Houses
Court of Justice
Family Register
Governors
Harbour Master
Shadow Chamber
Sickle
Wyny War Academy

Church of Rahn
Orthodox Church
True Faith
Elven Religion
Dwarven Religion
Halfling Religion
Dragon Cults
Hawk Cults

Dragons
Dwarves
Elves
Halflings
Hawks
Humans
Ratels
Midrealmers
Northrealmers
Southrealmers

Governors


Artipellin
Edmyr
Haldean
Menthell
Wyny


Supporter


Asmeagan
Hwett
Nihthelm
Selwen *

Opposition


Goldhelm
Pineshield
Vasj
Wyrd


Supporter


Eagle-Eye
Farlun
Selwen *
Brave **
Tally **

Sovereigns


Oakshield
Amory
Barbaran
Farrin
Farris
Framarr
Marke
Morfans

Anacia City States


Mistofor


More


Chivalric orders
Gods
Magic users
Mercenary bands
Northern tribes

Other: Tall