CoS 1/Ziff

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Great Strength

If given upon death, you are revived with full HP and gain a +5 bonus to Strength for 1 hour.

If given in an agreement, gain full HP and gain a +5 bonus to Strength for 1 hour. Your unarmed attacks deal 5 extra damage for 10 minutes and the damage is magical

  • Changes: Your voice deepens and you become visibly more muscular. When moving it almost seems like it's slower and more deliberate.
  • Physical Prowess:
    • Gain +2 Strength and increase the maximum Strength you can get from Ability Score Improvements by 2.
    • Gain the ability power up as an action, becoming under the effects of Enhance Ability (Strength), not requiring concentration, once per long or short rest.
    • Gain the Rage feature from the Barbarian class. If you already had the Rage feature, or you gain it later, instead gain +1 use and +2 damage while raging.
    • Your critical hit chance is increased by 1 (normally critically hit on 19 & 20 instead of just 20). This effect stacks with other similar effects.
  • Demand Respect:
    • If you critically hit or roll a 20 on a Strength check, attack, or save, gain a Channeled Boon.
    • If you manage to make a person feel belittled (DM's discretion), gain a Channeled Boon.


Strenght of Giants

  • Changes: Your physical prowess increase further and anyone who sees you look on in awe or fear. Your gait is that of a predator. Attention to your unmatched abilities feel amazing and though you appreciate admiration, nobody loves your skill more than yourself. Just about everyone else pales by comparison!
  • Physical Prowess:
    • Your rage feature gains one additional use per day and has a +5 bonus to damage. I.e. +2 to hit and +5 to damage
    • Your power-up is now always active while raging.
    • The maximum Strength you can get from Ability Score Improvements is increased by 2 (+4 total).
    • You gain the Crusher, Slasher and Great Weapon Master feats. If you already have one or more of those, instead choose one or more from Athlete, Alert, Charger, Fighting Initiate, Mage Slayer, Martial Adept, Savage Attacker or Sentinel to gain instead of the ones you have.
  • Crushing Blows:
    • Any time you have advantage on a Strength based attack roll, check or saving throw, you may choose to take 1D6 unpreventable damage to reroll one of the dice and pick the result you prefer. You can use this as long as you have at least 1 hit point.
    • Once per turn when you miss an attack, you can choose to push through taking 1d12 unpreventable damage to change the miss into a critical hit instead.
  • Demand Respect:
    • New flaws: "I like to bully people to make them feel weak and inferior" and "I seek to punish those who offend me".
    • If you are insulted and you don't hurt the offender physically in the next minute, you take 4d6 psychic damage. Any further insults have no effect until after your next long rest. If you successfully hurt the offender, gain a Channeled Boon