Difference between revisions of "Church of Rahn"

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Idea that some hundreds of years ago the church officials literally blocked the communication between themselves and the God. Mainly power is exchanged.
Divine magic is a sort of exhaust, high entropy. Using it creates a very tiny low entropy energy back to source.
Divine clerics who don't bow to the church dogma are sent on missions to the poor. they still do not want to kill them unless absolutely necessary, but it doesn't protect them from the accusation of heresy.
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Revision as of 18:09, 23 July 2015

Most of this is just random pasted in notes so far...

This still uses the old DnD name for the church rather than Rahn. I know some of this may actually be entirely outdated.

The Church of Rahn is the religion worshipping Rahn the god that created the humans and is the dominant religion in the Realms. Kingdoms that are subject to it are called part of the Rahndom. The religion itself is either refered to the god himself, belief in him, the Church or as "Rahndom" (in place of say "Christianity" or "Hindusim"). The Church is very powerful in terms of money, military power as well as support from the people. It is seen as synonymous of being a good person with being a follower of Rahn (or a "Rahnd").


Hierarchy of the Church

  • Patriarch of Rahn
  • Cardinals
  • Archbishops
  • High Bishops
  • Bishops
  • Priorae
  • Priest (Father)
  • Brother (official term)
  • Acolyte

Pietists

Men and women of extraordinary piety and belief are Raised to the status of Pietist within the church. This is a status very similar to that of a Saint within the Catholic Church. Individual Pietists can become patrons of particular areas such as seafaring or the household and there are shrines and temples dedicated to these figures. Since this infringes on many other people's beliefs on what governs what areas of reality, this has put the Church of Ran on edge with just about every other religion in the world.

In order to be recognised (Venerated) as a Pietist a person must perform miracles alive as well as after death's grasp. In some cases a person may have done extraordinary work as well as have channeled [[Rahn] directly, and can be Venerated. It needs to benefit the Church of Rahn as well as people in general. Cardinals hold the power to select a person for Veneration, which starts a long investigative process and the Patriarch holds a final hand in concluding the process, oficcially elevating the person in the eyes of mortals to Pietist.


Monastic Orders

The Church has everal monastic orders that consist of individuals who has eschewed their material possessions in order to strive for spiritual cleanliness. There are both male and female orders as well as one mixed gender order. Generally, monastic life is full of prayer and hard work, but monks and nuns usually have the freedom to oursue personal interests in terms of doing work for the King of Kings.

Hierarchy of monasteries:

  • Abbot (Father)
  • Monk (Elder)
  • Monk (Brother)
  • Acolyte

The hierarchy varies slightly from order to order, but generally, this is the monastic hierarchy.

Hierarchy of Convents

  • ..


Monastic Orders:

  • Sabenius Order - Focus on work to purify the soul
  • Himnasi Order - Only mixed gender monastic order, currently criticised by the Church.


Monasteries:


The Hand of Rahn

The Hand is the Church of Rahn's military arm. It is lead by General Brand Hinburg, a nobleman of medium power turned Paladin.


Other Church Titles

  • Paladins (Holy warriors)
  • Friars (traveling monks)

Characters

Historic/Mythical

Military

Monastic


Fluff

The church is strictly hierarchical. Monasteries are more democratic with several Elders and based on age/experience more than ranks and politics. Corruption is about the same as our Catholic Church.

Real clerics feel the deity. Compared to the real world, it's like a strong religious experience, but as everything, it becomes routines. They have a connection. Adepts are 100% arcane OR divine. It's just they do healing a bit innately in arcane and since it's so studied by Divine it's not a prioritised study.

Within the Church, proper connected individuals feel strangled by the politics and end up as "Clerics" - walking priests. Most who channel power from the deity also channel the emotion of disproval from their God when they observe the corruption, which is another reason they leave for the road or sets up local churches.

Paladins are mainly tied to peacekeeping forces and join sides in conflicts based on which side is the most pious house. pious here means paying the most money.

Some part of the justice is that the battle decides who is right. Even if the Paladin side loses, it does not mean the winner has the church against them. Pelor "changed his mind".

  • Barefoot priests
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