Difference between revisions of "Hökaland England"
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* [[Environment]] - Rules for sleep deprivation and hunger/thirst. | * [[Environment]] - Rules for sleep deprivation and hunger/thirst. | ||
'''Extra reading''' | |||
* [[ | * [[Damage and healing#Hit Points|Hit Points]] - My thoughts about traditional roleplaying Hit Points. | ||
== Timeline == | == Timeline == |
Revision as of 21:49, 28 September 2015
Will change the name of this page when we have an official campaign name.
This campaign runs Pathfinder. This is also a good source: D20PSRD.
Players
- Charlie - not confirmed
- Dan
- Dushyant
- Joe
- Gordy
- Phil - not confirmed
Get started
- Read the introduction, it briefly explains the setting and what races are available.
- Handy guide for character creation.
- The 15 point-buy is used.
- Some help to make the actual character background (scroll down at the bottom are some great tips).
House Rules used
Mind you, some bits may be outdated, so if anything is unclear: Ask.
- Traits - Maximum 2.
- Drawback - Maximum 1. +1 Trait.
- Flaws - Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first.
- Damage Conversion (AC) - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
- Hero Points are introduced at lvl 3.
- Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
- ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
- Masterwork - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!
- Environment - Rules for sleep deprivation and hunger/thirst.
Extra reading
- Hit Points - My thoughts about traditional roleplaying Hit Points.
Timeline
Day 1
- Session 1