Difference between revisions of "Item"

From Hökaland Wiki
Jump to navigation Jump to search
(Created page with "'''Items''' of interest in Hökaland are listed here. These are generally mundane, non-magical items, which has its own article and most of the information here...")
 
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:


== Net ==
== Net ==
Pathfinder rules:
'''Pathfinder rules:'''
* http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/net/
* http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/net/
* http://www.d20pfsrd.com/equipment/weapons/#exotic-ranged
* http://www.d20pfsrd.com/equipment/weapons/#exotic-ranged


Summary:
'''Summary:'''
* Net: Price: 20 gp; Damage: 0; Range: 10 ft. Weight: 6 lbs.
* '''Net:''' Price: 20 gp; Damage: 0; Range: 10 ft. Weight: 6 lbs.
* Net, snag: Price: 30 gp; Damage: 0; Range: 10 ft. Weight: 10 lbs.
* '''Net, snag:''' Price: 30 gp; Damage: 0; Range: 10 ft.; Weight: 10 lbs.
* Use only at +1 size category
* Touch attack (max 10ft). Hit = Entangled
* Entangled: -2 attack; -4 dex; half speed; no charge/run; Spell = concentration DC 15 + slvl
* Controlling rope: Opposed Str check = limit move to rope
* Escape:
** Escape Artist DC20 (full-round action)
** Burst Str check DC25 (full-round action)
** Sunder CMB against thrower's CMD - 5hp (standard action)
 
 
== Rope ==
'''Pathfinder rules:'''
* http://www.d20pfsrd.com/skills/escape-artist/
 
'''Summary:'''
* 2hp (bludgeoning does just about no damage; piercing situational)
* Works like pinned, except no roll every round to maintain
* Escape rope/bindings: Binder’s CMB +20; time: 1 minute; retry? Yes (unless too high DC)
* Burst rope bonds Str check 23 (can take 20; doesn't change Escape Artist DC)
** Each attempt deals bonded creature's Str as nonlethal damage
** Creature rope application length:
*** Medium: 10'
*** Large: 20'
*** Huge: 40'
** +2 DC for silk rope
** +2 DC for MW rope
** +2 DC per application of rope (full-round action)
** DM decides how much rope can be used. Off-the-cuff suggestions:
*** Hemp rope: 3 applications
*** Silk rope: 5 applications
 
 
 
A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.





Latest revision as of 08:55, 22 February 2018

Items of interest in Hökaland are listed here. These are generally mundane, non-magical items, which has its own article and most of the information here has to do with DnD-related.

See also flora, fauna, materials and prices.


Net

Pathfinder rules:

Summary:

  • Net: Price: 20 gp; Damage: 0; Range: 10 ft. Weight: 6 lbs.
  • Net, snag: Price: 30 gp; Damage: 0; Range: 10 ft.; Weight: 10 lbs.
  • Use only at +1 size category
  • Touch attack (max 10ft). Hit = Entangled
  • Entangled: -2 attack; -4 dex; half speed; no charge/run; Spell = concentration DC 15 + slvl
  • Controlling rope: Opposed Str check = limit move to rope
  • Escape:
    • Escape Artist DC20 (full-round action)
    • Burst Str check DC25 (full-round action)
    • Sunder CMB against thrower's CMD - 5hp (standard action)


Rope

Pathfinder rules:

Summary:

  • 2hp (bludgeoning does just about no damage; piercing situational)
  • Works like pinned, except no roll every round to maintain
  • Escape rope/bindings: Binder’s CMB +20; time: 1 minute; retry? Yes (unless too high DC)
  • Burst rope bonds Str check 23 (can take 20; doesn't change Escape Artist DC)
    • Each attempt deals bonded creature's Str as nonlethal damage
    • Creature rope application length:
      • Medium: 10'
      • Large: 20'
      • Huge: 40'
    • +2 DC for silk rope
    • +2 DC for MW rope
    • +2 DC per application of rope (full-round action)
    • DM decides how much rope can be used. Off-the-cuff suggestions:
      • Hemp rope: 3 applications
      • Silk rope: 5 applications


A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork