Difference between revisions of "Item"
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(Created page with "'''Items''' of interest in Hökaland are listed here. These are generally mundane, non-magical items, which has its own article and most of the information here...") |
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== Net == | == Net == | ||
Pathfinder rules: | '''Pathfinder rules:''' | ||
* http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/net/ | |||
* http://www.d20pfsrd.com/equipment/weapons/#exotic-ranged | |||
Summary: | '''Summary:''' | ||
* '''Net:''' Price: 20 gp; Damage: 0; Range: 10 ft. Weight: 6 lbs. | |||
* '''Net, snag:''' Price: 30 gp; Damage: 0; Range: 10 ft.; Weight: 10 lbs. | |||
* Use only at +1 size category | |||
* Touch attack (max 10ft). Hit = Entangled | |||
* Entangled: -2 attack; -4 dex; half speed; no charge/run; Spell = concentration DC 15 + slvl | |||
* Controlling rope: Opposed Str check = limit move to rope | |||
* Escape: | |||
** Escape Artist DC20 (full-round action) | |||
** Burst Str check DC25 (full-round action) | |||
** Sunder CMB against thrower's CMD - 5hp (standard action) | |||
== Rope == | |||
'''Pathfinder rules:''' | |||
* http://www.d20pfsrd.com/skills/escape-artist/ | |||
'''Summary:''' | |||
* 2hp (bludgeoning does just about no damage; piercing situational) | |||
* Works like pinned, except no roll every round to maintain | |||
* Escape rope/bindings: Binder’s CMB +20; time: 1 minute; retry? Yes (unless too high DC) | |||
* Burst rope bonds Str check 23 (can take 20; doesn't change Escape Artist DC) | |||
** Each attempt deals bonded creature's Str as nonlethal damage | |||
** Creature rope application length: | |||
*** Medium: 10' | |||
*** Large: 20' | |||
*** Huge: 40' | |||
** +2 DC for silk rope | |||
** +2 DC for MW rope | |||
** +2 DC per application of rope (full-round action) | |||
** DM decides how much rope can be used. Off-the-cuff suggestions: | |||
*** Hemp rope: 3 applications | |||
*** Silk rope: 5 applications | |||
A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so. | |||
Latest revision as of 08:55, 22 February 2018
Items of interest in Hökaland are listed here. These are generally mundane, non-magical items, which has its own article and most of the information here has to do with DnD-related.
See also flora, fauna, materials and prices.
Net
Pathfinder rules:
- http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/net/
- http://www.d20pfsrd.com/equipment/weapons/#exotic-ranged
Summary:
- Net: Price: 20 gp; Damage: 0; Range: 10 ft. Weight: 6 lbs.
- Net, snag: Price: 30 gp; Damage: 0; Range: 10 ft.; Weight: 10 lbs.
- Use only at +1 size category
- Touch attack (max 10ft). Hit = Entangled
- Entangled: -2 attack; -4 dex; half speed; no charge/run; Spell = concentration DC 15 + slvl
- Controlling rope: Opposed Str check = limit move to rope
- Escape:
- Escape Artist DC20 (full-round action)
- Burst Str check DC25 (full-round action)
- Sunder CMB against thrower's CMD - 5hp (standard action)
Rope
Pathfinder rules:
Summary:
- 2hp (bludgeoning does just about no damage; piercing situational)
- Works like pinned, except no roll every round to maintain
- Escape rope/bindings: Binder’s CMB +20; time: 1 minute; retry? Yes (unless too high DC)
- Burst rope bonds Str check 23 (can take 20; doesn't change Escape Artist DC)
- Each attempt deals bonded creature's Str as nonlethal damage
- Creature rope application length:
- Medium: 10'
- Large: 20'
- Huge: 40'
- +2 DC for silk rope
- +2 DC for MW rope
- +2 DC per application of rope (full-round action)
- DM decides how much rope can be used. Off-the-cuff suggestions:
- Hemp rope: 3 applications
- Silk rope: 5 applications
A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.