Difference between revisions of "Hökaland England"

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Will change the name of this page when we have an official campaign name.
:'''''Status: Inactive, died (1 session)'''''


This campaign runs [http://paizo.com/pathfinderRPG Pathfinder]. This is also a good source: [http://www.d20pfsrd.com/ D20PSRD].
This campaign runs [http://paizo.com/pathfinderRPG Pathfinder]. This is also a good source: [http://www.d20pfsrd.com/ D20PSRD].
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== Players ==
== Players ==
* Axel - Character deided + details
* Dan - '''Done''' (char sheet?)
* Dan - Character decided + details
* Dushyant - '''Done'''
* Dushyant - Character decided + details + almost done story
* Joe - '''Done'''
* Joe - Background DONE - Char sheet ?
* Gordy - Character decided - sheet done - need writing
* Gordy - Character not decided (but down to chocies) + some details
* Phil - '''Done'''
* Phil - not confirmed


== Get started ==
== Get started ==

Latest revision as of 21:48, 27 July 2021

Status: Inactive, died (1 session)

This campaign runs Pathfinder. This is also a good source: D20PSRD.


Players

  • Dan - Done (char sheet?)
  • Dushyant - Done
  • Joe - Done
  • Gordy - Character decided - sheet done - need writing
  • Phil - Done

Get started

  1. Read the introduction, it briefly explains the setting and what races are available.
  2. Handy guide for character creation.
  3. Some help to make the actual character background (scroll down at the bottom are some great tips).


House Rules Used

[ edit ]

  • Traits - Maximum 2.
  • Flaws - Maximum 1. Almost all of them are ok (including third party stuff), but you have to check with me first. That link is just one (good) example.
  • Damage Conversion (AC) - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
  • Hero Points are introduced at lvl 3.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x2 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is higher.
  • Masterwork - Partly added to make up for a lack of magical weapons. These non-magical items packs a punch!
  • Environment - Rules for sleep deprivation and hunger/thirst.
  • Starting above lvl 1: Max 50% of wealth on 1 item.
    • Recommend: Weapon 25% - Armour 25% - Other magic 25% - Consumables 15% - Ordinary/coins 10%

Extra reading

If Anything is Unclear

  • Ask


Timeline

Day 1

  • Session 1


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork