Difference between revisions of "Fatigue"

From Hökaland Wiki
Jump to navigation Jump to search
Line 45: Line 45:
** Mild/Severe/Extreme head (35º-59º) -- 4h
** Mild/Severe/Extreme head (35º-59º) -- 4h
** Incredible heat (> 60º) -- 2h
** Incredible heat (> 60º) -- 2h
** First damage taken from [[Starvation|Starvation or Thirst]] per day.
** First damage taken from [[Starvation|Starvation and/or Thirst]] per day.
** Spells and effects
** Spells and effects
* '''Effect'''
* '''Effect'''

Revision as of 23:43, 24 April 2022

Fatigue is a homebrew system used for Pathfinder 2 campaigns since Pathfinder 2 doesn' have levels of Fatigue or Exhaustion.

Core Rules

Rules as written.

Core Condition

The Fatigue condition - You're tired and can't summon much energy. You take a –1 status penalty to AC and saving throws. You can't use exploration activities performed while traveling, such as those listed here.

You recover from fatigue after a full night's rest.

Gain

Lose

  • Rest
  • Long-Term Rest
  • Magic


Homebrew

Fatigue now accures a value, like "Fatigue 1" or "Fatigue 3" and the value incrementally increases every time the person would gain Fatigue. Removal of Fatigue only removes one Fatigue value (unless otherwise specified). In addition to increase the numerical penalties Fatigue incurs, it also reduces a character's ability to act and to perform physical acts.

If Fatigue causes an ability score below 1, you go unconscious until it returns to 1 or higher.


  • Now incremental
  • Gain
    • Going 24 hours without sleep
    • Resting in armor
    • 4 hours of travel in weather heavier than a light drizzle.
    • Incredible cold (< -61º) -- 2h
    • Extreme/Severe/Mild cold (-0º to -29) -- 4h
    • Normal (1º-34º) -- 8h
    • Mild/Severe/Extreme head (35º-59º) -- 4h
    • Incredible heat (> 60º) -- 2h
    • First damage taken from Starvation and/or Thirst per day.
    • Spells and effects
  • Effect
    1. -1 AC & Saves. You can't perform Exploration Activities while travelling.
    2. -2 AC & Saves. Gain Drained +1. You are Flat-footed.
    3. -3 AC & Saves. Gain Drained +1 (2). You are Enfeebled 1, Clumsy 1, and Stupefied 1. Gain Stunned 1 at the start of each of your turns.
    4. -4 AC & Saves. Gain Drained +2 (4). You are Enfeebled 2, Clumsy 2, and Stupefied 2. Gain Stunned 1 at the start of each of your turns.
    5. -5 AC & Saves. Gain Drained +2 (6). You are Enfeebled 3, Clumsy 3, Stupefied 3 and Doomed 1. Gain Stunned 2 at the start of each of your turns.
    6. -6 AC & Saves. Gain Drained +2 (8). You are Doomed 2. Become Unconscious until Fatigue is reduced. If you would gain another Fatigue value, instead gain +2 Drained.
  • Lose

References


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork