Difference between revisions of "Starvation"

From Hökaland Wiki
Jump to navigation Jump to search
Line 11: Line 11:
=== Water ===
=== Water ===
* 1 Travel Watch per day (or physical Active Watch) = 1 waterskin (0.5 gallon)
* 1 Travel Watch per day (or physical Active Watch) = 1 waterskin (0.5 gallon)
* 2 Travel atch per day (or physical Active Watch) = 2 waterskins (1 gallon)  
* 2 Travel Watch per day (or physical Active Watch) = 2 waterskins (1 gallon)  
* x2 in hot weather (or even more in hotter)
* x2 in hot weather (or even more in hotter)
* 1/2 for small characters
* 1/2 for small characters

Revision as of 15:41, 3 May 2022

Useful links

Starvation and thirst isn't totally clear how it's handled everywhere, so this is a summary of that. This article is written for PF2, may be expanded or may be used for other systems. In short:

Water: You need 1 or 2 waterskins (0.5 or 1 gallon) of water per day depending on activity level to be unaffected by thirst.

Food: You need one ration of food per day to be unaffected by hunger.

Homebrew

The point of this system is to ground the game in a real struggle for resorces, but it should become irrelevant after a handful of levels.

Water

  • 1 Travel Watch per day (or physical Active Watch) = 1 waterskin (0.5 gallon)
  • 2 Travel Watch per day (or physical Active Watch) = 2 waterskins (1 gallon)
  • x2 in hot weather (or even more in hotter)
  • 1/2 for small characters
  • Thirst damage starts if no water is had in a day and deals D4 thirst damage (and the associated Fatigue level).
  • Half water ration: While getting at least some water, can avoid taking thirst damage with a Fortitude save DC 15 + water deficiency days (round up)
    • Higher DC with less water (GM perogative)

Food

  • One ration per day
  • 1/2 for small characters
  • Hunger damage sets in after 2 + CON mod days (min -1) and deals D4 hunger damage (and the associated Fatigue level)
  • Half ration: Count a day on half ration as half a day in regards towards hunger.
  • Eat full ration one day to halve the amount of days (round down; min -1).


Damage

Thirst or starvation damage is counted separately from other damage. It can only be healed if the character has satiated its thirst and/or hunger. Fatigue levels do not decrease from resting until thirst and/or hunger is satiated.

The first time on a day a character receives thirst or starvation damage, it also receives one level of Fatigue

Core Rules

Core Pathfinder 2

Typically characters eat and drink enough to survive comfortably. When they can't, they're fatigued until they do. Without water, after a number of days equal to a creature's Constitution modifier + 1, the creature takes 1d4 damage each hour that can't be healed until it quenches its thirst. After the same amount of time without food, it takes 1 damage each day that can't be healed until it eats.

Core Pathfinder 1

Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.

A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.


Core DnD 5e

Food: Small or medium creatures require 1 ration of food per day. They can go without food for a number of days equal to 3 + their Constitution modifier (minimum 1) before suffering 1 exhaustion level per day thereafter. A normal day of eating resets the count of days without food to zero.

A creature on half rations counts as going a ½ day without food (and these half days accumulate until they can eat full rations).

Water: Small or medium creatures require 1 gallon of water per day, or twice that in hot weather. A creature on a half ration of water must succeed on a DC 15 Constitution check at the end of each day or suffer a level of exhaustion. If they drink less water than that, they suffer a level of exhaustion automatically. If the character already has one or more levels of exhaustion, the character takes two levels in either case.

Waterskins hold a half-ration of water.

Recovery: Any exhaustion suffered from lack of food or water cannot be removed until after a full day of normal consumption.

Large & Tiny Creatures: Tiny creatures require one-quarter ration of food and water per day. Large creatures (like horses) require four rations of food and water per day.


References


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork