Difference between revisions of "Divine Gift"
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** Gain the ability to cast Rime's Binding Ice once per long rest. | ** Gain the ability to cast Rime's Binding Ice once per long rest. | ||
** Gain Resistance to cold and Weakness to Fire. Effects of temperatures is skewed one step towards cold (comfortable in cold, uncomfortable in hot) | ** Gain Resistance to cold and Weakness to Fire. Effects of temperatures is skewed one step towards cold (comfortable in cold, uncomfortable in hot) | ||
** After killing a target with cold damage, gain a Channeled Boon. | |||
** If given upon death, you are revived with full HP and under the effects of Armor of Agathys cast at a level 2 spell slot | ** If given upon death, you are revived with full HP and under the effects of Armor of Agathys cast at a level 2 spell slot | ||
** If given in an agreement, gain full HP and under the effects of Armor of Agathys cast at a level 2 spell slot, reapplied up to two times if the shield is used up within the first 10 minutes | ** If given in an agreement, gain full HP and under the effects of Armor of Agathys cast at a level 2 spell slot, reapplied up to two times if the shield is used up within the first 10 minutes | ||
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* First: | * First: | ||
** Gain the ability to speak and understand Druidic | ** Gain the ability to speak and understand Druidic | ||
** Gain the effects of permanent Barkskin, but the feature disappears if you take fire damage. You can dismiss it as an action. As a bonus action, you may expend the effect to turn it into Stoneskin for | ** Gain Proficiency in Nature. If you already have this proficiency, check in turn Survival, Handle Animal, Medicine or Perception and pick the first one you lack proficiency in. If you are proficient in all of these you instead gain double proficiency bonus in Nature. If you already have double proficiency bonus in Nature, pick a skill like how you would pick a proficiency. | ||
** Gain the ability to Rage like the barbarian class feature. If you already have the ability to Rage, gain one additional use of it | ** Gain the effects of permanent Barkskin, but the feature disappears if you take fire damage. You can dismiss it as an action. As a bonus action, you may expend the effect to turn it into Stoneskin for 10 minues. If removed or expended, Barkskin returns after a rest. | ||
** Gain the ability to Rage like the barbarian class feature. If you already have the ability to Rage, gain one additional use of it between long rests. | |||
** Gain the Shillelagh and Druidcraft cantrips (or two other Druid Cantrips if you already have these) | ** Gain the Shillelagh and Druidcraft cantrips (or two other Druid Cantrips if you already have these) | ||
** After you critically hit any abomination against nature, gain a Channeled Boon (undead, abberations, devils and demons). | |||
** If given upon death, you are revived with full HP and gain Stoneskin for 1 hour. | ** If given upon death, you are revived with full HP and gain Stoneskin for 1 hour. | ||
** If given in an agreement, gain full HP, gain Stoneskin for 1 hour and you become under the effects of Fire Shield; you choose warm or cold shield | ** If given in an agreement, gain full HP, gain Stoneskin for 1 hour and you become under the effects of Fire Shield; you choose warm or cold shield | ||
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the Star of Secrets | the Star of Secrets | ||
|The gift of divination | |The gift of divination | ||
| | |scrying? mind read? | ||
|Maybe Goncai? | |||
|- | |- | ||
|Norganas, | |Norganas, | ||
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** Gain the ability to cast Enhance Ability as a 2nd level spell (but only Constitution) once per long or short rest. | ** Gain the ability to cast Enhance Ability as a 2nd level spell (but only Constitution) once per long or short rest. | ||
** Gain the Second Wind Fighter class feature; if you already have it, double the restored HP. | ** Gain the Second Wind Fighter class feature; if you already have it, double the restored HP. | ||
** Following a Long Rest, make a flat DC 10 check. If you succeed, you permanently gain +1 HP (max: + | ** Following a Long Rest, make a flat DC 10 check. If you succeed, you permanently gain +1 HP (max: +20). | ||
** If given upon death, you are revived with your maximum HP doubled for 1 hour and gain full HP. | ** If given upon death, you are revived with your maximum HP doubled for 1 hour and gain full HP. | ||
** If given in an agreement, you | ** If given in an agreement, you gain your maximum HP doubled for 1 hour and gain full HP. Gain 30 temporary HP that can only be reduced by damage. | ||
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* First: You gain some weight and your gait receives an unconscious swagger | * First: You gain some weight and your gait receives an unconscious swagger |
Revision as of 23:05, 13 January 2023
A Divine Gift is a gift handed from a god, deity or a powerful vestige of one.
. .
- This article contains SPOILERS! Continue read at risk of spoiling the experience for yourself.
Notes
also https://www.reddit.com/r/CurseofStrahd/comments/8vl442/fleshing_out_curse_of_strahd_part_4_more_on_the/ https://www.reddit.com/r/CurseofStrahd/comments/jgz1l6/dark_gifts_from_puffin_forests_cos_campaign/ Essentially, the rules I used for these gifts were: Death before lvl 5 resulted in a Dark Power intercepting the PC's soul in the mist, giving them the option of resurrection with Stage 1 of their gift. At lvl 5, a PC can reach out to their Dark Power to receive Stage 1 their gift At lvl 7, a PC is asked by their Dark Power if they would like more power. If they say yes, gift progresses to Stage 2 If no, the offer stays open. At lvl 9, it's the same as lvl 7, but gift progresses to Stage 3. At any point during this process, a character who has not received their gift yet can call upon their Dark Power and receive all the gifts their level allows At the Amber Temple, they can visit their Dark Power and choose to make a Pact, this unlocks the rest of their gift, but also may have a price to pay. It also condemns them to being trapped in The Domains of Dread. For those who have no idea what I'm talking about and would like to see our playthrough, you can find the series here: https://www.youtube.com/watch?v=NRriJ4swzIY&list=PLruqoIF23LV910443_s_j9tygFEotfukE https://tabletopjoab.com/a-full-guide-to-every-dark-gift-from-van-richtens-guide-to-ravenloft/ https://www.reddit.com/r/CurseofStrahd/comments/9zswmf/fleshing_out_curse_of_strahd_running_the_dark/ Level 1 https://www.reddit.com/r/CurseofStrahd/comments/jgz10i/dark_gifts_from_puffin_forests_cos_garo/ Language/special/skill Perma spell (lvl 2) Cantrip x2 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/ lots of little spells eye magic spell lvl 1 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0lt/dark_gifts_from_puffin_forests_cos_krusk/ Bite/claw Orc traits ("charge"/carry) Level 2 Spell lvl 1 Cantrip Spell lvl 4? Spell lvl 1 OR more wild magic more eye magic OR feat +orcish fury feat ish spell ish lvl 4 Level 3 Permanent lvl 4 spell Spell lvl 4 OR more wild magic more eye magic OR see in magic darkness cast darkness 1/rest Pact Transport via Plants (lvl 4) Knowledge of how to Re-Consecrate the Fanes OR Gain non-attune items feats x2 Reincarnate 1/day extra eye OR demon armor change race
Table
https://www.reddit.com/r/CurseofStrahd/comments/9uf047/dark_powers_in_barovia/
- Channelled Boon - At times, you will gain a small boon from your gift-giver. Boons to choose from:
- Inspiration
- 2d8 + lvl healing
- 1d8 + lvl temporary hit points
- If you at any point have Channelled Boon Inspiration and then receives Inspiration from any source you gain 1 temporary HP per level (cumulative with other temporary hp).
Name | Gift title | Theme | Gift/lvl | Physical | Other | |
---|---|---|---|---|---|---|
Dahlver-Nar,
He of Many Teeth |
The gift of many lives | Resurrection, at the cost of teeth |
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Completing the pact includes two parts; a prompt in the Amber Temple and to defeat Ceithlenn's hold of Barovia | |
Drizlash,
the Nine-Eyed Spider |
The gift of wall-walking | Spidery gifts |
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| ||
Delban,
the Star of Ice |
The gift of deadly cold | Cold-related powers |
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Ireena? | |
Fanes of Barovia
The Triade The Ladies Three The Weaver, The Huntress & The Seeker |
Gift of The Ladies Three | Druidic powers |
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Bigwig, as a way to attone to his cursed deeds | |
Fekre,
the Queen of Poxes |
The gift of disease (Negnal) | |||||
Great Taar Haak,
the Five-Headed Destroyer |
The gift of great strength | Strength-related and using it |
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|
Bigwig?
5-headed dragon thing | |
Khirad,
the Star of Secrets |
The gift of divination | scrying? mind read? | Maybe Goncai? | |||
Norganas,
the Finger of Oblivion |
The gift of creating undeath | |||||
Savnok
the Inscrutable |
The gift of mind shielding | |||||
Seriach,
the Hell Hound Whisperer |
The gift of beasts | |||||
Shami-Amourae,
the Lady of Delights |
The gift of persuasion | Convincing, seducing, controlling |
|
Ismark?
|
Greyhawk actual succubi demon lord | |
Sykane,
the Soul Hungerer |
The gift of raising the recently deceased | Raise dead | Greed/fair dues | |||
Tarakamedes,
the Grave Wyrm |
The gift of flight | Skeletal wings | ||||
Tenebrous
the Knowledgeable |
The gift of arcane knowledge (Khazan) | Knowledge leading to becoming a lich |
|
|
Demon lord of undead
Jack, in relation to his bio father and the connections | |
Vampyr,
the Undying |
The gift of immortality (Strahd) | Becoming vampire | ||||
Vaund
the Evasive |
The gift of evasion | Evasion of scrying and dex threats | ||||
Vecna,
the God of Secrets |
The gift of evil | Not in module | ||||
Yog
the Invincible |
The gift of resilience | Hit points |
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|
Garth is approached as it can sense the need for protection | |
Zantras,
the Kingmaker |
The gift of presence and personality | Pure charisma |
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Kev?
Blackened, burning soul. Strives for power through 1) charismatic force 2) actual force |
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- Zhudun, the Corpse Star
The gift of raising the ancient dead (notably sought by Kasimir)
- Zrin-Hala, the Howling Storm The gift of lightning (also accepted by Negnal)
- Yrrga, the Eye of Shadows The gift of true sight