Difference between revisions of "Divine Gift"
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** '''Innate Reincarnate''' - If you die, you are affected by a modified Reincarnate spell. Your new body only has 25% of its maxium hit points and you take 1d3 Con damage. [https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/ Extended race list]. If you have 0 or less Con after this you are unconscious (not dead) and you will regain 1 Con per hour until you have at least 1. | ** '''Innate Reincarnate''' - If you die, you are affected by a modified Reincarnate spell. Your new body only has 25% of its maxium hit points and you take 1d3 Con damage. [https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/ Extended race list]. If you have 0 or less Con after this you are unconscious (not dead) and you will regain 1 Con per hour until you have at least 1. | ||
*** If you Reincarnate, a tooth is lost (keep track, 32 to start with!). | *** If you Reincarnate, a tooth is lost (keep track, 32 to start with!). | ||
*** Lose most racial features but keep your ability scores. | *** Lose most racial features but keep your ability scores (consult DM). | ||
*** Gain +1d2 on an ability score appropriate to the new race as well as all other racial features. | *** Gain +1d2 on an ability score appropriate to the new race as well as gain all other racial features (consult DM). | ||
** '''Soul Drinker''' - If a sentient creature that has a soul dies within 5 ft of you (or a "marked" creature - like a hex - is killed by you), a faint outline of mist leaves the creature's body and enters your mouth and eyes, granting you a Channelled Boon. | ** '''Soul Drinker''' - If a sentient creature that has a soul dies within 5 ft of you (or a "marked" creature - like a hex - is killed by you), a faint outline of mist leaves the creature's body and enters your mouth and eyes, granting you a Channelled Boon. | ||
** If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP | ** If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP | ||
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*** Any number of implanted teeth of Dahlver-Nar in your mouth together count as ONE attuned item. | *** Any number of implanted teeth of Dahlver-Nar in your mouth together count as ONE attuned item. | ||
** '''Soul Drinker''' - Increase range to 10 feet and now also includes "marked" creatures killed by others if you dealt at least some necrotic damage to it. | ** '''Soul Drinker''' - Increase range to 10 feet and now also includes "marked" creatures killed by others if you dealt at least some necrotic damage to it. | ||
** '''Boon of Dahlver-Nar''' - The choices changes to: | ** '''Boon of Dahlver-Nar''' - The Channelled Boon choices changes to: | ||
*** Inspiration | *** Dahlver-Nar's Inspiration: When the Inspiration is used, it also casts Bane (no concentration) on a other character of your choice withing 30ft (if there is no other character nearby you are the target). | ||
*** 2d8 + | *** 2d8 + 5 healing and half that to another character of your chocie within 30 ft (if there is no other character you only gain half). | ||
*** 1d8 + | *** 1d8 + 5 temporary hit points and half that to another character of your chocie within 30 ft (if there is no other character you only gain half). | ||
*** You gain a temporary spell slot | *** You gain a temporary spell slot of 3rd lvl that lasts until your next long rest. If you don't have spell-casting abilities, the spell is a 3rd lvl Hex. | ||
** '''Innate Spellcasting''' - Gain the ability to innately cast spells at will. You may choose to cast it at a spell level lower than its maximum | ** '''Innate Spellcasting''' - Gain the ability to innately cast spells at will. You may choose to cast it at a spell level lower than its maximum. If you have spell slots you may choose to use one and cast the spell normally as if you had prepared it today. | ||
*** Inflict Wounds | *** Inflict Wounds at spell level 3. When you deal damage in this way, you deal the same amount of unpreventable necrotic damage to someone within 30 ft you consider an ally (consult GM), you heal 1d10 hp to yourself and gain 1d10 temporary hp. If no ally is within reach (or you so choose), you may instead choose to forgo healing and temporary hit point and take half of the damage dealt yourself. | ||
*** Life Transferrance, | *** Life Transferrance. After rolling damage and reducing your HP, remove the highest die before giving double the remaining 3d8 to the recipient. You may use this reversed on a willing target to drain someone else's life energy but then also remove the lowest die before giving double the remaining 3d8 to yourself. | ||
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* First: You choose a tooth to give up, become heterochromatic with one eye of your old colour and one turning purple. The eyes stay if you are resurrected into a new body. | * First: You choose a tooth to give up, become heterochromatic with one eye of your old colour and one turning purple. The eyes stay if you are resurrected into a new body. |
Revision as of 20:17, 14 January 2023
A Divine Gift is a gift handed from a god, deity or a powerful vestige of one.
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- This article contains SPOILERS! Continue read at risk of spoiling the experience for yourself.
Notes
also https://www.reddit.com/r/CurseofStrahd/comments/8vl442/fleshing_out_curse_of_strahd_part_4_more_on_the/ https://www.reddit.com/r/CurseofStrahd/comments/jgz1l6/dark_gifts_from_puffin_forests_cos_campaign/ Essentially, the rules I used for these gifts were: Death before lvl 5 resulted in a Dark Power intercepting the PC's soul in the mist, giving them the option of resurrection with Stage 1 of their gift. At lvl 5, a PC can reach out to their Dark Power to receive Stage 1 their gift At lvl 7, a PC is asked by their Dark Power if they would like more power. If they say yes, gift progresses to Stage 2 If no, the offer stays open. At lvl 9, it's the same as lvl 7, but gift progresses to Stage 3. At any point during this process, a character who has not received their gift yet can call upon their Dark Power and receive all the gifts their level allows At the Amber Temple, they can visit their Dark Power and choose to make a Pact, this unlocks the rest of their gift, but also may have a price to pay. It also condemns them to being trapped in The Domains of Dread. For those who have no idea what I'm talking about and would like to see our playthrough, you can find the series here: https://www.youtube.com/watch?v=NRriJ4swzIY&list=PLruqoIF23LV910443_s_j9tygFEotfukE https://tabletopjoab.com/a-full-guide-to-every-dark-gift-from-van-richtens-guide-to-ravenloft/ https://www.reddit.com/r/CurseofStrahd/comments/9zswmf/fleshing_out_curse_of_strahd_running_the_dark/ Level 1 https://www.reddit.com/r/CurseofStrahd/comments/jgz10i/dark_gifts_from_puffin_forests_cos_garo/ Language/special/skill Perma spell (lvl 2) Cantrip x2 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/ lots of little spells eye magic spell lvl 1 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0lt/dark_gifts_from_puffin_forests_cos_krusk/ Bite/claw Orc traits ("charge"/carry) Level 2 Spell lvl 1 Cantrip Spell lvl 4? Spell lvl 1 OR more wild magic more eye magic OR feat +orcish fury feat ish spell ish lvl 4 Level 3 Permanent lvl 4 spell Spell lvl 4 OR more wild magic more eye magic OR see in magic darkness cast darkness 1/rest Pact Transport via Plants (lvl 4) Knowledge of how to Re-Consecrate the Fanes OR Gain non-attune items feats x2 Reincarnate 1/day extra eye OR demon armor change race
Table
https://www.reddit.com/r/CurseofStrahd/comments/9uf047/dark_powers_in_barovia/
- Channelled Boon - At times, you will gain a small boon from your gift-giver. Boons to choose from:
- Inspiration
- 2d8 + lvl healing
- 1d8 + lvl temporary hit points
- If you at any point have Channelled Boon Inspiration and then receives Inspiration from any source you gain 1 temporary HP per level (cumulative with other temporary hp).
Name | Gift title | Theme | Gift/lvl | Physical | Other | |
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Dahlver-Nar,
He of Many Teeth |
The gift of many lives | Resurrection, at the cost of teeth |
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Completing the pact includes two parts; a prompt in the Amber Temple and to defeat Ceithlenn's hold of Barovia | |
Drizlash,
the Nine-Eyed Spider |
The gift of wall-walking | Spidery gifts |
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Delban,
the Star of Ice |
The gift of deadly cold | Cold-related powers |
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Ireena? | |
Fanes of Barovia
The Triade The Ladies Three The Weaver, The Huntress & The Seeker |
Gift of The Ladies Three | Druidic powers |
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Bigwig, as a way to attone to his cursed deeds | |
Fekre,
the Queen of Poxes |
The gift of disease (Negnal) | |||||
Great Taar Haak,
the Five-Headed Destroyer |
The gift of great strength | Strength-related and using it |
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Bigwig?
5-headed dragon thing | |
Khirad,
the Star of Secrets |
The gift of divination | scrying? mind read? [1] | Maybe Goncai? | |||
Norganas,
the Finger of Oblivion |
The gift of creating undeath | |||||
Savnok
the Inscrutable |
The gift of mind shielding | |||||
Seriach,
the Hell Hound Whisperer |
The gift of beasts | |||||
Shami-Amourae,
the Lady of Delights |
The gift of persuasion | Convincing, seducing, controlling |
|
Ismark?
|
Greyhawk actual succubi demon lord | |
Sykane,
the Soul Hungerer |
The gift of raising the recently deceased | Raise dead | Greed/fair dues | |||
Tarakamedes,
the Grave Wyrm |
The gift of flight | Skeletal wings | ||||
Tenebrous
the Knowledgeable |
The gift of arcane knowledge (Khazan) | Knowledge leading to becoming a lich |
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Demon lord of undead
Jack, in relation to his bio father and the connections | |
Vampyr,
the Undying |
The gift of immortality (Strahd) | Becoming vampire | ||||
Vaund
the Evasive |
The gift of evasion | Evasion of scrying and dex threats | ||||
Vecna,
the God of Secrets |
The gift of evil | Not in module | ||||
Yog
the Invincible |
The gift of resilience | Hit points |
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Garth is approached as it can sense the need for protection | |
Zantras,
the Kingmaker |
The gift of presence and personality | Pure charisma |
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Kev?
Blackened, burning soul. Strives for power through 1) charismatic force 2) actual force |
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- Zhudun, the Corpse Star
The gift of raising the ancient dead (notably sought by Kasimir)
- Zrin-Hala, the Howling Storm The gift of lightning (also accepted by Negnal)
- Yrrga, the Eye of Shadows The gift of true sight