Difference between revisions of "Divine Gift"
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** If given in an agreement, gain full HP and you may use your new gifts at will like "upon death" and any of your skill checks or saves using Charisma has advantage for 10 minutes | ** If given in an agreement, gain full HP and you may use your new gifts at will like "upon death" and any of your skill checks or saves using Charisma has advantage for 10 minutes | ||
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Ismark? | |||
* First: Your appearance is altered individually depending on whom is observing you, adding a trait which that particular person finds alluring | * First: Your appearance is altered individually depending on whom is observing you, adding a trait which that particular person finds alluring | ||
|Greyhawk actual succubi demon lord | | | ||
Greyhawk actual succubi demon lord | |||
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|Sykane, | |Sykane, | ||
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* Every time you gain spells from Tenebrous, at least 2 must be from the school of Necromancy. | * Every time you gain spells from Tenebrous, at least 2 must be from the school of Necromancy. | ||
* | * '''Initiate of Tenebrous''': | ||
** Gain two additional languages. If you don't already know Draco, that must be one of the languages | ** Gain two additional languages. If you don't already know Draco, that must be one of the languages | ||
** If you don't have Wizard levels you gain one level of the Wizard class, but use your highest mental ability instead of Intelligence. A spellbook written in your hand appears in your inventory. Your future level gain effects are delayed; after your next Long Rest make a DC 21 flat check and if you succeed you gain the benefits of the level. For every subsequent Long Rest, add +5 to the roll. If you haven't received the benefits by the 5th Long Rest it's automatically acquired. Should you gain another level in the meanwhile, gain the effects of one level-up and start a new level effect delay period for the newly acquired level instead. If you take one level of Wizard yourself, this delay goes away. | ** If you don't have Wizard levels you gain one level of the Wizard class, but use your highest mental ability instead of Intelligence. A spellbook written in your hand appears in your inventory. Your future level gain effects are delayed; after your next Long Rest make a DC 21 flat check and if you succeed you gain the benefits of the level. For every subsequent Long Rest, add +5 to the roll. If you haven't received the benefits by the 5th Long Rest it's automatically acquired. Should you gain another level in the meanwhile, gain the effects of one level-up and start a new level effect delay period for the newly acquired level instead. If you take one level of Wizard yourself, this delay goes away. | ||
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** If given upon death, you are revived with full HP and +5 to Intelligence for up to an hour. | ** If given upon death, you are revived with full HP and +5 to Intelligence for up to an hour. | ||
** If given in an agreement, gain full HP, cure any magical disease or poison as well as any intelligence damage and gain +5 to Intelligence for up to an hour and any skill check or save using Intelligence has advantage for 10 minutes. | ** If given in an agreement, gain full HP, cure any magical disease or poison as well as any intelligence damage and gain +5 to Intelligence for up to an hour and any skill check or save using Intelligence has advantage for 10 minutes. | ||
* | * '''Student of Tenebrous''': | ||
** Gain two additional languages. | ** Gain two additional languages. | ||
** If you have at most 1 Wizard level, you gain one more level and your Arcane Tradition becomes Necromancy. Your future level ups are delayed like the first gift but the DC is 31 instead and you can be lagging behind up to 2 level-up effects before gaining the benefits. | ** If you have at most 1 Wizard level, you gain one more level and your Arcane Tradition becomes Necromancy. Your future level ups are delayed like the first gift but the DC is 31 instead and you can be lagging behind up to 2 level-up effects before gaining the benefits. | ||
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** Gain the Grim Harvest feature from the Necromancy Arcane Tradition. If you already had it, its effects are instead doubled. | ** Gain the Grim Harvest feature from the Necromancy Arcane Tradition. If you already had it, its effects are instead doubled. | ||
** When you use Arcane Recovery you may restore four additional spell levels. | ** When you use Arcane Recovery you may restore four additional spell levels. | ||
* '''Headmaster of Tenebrous''': | |||
** If your Arcane Tradition isn't Necromancy, add it as a second Arcane tradition. | |||
** If you already had any Necromancy class features, increase their powers by one factor (for instance, if you were originally a Necromancer, Grim Harvest is now three times as powerful as a regular Necromancer Wizard because it was already improved once as a Student of Tenebrous). | |||
** Gain Damage Resistances: Cold, Lightning, Necrotic and Poison as well as Bludgeoning, Piercing, and Slashing from Nonmagical Attacks | |||
** Gain advantage on any save to avoid gaining Charmed, Exhaustion, Frightened, Paralyzed or Poisoned conditions and if any spell or effect normally would disallow a save to gain one for these, you may make one at an appropriate DC anyway to avoid gaining the the condition. | |||
** Gain advantage on any Perception check to identify illusions, shapechaning or invisible creatures. Apply proficiency an additional time for passive checks. | |||
** '''Paralyzing Touch''': Grow claws on your fingers and gain this. Melee Spell Attack (use melee or spell to-hit bonus). Reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If you successfully paralyzes a target, gain either 1d8 healing or 1d8 temporary hit points as you siphon a small amount of their life energy from them. | |||
** Gain the spell Animate Dead if you do not have it, otherwise another 3rd or lower Necromancy spell. Your Animate Dead now lasts 48 hours instead of 24. You may now cast Animate Dead as a Ritual to maintain control of a zombie or skeleton. | |||
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* First: Your appearance becomes slightly more gaunt and your skin a hue paler | * First: Your appearance becomes slightly more gaunt and your skin a hue paler | ||
* Second: Your skin turns very light and your eyes grow deeper into their sockets. You have palpable enjoyment from learning new spells, languages or eldritch facts | * Second: Your skin turns very light and your eyes grow deeper into their sockets. You have palpable enjoyment from learning new spells, languages or eldritch facts | ||
* Third: Some of your skin dries and falls off | |||
|Demon lord of undead | |Demon lord of undead | ||
Revision as of 20:39, 14 January 2023
A Divine Gift is a gift handed from a god, deity or a powerful vestige of one.
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- This article contains SPOILERS! Continue read at risk of spoiling the experience for yourself.
Notes
also https://www.reddit.com/r/CurseofStrahd/comments/8vl442/fleshing_out_curse_of_strahd_part_4_more_on_the/ https://www.reddit.com/r/CurseofStrahd/comments/jgz1l6/dark_gifts_from_puffin_forests_cos_campaign/ Essentially, the rules I used for these gifts were: Death before lvl 5 resulted in a Dark Power intercepting the PC's soul in the mist, giving them the option of resurrection with Stage 1 of their gift. At lvl 5, a PC can reach out to their Dark Power to receive Stage 1 their gift At lvl 7, a PC is asked by their Dark Power if they would like more power. If they say yes, gift progresses to Stage 2 If no, the offer stays open. At lvl 9, it's the same as lvl 7, but gift progresses to Stage 3. At any point during this process, a character who has not received their gift yet can call upon their Dark Power and receive all the gifts their level allows At the Amber Temple, they can visit their Dark Power and choose to make a Pact, this unlocks the rest of their gift, but also may have a price to pay. It also condemns them to being trapped in The Domains of Dread. For those who have no idea what I'm talking about and would like to see our playthrough, you can find the series here: https://www.youtube.com/watch?v=NRriJ4swzIY&list=PLruqoIF23LV910443_s_j9tygFEotfukE https://tabletopjoab.com/a-full-guide-to-every-dark-gift-from-van-richtens-guide-to-ravenloft/ https://www.reddit.com/r/CurseofStrahd/comments/9zswmf/fleshing_out_curse_of_strahd_running_the_dark/ Level 1 https://www.reddit.com/r/CurseofStrahd/comments/jgz10i/dark_gifts_from_puffin_forests_cos_garo/ Language/special/skill Perma spell (lvl 2) Cantrip x2 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/ lots of little spells eye magic spell lvl 1 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0lt/dark_gifts_from_puffin_forests_cos_krusk/ Bite/claw Orc traits ("charge"/carry) Level 2 Spell lvl 1 Cantrip Spell lvl 4? Spell lvl 1 OR more wild magic more eye magic OR feat +orcish fury feat ish spell ish lvl 4 Level 3 Permanent lvl 4 spell Spell lvl 4 OR more wild magic more eye magic OR see in magic darkness cast darkness 1/rest Pact Transport via Plants (lvl 4) Knowledge of how to Re-Consecrate the Fanes OR Gain non-attune items feats x2 Reincarnate 1/day extra eye OR demon armor change race
Table
https://www.reddit.com/r/CurseofStrahd/comments/9uf047/dark_powers_in_barovia/
- Channelled Boon - At times, you will gain a small boon from your gift-giver. Boons to choose from:
- Inspiration
- 2d8 + lvl healing
- 1d8 + lvl temporary hit points
- If you at any point have Channelled Boon Inspiration and then receives Inspiration from any source you gain 1 temporary HP per level (cumulative with other temporary hp).
Name | Gift title | Theme | Gift/lvl | Physical | Other |
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Dahlver-Nar,
He of Many Teeth |
The gift of many lives | Resurrection, at the cost of teeth |
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Completing the pact includes two parts; a prompt in the Amber Temple and to defeat Ceithlenn's hold of Barovia |
Drizlash,
the Nine-Eyed Spider |
The gift of wall-walking | Spidery gifts |
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Delban,
the Star of Ice |
The gift of deadly cold | Cold-related powers |
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Ireena? |
Fanes of Barovia
The Triade The Ladies Three The Weaver, The Huntress & The Seeker |
Gift of The Ladies Three | Druidic powers |
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Bigwig, as a way to attone to his cursed deeds |
Fekre,
the Queen of Poxes |
The gift of disease (Negnal) | ||||
Great Taar Haak,
the Five-Headed Destroyer |
The gift of great strength | Strength-related and using it |
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Bigwig?
5-headed dragon thing |
Khirad,
the Star of Secrets |
The gift of divination | scrying? mind read? [1] | Maybe Goncai? | ||
Norganas,
the Finger of Oblivion |
The gift of creating undeath | ||||
Savnok
the Inscrutable |
The gift of mind shielding | ||||
Seriach,
the Hell Hound Whisperer |
The gift of beasts | ||||
Shami-Amourae,
the Lady of Delights |
The gift of persuasion | Convincing, seducing, controlling |
|
Ismark?
|
Greyhawk actual succubi demon lord |
Sykane,
the Soul Hungerer |
The gift of raising the recently deceased | Raise dead | Greed/fair dues | ||
Tarakamedes,
the Grave Wyrm |
The gift of flight | Skeletal wings | |||
Tenebrous
the Knowledgeable |
The gift of arcane knowledge (Khazan) | Knowledge leading to becoming a lich |
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|
Demon lord of undead
Jack, in relation to his bio father and the connections |
Vampyr,
the Undying |
The gift of immortality (Strahd) | Becoming vampire | |||
Vaund
the Evasive |
The gift of evasion | Evasion of scrying and dex threats | |||
Vecna,
the God of Secrets |
The gift of evil | Not in module | |||
Yog
the Invincible |
The gift of resilience | Hit points |
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Garth is approached as it can sense the need for protection |
Zantras,
the Kingmaker |
The gift of presence and personality | Pure charisma |
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Kev?
Blackened, burning soul. Strives for power through 1) charismatic force 2) actual force |
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- Zhudun, the Corpse Star
The gift of raising the ancient dead (notably sought by Kasimir)
- Zrin-Hala, the Howling Storm The gift of lightning (also accepted by Negnal)
- Yrrga, the Eye of Shadows The gift of true sight