Difference between revisions of "Worldcraft"

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World making
World making


Reasoning is about a world where actions have consequences. <!--Then GoT... Based in science and history but alternative universe as there are particles creating magic. (Very powerful individuals have issues with reality?) Even the gods evolved, most of them. Fascinated by city states and small Kingdom rule. Draws into the idea of noticeable consequences. Originally merc campaign. Pbem that never happened. Thought about persistent, changeable worlds a long time. Medieval but not too young or old. Not dnd type magic. How would a world be different with magic and gods?
Reasoning is about a world where actions have consequences.
 
Not just consequences, but traversing a world from a perspective of reasonable personal morals compared to a complex and often intolerant and bigoted "past tense" in human history. With a little added exoticism in the form of magic and magical races.
 
<!--Then GoT... Based in science and history but alternative universe as there are particles creating magic. (Very powerful individuals have issues with reality?) Even the gods evolved, most of them. Fascinated by city states and small Kingdom rule. Draws into the idea of noticeable consequences. Originally merc campaign. Pbem that never happened. Thought about persistent, changeable worlds a long time. Medieval but not too young or old. Not dnd type magic. How would a world be different with magic and gods?




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{{Roleplaying}}


[[Category:Hökaland Wiki]]
[[Category:Hökaland Wiki]]

Latest revision as of 23:56, 29 September 2015

World making

Reasoning is about a world where actions have consequences.

Not just consequences, but traversing a world from a perspective of reasonable personal morals compared to a complex and often intolerant and bigoted "past tense" in human history. With a little added exoticism in the form of magic and magical races.


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