Difference between revisions of "Prices (D20)"

From Hökaland Wiki
Jump to navigation Jump to search
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
This page summarises various prices for the DND/PF setting.
This page summarises various prices for the DnD 3.5/PF1 setting. As a general rule, divide these prices by 10 for PF2/DnD5e.




Line 40: Line 40:


http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/settlements.html
http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/settlements.html
== Clothes ==
Official:
* Commonerish - =< 10gp
* Doctor's - 150gp (circumstance bonus to disease)
* Noble's - 75gp (needs 100gp ring +  50gp jewelery)
* Dancer's garb - 100gp (+2 dance)
* Dancer's garb silver - 200gp
* Royal's - 200gp
* Outfit, Sun Sensitivity - 300gp
* Cape, Billow - 100gp (parachute)
* Wig - 5-500gp
* Cloak, Reversible - 2s - 100gp
* Vest - 1 sp to 50 gp
Makes sense to have:
* Courtroom dress - 100gp - 300gp
* Ballroom attire - 200gp - 600gp
* Ballroom dress - 250gp - 1000gp


== Mass trade ==
== Mass trade ==
Line 178: Line 198:
|Mithral (1 lb.), platinum (1 lb.)
|Mithral (1 lb.), platinum (1 lb.)
|}
|}
== Magic ==
* Scrolls - Slvl x Clvl x 25 (x2)


== Useful links ==
== Useful links ==

Latest revision as of 19:57, 14 September 2022

This page summarises various prices for the DnD 3.5/PF1 setting. As a general rule, divide these prices by 10 for PF2/DnD5e.


Gold

One gold piece is 1/50 pound (0.009071847 kg / 9.071847 g).

For simplicity, we just count all change below gold as fractions of gold, and then keep track of platinum. For those that keep proper track: kudos.

I once read (but don't remember the source) that the price of a "mug" (glass, can) of beer (ale, mead) has stayed relatively stable throughout history. Using this information, and the knowledge that a mug of ale is listed as costing 1 sp, this places the purchasing power of a single gold piece at around $60. You can use this information to determine how much gold should be impressive.

It's worth noting that d20 modern used a conversion of rate of 1 gp to $20.

https://www.reddit.com/r/DnD/comments/2m38sx/how_much_would_you_define_as_a_lot_of_gold/


  • An unskilled laborer makes 2sp/day, or 1.4gp per week, and has to spend all of it to maintain a Poor lifestyle. A mere 50gp (the price of a single healing potion) is the equivalent of an entire year's pay at "minimum wage".
  • A skilled laborer, such as a village blacksmith or paid guard, makes 1gp per day, or 7gp a week. To this man, 50gp is nearly two month's wages, nothing to sneeze at certainly, and 360gp is full year's pay - just enough to keep him in a modest lifestyle.
  • For 730gp, a character can live comfortably, if not extravagantly, for one solid year without having to work at all.
  • For 1,460gp, a character can not only be comfortable all year long, but enjoy some of the minor luxuries of wealth, such as a handmaid or butler, and finer clothing
  • The sum of 3,650gp will buy you a year of fantasy - servants at your beck and call, luxurious accommodations, the finest fashions, and marvelous feasts are all yours with no further work required on your part.


Buildings

Seems there's been some changes in the housing market since 3.5 (From Dungeon Master Guide 3.5)

  • Simple house 1,000 gp
  • Grand house 5,000 gp
  • Mansion 100,000 gp
  • Tower 50,000 gp
  • Keep 150,000 gp
  • Castle 500,000 gp
  • Huge castle 1,000,000 gp
  • Moat with bridge 50,000 gp


Settlements

Purchase limit, base level, etc.

http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/settlements.html


Clothes

Official:

  • Commonerish - =< 10gp
  • Doctor's - 150gp (circumstance bonus to disease)
  • Noble's - 75gp (needs 100gp ring + 50gp jewelery)
  • Dancer's garb - 100gp (+2 dance)
  • Dancer's garb silver - 200gp
  • Royal's - 200gp
  • Outfit, Sun Sensitivity - 300gp
  • Cape, Billow - 100gp (parachute)
  • Wig - 5-500gp
  • Cloak, Reversible - 2s - 100gp
  • Vest - 1 sp to 50 gp

Makes sense to have:

  • Courtroom dress - 100gp - 300gp
  • Ballroom attire - 200gp - 600gp
  • Ballroom dress - 250gp - 1000gp

Mass trade

http://tao-dnd.blogspot.se/2010/07/lets-try-it-from-beginning-again.html

Services

Crafting

Takes 1 day per 1,000 gp.


Trade Goods

These are not vetted but from the Pathfinder page.
1 cp Guinea pig, rat, wheat (1 lb.)
2 cp Beans (1 lb.), cheese (1 lb.), chicken, flour (1 lb.), potatoes (1 lb.), turnips (1 lb.)
3 cp Charcoal (20 lbs.), citrus (1 lb.), nuts (1 lb.), peat (20 lbs.)
5 cp Coffee beans (1 lb.), coal (20 lbs.), masonry stone (1 lb.), sugar (1 lb.)
1 sp Iron (1 lb.)
5 sp Copper (1 lb.), garlic (1 lb.), mint (1 lb.), mustard (1 lb.), oregano (1 lb.), thin leather (1 sq. yard), tobacco (1 lb.)
1 gp Allspice (1 lb.), basil (1 lb.), cinnamon (1 lb.), cloves (1 lb.), dill (1 lb.), glass (1 lb.), goat, honey (1 lb.), maple syrup (1 lb.), nutmeg (1 lb.), rosemary (1 lb.)
2 gp Beaver pelt, chilies (1 lb.), cardamom (1 lb.), cumin (1 lb.), fennel (1 lb.), ginger (1 lb.), pepper (1 lb.), saffron (1 lb.), sheep, vanilla (1 lb.)
3 gp Fox pelt, mink pelt, pig, thick leather (1 sq. yard)
4 gp Ermine pelt, linen (1 sq. yard)
5 gp Marble (1 lb.), salt (1 lb.), seal pelt, silver (1 lb.)
6 gp Wool (1 lb. or 1 sq. yard)
8 gp Cotton (1 lb. or 1 sq. yard)
10 gp Chocolate (1 lb.), cow, darkwood (1 lb.), silk (1 sq. yard)
15 gp Cloves (1 lb.), ox, saffron (1 lb.)
50 gp Cold iron (1 lb.), gold (1 lb.)
300 gp Adamantine (1 lb.)
500 gp Mithral (1 lb.), platinum (1 lb.)


These are at least party modified.


1 cp Guinea pig, rat, wheat (1 lb.)
2 cp Beans (1 lb.), cheese (1 lb.), chicken, flour (1 lb.), potatoes (1 lb.), turnips (1 lb.)
3 cp Charcoal (20 lbs.), citrus (1 lb.), nuts (1 lb.), peat (20 lbs.)
5 cp Coffee beans (1 lb.), coal (20 lbs.), masonry stone (1 lb.), sugar (1 lb.)
1 sp Iron (1 lb.)
5 sp Copper (1 lb.), garlic (1 lb.), mint (1 lb.), mustard (1 lb.), oregano (1 lb.), thin leather (1 sq. yard), tobacco (1 lb.)
1 gp Allspice (1 lb.), basil (1 lb.), cinnamon (1 lb.), cloves (1 lb.), dill (1 lb.), glass (1 lb.), goat, honey (1 lb.), maple syrup (1 lb.), nutmeg (1 lb.), rosemary (1 lb.)
2 gp Beaver pelt, chilies (1 lb.), cardamom (1 lb.), cumin (1 lb.), fennel (1 lb.), ginger (1 lb.), pepper (1 lb.), saffron (1 lb.), sheep, vanilla (1 lb.)
3 gp Fox pelt, mink pelt, pig, thick leather (1 sq. yard)
4 gp Ermine pelt, linen (1 sq. yard)
5 gp Marble (1 lb.), seal pelt, silver (1 lb.)
6 gp Wool (1 lb. or 1 sq. yard)
8 gp Cotton (1 lb. or 1 sq. yard)
10 gp Chocolate (1 lb.), cow, darkwood (1 lb.), silk (1 sq. yard)
15 gp Cloves (1 lb.), ox, saffron (1 lb.)
50 gp Cold iron (1 lb.), gold (1 lb.), salt (1 lb.)
100 gp Brandywine bottle (0.5 lb.)
200 gp Aqua vitae bottle (0.5 lb.)
300 gp Adamantine (1 lb.)
500 gp Mithral (1 lb.), platinum (1 lb.)


Magic

  • Scrolls - Slvl x Clvl x 25 (x2)


Useful links


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork


References