Difference between revisions of "Curse of Strahd/Tome"
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''Wondrous item, legendary (requires attunement)'' | ''Wondrous item, legendary (requires attunement)'' | ||
The Tome of Strahd is an ancient work penned by Strahd von Zarovich himself. This grim memoir is bound in a thick leather cover with steel hinges and fastenings. The pages are of parchment and very brittle. Stains and age | The Tome of Strahd is an ancient work penned by Strahd von Zarovich himself. This grim memoir is bound in a thick leather cover with steel hinges and fastenings. The pages are of parchment and very brittle. Stains and age have taken their toll, but some of the first section is readable and most early chapter and section titles. | ||
Though, this is no mere tome. Infused with magic from whatever Dark Powers created this land, it is the metaphysical embodiment of the memories of Count Strahd von Zarovich, no matter how faint and subconscious, or how twisted by his ego. The tome seems to have a will of its own. | Though, this is no mere tome. Infused with magic from whatever Dark Powers created this land, it is the metaphysical embodiment of the memories of Count Strahd von Zarovich, no matter how faint and subconscious, or how twisted by his ego. The tome seems to have a will of its own. | ||
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'''Spells.''' You can use an action to cast the following spells from it at will: Charm Person, Gaseous Form, Spider Climb, Vampiric Touch, Animate Dead and Regenerate (only on self and only the continous effect). The spell save DC for these spell are 17. After you cast a spell in this way, roll a D6; that spell recharges on a 6. All uses recharge next dusk. | '''Spells.''' You can use an action to cast the following spells from it at will: Charm Person, Gaseous Form, Spider Climb, Vampiric Touch, Animate Dead and Regenerate (only on self and only the continous effect). The spell save DC for these spell are 17. After you cast a spell in this way, roll a D6; that spell recharges on a 6. All uses recharge next dusk. | ||
'''Tactics.''' Attacks you make against Strahd or allies of Strahd become magical. | '''Tactics.''' Attacks you make against a Ravenloft faction agent (Strahd or allies of Strahd) become magical. | ||
'''Find Weakness.''' You use an action, bonus action or an appropriate reaction to grant yourself | '''Find Weakness.''' You use an action, bonus action or an appropriate reaction to grant yourself or an ally you can see a 2d6 bonus on their next roll against Strahd or an ally of Strahd and on saves against charm effects within two rounds. This feature has four charges. You can choose to use all four charges to instead give all allies you can see within 10ft the same bonus. Two charges recharge on a short rest and all used charges recharge on a long rest. | ||
'''Legendary Actions.''' | '''Legendary Actions.''' Activate supernatural powers of the Tome of Strahd as an action, bonus action or reaction. As long as the powers are active, you may use one legendary action per round. Choose one: | ||
*'''Lore.''' You cast a spell from the Tome, activate Find Weakness or give one other character Inspiration | *'''Lore.''' You cast a spell from the Tome, activate Find Weakness (uses 1 less charge than normal) or give one other character Inspiration. | ||
*'''Move.''' You move up to your speed without provoking opportunity attacks. | *'''Move.''' You move up to your speed without provoking opportunity attacks. | ||
*'''Strike.''' You make one unarmed strike, grapple or shove. | *'''Strike.''' You make one unarmed strike, grapple or shove. | ||
*'''React.''' You gain one additional reaction until the start of your next turn. | *'''React.''' You gain one additional reaction until the start of your next turn. | ||
After you use it, you take 1d4 unpreventable necrotic damage, ignoring temporary hit points, and the action refreshes at the start of your next turn. If you take no such action for a full round the powers stop and they recharge after a short or long rest. | |||
'''Legendary Resistance (1/Day).''' If you fail a saving throw, you can choose to succeed instead at the cost of 1/5 of your maximum hit points (round up). | '''Legendary Resistance (1/Day).''' If you fail a saving throw, you can choose to succeed instead at the cost of 1/5 of your maximum hit points (round up). | ||
'''Will of the Tome.''' The Tome of Strahd may try to wrest some control of its use. At dusk, determine randomly between Intelligence, Wisdom or Charisma and make a DC 13 saving throw for it. If you fail the save, the DM determines what the Tome tries to accomplish. A bloodthirsty schemer may receive extra powers from the tome while a holy cleric may find limits on the Tome's uses. <!-- int = no spells & tactics // wis = no find weakness // cha = no legendary actions --> | '''Will of the Tome.''' The Tome of Strahd may try to wrest some control of its use. At dusk, determine randomly between Intelligence, Wisdom or Charisma and make a DC 13 saving throw for it. If you fail the save, the DM determines what the Tome tries to accomplish. A bloodthirsty schemer may receive extra powers from the tome while a holy cleric may find limits on the Tome's uses. <!-- int = no spells & tactics // wis = no find weakness or resistance // cha = no legendary actions || evil = double instead --> | ||
'''One with the Grave.''' Attuning to an item so inexorably connected to The Devil is not without some detriment. You begin to take on an unnaturally pale completion and become cold to the touch. You are unable enter a residence without an invitation from one of the occupants. The sun is slightly painful, dealing 1hp of radiant damage to you per minute and causing healing spells on you have half effect while in sunlight. You take 5 acid damage if you end your turn in running water. If you take 10 or more damage from acid | '''One with the Grave.''' Attuning to an item so inexorably connected to The Devil is not without some detriment. You begin to take on an unnaturally pale completion and become cold to the touch. You are unable enter a residence without an invitation from one of the occupants. The sun is slightly painful, dealing 1hp of radiant damage to you per minute and causing healing spells on you to have half effect while in sunlight. You take 5 acid damage if you end your turn in running water. If you take 10 or more damage from radiance or acid damage from running water during a rest, you do not gain the benefits of that rest. | ||
== GM Notes == | == GM Notes == |
Latest revision as of 19:14, 21 August 2023
The Tome of Strahd is an ancient work penned by Strahd von Zarovich himself. The grim memoir is bound in a thick leather cover with steel hinges and fastenings. The pages are of parchment and very brittle. Stains and age have taken their toll, but some of the first section is readable and most early chapter and section titles.
You parse through the book and find most of the readable text written in cipher or notes in a curious shorthand that must be unique to Strahd. The readable beginning section looks to be a key with the title "War & Peace" that may contain clues to deciphering later chapters. Later sections of the key are blurred as if water damaged, and are unreadable.
Investigation Check
- DC10: You determine that the cipher of the first two chapters are the same cypher. The first chapter is titled "War", the second "Peace". The latter two chapters are titled "Love" and "Power" but the key sections for those are blurred with water stains.
- DC17: You feel the water stains of the key section, and can feel crisp lines of ink that do not match the visible texture. The stains appear to be an illusion hiding the written text underneath.
Tomes:
Magic Item
Tome of Strahd
Wondrous item, legendary (requires attunement)
The Tome of Strahd is an ancient work penned by Strahd von Zarovich himself. This grim memoir is bound in a thick leather cover with steel hinges and fastenings. The pages are of parchment and very brittle. Stains and age have taken their toll, but some of the first section is readable and most early chapter and section titles.
Though, this is no mere tome. Infused with magic from whatever Dark Powers created this land, it is the metaphysical embodiment of the memories of Count Strahd von Zarovich, no matter how faint and subconscious, or how twisted by his ego. The tome seems to have a will of its own.
Unravel. The first time a person reads, or have read aloud to them, a deciphered section of the Tome of Strahd they gain Inspiration.
After attuning to the Tome of Strahd and when not in sunlight you also gain additional benefits.
Spells. You can use an action to cast the following spells from it at will: Charm Person, Gaseous Form, Spider Climb, Vampiric Touch, Animate Dead and Regenerate (only on self and only the continous effect). The spell save DC for these spell are 17. After you cast a spell in this way, roll a D6; that spell recharges on a 6. All uses recharge next dusk.
Tactics. Attacks you make against a Ravenloft faction agent (Strahd or allies of Strahd) become magical.
Find Weakness. You use an action, bonus action or an appropriate reaction to grant yourself or an ally you can see a 2d6 bonus on their next roll against Strahd or an ally of Strahd and on saves against charm effects within two rounds. This feature has four charges. You can choose to use all four charges to instead give all allies you can see within 10ft the same bonus. Two charges recharge on a short rest and all used charges recharge on a long rest.
Legendary Actions. Activate supernatural powers of the Tome of Strahd as an action, bonus action or reaction. As long as the powers are active, you may use one legendary action per round. Choose one:
- Lore. You cast a spell from the Tome, activate Find Weakness (uses 1 less charge than normal) or give one other character Inspiration.
- Move. You move up to your speed without provoking opportunity attacks.
- Strike. You make one unarmed strike, grapple or shove.
- React. You gain one additional reaction until the start of your next turn.
After you use it, you take 1d4 unpreventable necrotic damage, ignoring temporary hit points, and the action refreshes at the start of your next turn. If you take no such action for a full round the powers stop and they recharge after a short or long rest.
Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead at the cost of 1/5 of your maximum hit points (round up).
Will of the Tome. The Tome of Strahd may try to wrest some control of its use. At dusk, determine randomly between Intelligence, Wisdom or Charisma and make a DC 13 saving throw for it. If you fail the save, the DM determines what the Tome tries to accomplish. A bloodthirsty schemer may receive extra powers from the tome while a holy cleric may find limits on the Tome's uses.
One with the Grave. Attuning to an item so inexorably connected to The Devil is not without some detriment. You begin to take on an unnaturally pale completion and become cold to the touch. You are unable enter a residence without an invitation from one of the occupants. The sun is slightly painful, dealing 1hp of radiant damage to you per minute and causing healing spells on you to have half effect while in sunlight. You take 5 acid damage if you end your turn in running water. If you take 10 or more damage from radiance or acid damage from running water during a rest, you do not gain the benefits of that rest.
GM Notes
The first section of the book, "War & Peace" contains hints for the cipher for both the chapters "War" and "Peace". Players can choose either chapter to start attempting to decipher, and they can choose the chapters "Love" and "Power" when the respective key sections are unlocked.
The key sections "Love" and "Power" are indecipherable due to a 4th-level equivalent spell that's something between “Programmed Illusion” and “Illusory Script”. The magic can be detected with Detect Magic and if dispelled, the sections are wiped blank for 24 hours (or you can allow it to unlock the key sections). The key sections “Love” and “Power” are unlocked upon reading key words in the respective chapters, such as “Tatyana” in Andral IV/Souls II, or “Amber Temple” in Andral V/Peace IV. They can also be unlocked if players have the book open and speak the key words or if a Dispel Magic spell of 6th or higher level is used.
Unlocking a section requires an Investigation check and at least 1 hour of dedicated time for Research. Players can choose which available chapter they want to roll for. One player can assist another in the attempt, granting advantage if they Help. Any player who investigates the book or Helps has a -5 passive perception for the duration of the four hours.
A result of 10 over the DC can succeed for up to two sections of one chapter, provided they have the same tile (Andral IV & Andral V can be unlocked together, but Andral V and Markovia cannot).
- Source for entries is from this reddit post.
- The interpretation of the history between Strahd and Andral/Markovia is from this post.
- More on the fanes here.
Introduction
War & Peace
Visible
I am the Ancient. I am the Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but the war years and the killing years wore down my soul as the wind wears stone into sand.
All goodness slipped from my life. I found my youth and strength gone, and all I had left was death. My army settled in the valley, renamed for my father as we took power over the people in the name of a just god, but with none of a god’s grace or justice.
I called for my family, long unseated from their ancient thrones, and brought them here to settle in the castle father and I built for them. Ravenloft. They came with a younger brother of mine, Sergei, nearly grown, and I had never known him. He was handsome and youthful. I hated him for both.
Love
Blurred by age and water.
Unlocked if players get Andral IV or Souls II; getting both reduces DC of all Love entries by 5.
Unlocked if the tome is open and the words "Tatyana, my beloved" are spoken.
From the families brought to the valley, one spirit shone above all others. A rare beauty, who was called “perfection,” “joy,” and “treasure.” Her name was Tatyana and I longed for her to be mine. I loved her with all my heart. I loved her for her youth. I loved her for her joy. But she spurned me!
“Old One” was my name to her— “elder” and “brother” also. Her heart went to Sergei. They were betrothed. The date was set.
With words she called me “brother” but when I looked into her eyes, they reflected another name: “Death.” It was the death of the aged that she saw in me. She loved her youth and enjoyed it. But I had squandered mine. The death she saw in me turned her from me. And so, I came to hate death—my death. My hate is very strong. I would not be called “death” so soon. I made a pact with death, a pact of blood. On the day of the wedding, I killed Sergei, my brother. My pact was sealed with his blood.
I found Tatyana weeping in the garden east of the chapel. She fled from me. She would not let me explain, and a great anger swelled within me. She had to understand the pact I made for her. I pursued her. Finally, in despair, she flung herself from the walls of Ravenloft, and I watched everything I ever wanted fall from my grasp forever.
It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate.
Arrows from the castle guards pierced me to my soul, but I did not die. Nor did I live. I became undead, forever.
Power
Unlocked if players get Andral V or Peace IV
Unlocked if the tome is open and the words "Amber Temple, the repository and jail" are spoken.
I have studied since then from the scrolls and tomes I obtained from the Amber Temple of Mount Ghakis. I have learned much about this land of Barovia. Ancient beyond the simple folk of the valley, with hidden powers. I visited the three fanes and claimed their power for my own. Their servants now serve me, and thus I have become the Land.
I still lust for life and youth, and I curse the living that took them from me. Even the sun is against me. It is the sun and its light I fear the most, but it cannot harm me now. The dark power I made a pact with blanketed this land in mists. Little else harms me. Even a stake through my heart does not kill me, though it holds me from movement. But the sword, that cursed sword that Sergei brought! I must dispose of that awful tool! I fear and hate it as much as the Sun.
I have often hunted for Tatyana. I have even felt her within my grasp, but she escapes. She taunts me! She taunts me! What will it take to bend her love to me?
I now reside far below Ravenloft. I live among the dead and sleep beneath the very stones of the hollow castle of despair. I shall seal shut the walls of the stairs that none may disturb me.
Chapter 1 - War
Visible section titles and text in cypher.
Andral I
- DC10
When I brought my father’s armies to this land, among them was a bright young acolyte of the Morninglord named Andral. His sermons inspired the troops and boosted their morale as well as their faith. As we subjugated the native druidic and barbarian tribes, he sought to spread the worship of his god amongst the nature-worshipping primitives. He was a kind soul, often advising me to temper my wrath and show mercy toward our enemies. In him I found a trusted confidant and advisor.
Andral II
- DC15
Andral trained a protégé to succeed him, a fiery young woman named Markovia. She found herself on the front lines with my men, healing and supporting them in battle. Whereas I was hardened, even sharpened by the prolonged campaigns, she seemed to grow more and more horrified with the suffering and injustice of warfare. She questioned my methods and motivations in the war effort. At first, privately. But when I would not back down against my enemies, she openly criticized the war and my command. “Monster, predator” were the words she used against me. For this open defiance I could have had her executed. But I stayed my hand and reminded her that her service in my army was voluntary. Though Andral sought to mediate our dispute, she abandoned her commission and founded an abbey near the camp in Krezkov.
Due to the mention of "Markovia" you notice a similar word in a later section to compare to. You may also roll for "Markovia".
Vistani
- DC20
With Rahadin's aid, the Dusk Elves' rebellion was finally crushed, their leadership broken and their forces routed. The victory was at great cost, however. I was gravely wounded in an ambush by Argynvost's knights as we pursued, and it was all I could muster to stagger on my horse and ride away. Delirious and on the verge of unconsciousness, I heard music and laughter...a camp. I found myself waking up in a warm tent, with the faces of a dozen onlookers grinning down at me. These Vistani, as I learned to call them, allowed me to stay with them. Their medicine women healed my wounds, and their men hid me from Dusk Elf scouts who had tracked me.
After I had restored my strength, the Vistani even led me safely home. I proclaimed from that day forth, all Vistani are free to cross the borders of my lands at their leisure.
Power... I need more power. Perhaps it is time to pay a visit to that ancient temple Rahadin mentioned, hidden high in the mountains.
Due to the mention of "Vistani", you notice a similar word in a Peace section to compare to. You may also roll for "Barovia I".
Andral III
- DC20
- DC15 if Andral I & II are obtained
When I pacified the heathen wood elves, Andral believed they needed to be shown the light of the Morninglord and abandon their primitive practice of abstract nature worship. When I felled the mighty silver dragon Argynvost and slaughtered his entire order of loyal knights, he was profoundly silent. Shortly thereafter, he too abandoned me. I hear he has settled in the developing hamlet named Vallaki.
The name Argynvost... you've seen this elsewhere in the book. Flipping back and forth, you are able to compare it to an entry under "Peace". You may also roll for "Silver".
Andral IV
- DC20
- DC15 if Andral III is obtained
Neither Andral nor Markovia, nor any of their followers, have indicated they would attend the wedding of Sergei and Tatyana, my beloved. I admit I find myself wanting for their wisdom and counsel in this trying time. Rahadin, loyal he may be, makes for a poor conversationalist.
Due to the mention of "Markovia" you notice a similar word in a later section to compare to. You may also roll for "Markovia".
Andral V
- DC20
I saw my old friend again. Age had weathered his face, and there was a deep sadness in his eyes. He had secretly organized a group of druids and shapeshifters and angry young men to resist me. How dare he defy me, the rightful ruler of this land by succession? He claims to know my magic, ignorant of the vast wealth of lore I have discovered in the Amber Temple, the repository and jail. His followers attacked me in a cowardly ambush, and made frighteningly short work of my spawn and guards. He held me in place with an ancient holy symbol, and not yet fully accustomed to my new body and powers, I struggled to resist. But when he hesitated to deal a fatal blow, I became as mist and escaped. My vengeance will be swift. Even now my werewolves, my spawn, and my undead are assaulting the remnants of his forces. Your days are numbered, old friend.
Markovia
- DC20
With the forbidden lore of the temple on Mount Ghakis, I have become an unpredictable foe indeed. Yet it was this hubris which led to the humiliating wounds I received at the hands of Markovia. Apparently incensed by Andral’s death by my hands, she marched with a small force of clerics and armored champions and broke through the gates of Castle Ravenloft. Never have I seen such zealous ferocity in battle as when that woman wielded her mace against me. Channeling the burning anger of her god through her martial instrument, it was all I could do to parry her blows and survive the onslaught. Had she accosted me anywhere but inside this lair, I must admit she may have been victorious. Unbeknownst to her, the castle is a creature of chaos which bends to my will. Calling upon its dark powers and my unnatural regeneration I was able to outlast her. Her burning flame nearly extinguished, I granted her a hero's death. As a gesture of respect I have interred her bodily remains in the crypts below Ravenloft.
Due to the mention of "Markovia" you notice a similar word in an earlier section to compare to. You may also roll for "Andral IV". if you haven't already deciphered it.
Chapter 2 - Peace
Visible section titles and text in cypher.
Souls I
- DC10
The dark cycle of reincarnation has reached its limits. Across my realm are children born hollow. These subjects have but a scrap of the soul necessary to a mortal. Though otherwise ordinary, they are especially dour, fearful, and unimaginative. But of greatest interest to me is that I find no sustenance in their blood. Some vital essence is lacking. It is no more nourishing than sand to a thirsty man. I will study this to pass the time. I am certain there are many disappointed and hapless parents in Barovia who can be convinced to surrender their hollowborn children to my care.
Souls II
- DC15
I know I am not mad. I am seeing familiar faces reborn. Something in the mists is trapping the souls which would pass beyond -- forcing some sort of reincarnation among my people. Do the Dark Powers mean to taunt me? Trap an entire people in an endless cycle of misery alongside my own? Perhaps they torment me with false hope -- that Tatyana, my beloved, will be reborn too.
Barovia I
- DC15
The mist which now enshrouds and permeates this land is deadly to those who try to pass without my will. It also serves to keep me contained in this prison. My oath to the Vistani holds true to this day. They alone I allow to pass through the mists. I shall cause them no harm, nor take any unwillingly as my consorts. Such is my gratitude for their act of benevolence towards me, and such is my admiration of their zest for life. Their warmth, their passion, their joy, the simple ability to pass through the mist... They know all of that which I now cannot, and I envy them greatly.
Due to the mention of "Vistani", you notice a similar word in a section in War to compare to. You may also roll for "Vistani".
Barovia II
- DC15
The great roc of Mount Ghakis remains a danger. I pacified it during my great campaign, but I fear it may soon prey upon my people if the lakes grow barren. That privilege is reserved only for me.
Barovia III
- DC20
- DC15 if Barovia II is obtained
Baba Lysaga now dwells in the marshy ruins of Berez. We remain on good terms. She is powerful, and dangerous. She too has communed with the Dark. There is something aloof about her; I must keep her at a distance. I cannot risk making an enemy of her.
Barovia IV
- DC20
Exethanter's mind is eroding. On my most recent visit to the Amber Temple, the repository and jail, I found him delirious and distracted. He seems unable to remember much, save his magic. I do not envy the lich, nor do I pity him. It would seem that I chose all the more wisely in the means of immortality.
Silver
- DC25
- DC20 if Peace IV or Andral III is obtained
Vladimir's accursed silver knights have slain another adventuring band. From what I witnessed while scrying, the knights slew them for seeking my destruction. I do not understand why my mortal enemies, servants of Argynvost, would defend me. I can only reason that Vladimir believes mere death to be too good of a demise for me. Perhaps he wishes to bear witness to my eternal sentence.
Chapter 3 - Love
Unlocked if players get Andral V or Souls II
Unlocked if the tome is open and the words "Tatyana, my beloved" are spoken.
If both Andral IV and Souls II are obtained, reduce all DC by 5
Tatyana I
- DC20
- DC15 if both Andral IV and Souls II are obtained
This foolish deva believes me the fool. This holy man seeks to free me of my sins through lust of the flesh. I will allow him to continue as long as I can hold his attention. He is no threat to me while he continues in his perverted folly. I have no interest in his depraved gift; it is wholly unnatural to desire such an abomination. Tatyana will free me. When she returns, she will have me.
Tatyana II
- DC25
- DC20 if both Andral IV and Souls II are obtained
The Dark Powers have cursed me. Each time I am within reach of Tatyana, she is met with tragedy. I was so close. She craved me. Pleaded for me to stay. Yet I returned to see Tatyana's blood stained the earth before I could have it all for myself. I will spare the people of Berez, but the leadership responsible will have my undivided attention. I am the land, and I will curse the river valley they so treacherously stewarded.
Tatyana III
- DC30
- DC25 if both Andral IV and Souls II are obtained OR Tatyana II
- DC20 if all of Andral IV, Souls II and Tatyana II are obtained
Perhaps I have been wrong. Perhaps it is not reunion with Tatyana that will be my escape. Perhaps it is replacement? Can I find another to govern this realm in my place? I must take care not to show weakness. I must take care not to show reluctance. No one must know how hollow I feel; how empty my omnipotence is in absence of satisfaction. My immortal, eternal image as the ruler of this dominion must never come into question. I must observe from afar.
Heart I
- DC25
- DC20 if both Andral IV and Souls II are obtained
The Heart glows with purpose. It has become living. The circles of masonry about its tower its ribs, the great bastion its chest. The tests on the condemned proved the heart will use the tower itself against invaders. My will sustains it, but it is mere glass, fragile, ironically mortal. With it, I am sheltered from the unthinkable. Yet, I cannot prove reckless. The antimagic field around Khazan's tower separates me from the Heart. I must be cautious of such places.
Heart II
- DC30
- DC25 if both Andral IV and Souls II are obtained OR Heart I
- DC20 if all of Andral IV, Souls II and Heart I are obtained
I have learned to bend the very Land itself to my will. I have hardened my Heart of Sorrow. The Morninglord’s radiance can no longer sear my flesh so long as my Heart remains steadfast. The sun itself is but a minor nuisance to me now. For I am the Ancient. I am the Land.
Dusk
- DC30
- DC25 if both Andral IV and Souls II are obtained
- DC15 if Andral III or Heart II is obtained
- DC15 if Andral III or Heart II is obtained AND both Andral IV and Souls II
The crime of the elves is beyond all measure of forgiveness and justice. I should have eliminated them when I first conquered this valley centuries ago. I have ordered the death of every female elf in the valley for what they have done to Patrina. Despite their comeliness, the elves will never know womanly comfort among their own kind. Despite their longevity, they will fade from existence as I outlive them.
Chapter 4 - Power
Unlocked if players get Andral V or Barovia IV
Unlocked if the tome is open and the words "Amber Temple, the repository and jail" are spoken.
If both Andral V and Barovia IV are obtained, reduce all DC by 5.
If Heart I is obtained, reduce all DC by 5
Fanes I
- DC20
- DC15 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC10 if Andral V, Barovia IV and Heart I are obtained
The witches of Barovia come to me for their succor, now that I hold the power of the fanes. I am as a god with supplicants, the likes of Kossuth or Kelemvor. Nothing can turn them against me now. They are fully under my thumb. Yet the hags have not submitted in this way. They are wiser, perhaps. Or perhaps they seek to take my power.
Fanes II
- DC22
- DC17 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC12 if Andral V, Barovia IV and Heart I are obtained
Baba Lysaga has outlived all of her counterparts. She has unlocked a secret to immortality, but not like Exethanter or myself. She bathes in the blood of beasts during each new moon. I infer that grave misfortune befalls her if she fails to complete this ritual. I suspect the influence of Mother Night.
Fanes III
- DC25
- DC20 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC15 if Andral V, Barovia IV and Heart I are obtained
I am the Ancient, I am the Land. The powers I took from the Fanes grants me oneness with the Lands. The arrogant and foolishy proud Huntress's death granted me power over the wildlife, unsurpassed speed and resiliance. The naïve and short-sighted Weaver's death granted me great powers as well as protection and control of the elements. The elusive Seeker's death allows me to control the weather, other than the Mist or the protection from the Morning Lord, and to hear when anyone says my name. Power is me. I will reach my goals and love will be mine. I will laugh with malice at the Dark Powers that try to torment me.
Exethanter I
- DC25
- DC20 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC15 if Andral V, Barovia IV and Heart I are obtained
Exethanter has indeed granted profane life to his armor, as he claimed. "Mere rubbish," he calls it, but I see the potential. He has conferred upon it a blessing of the Dark Powers from Amber Temple. An ambitious plea, indeed. All "blessings" of the Dark Powers come with a dear price. I know too well.
Exethanter II
- DC27
- DC22 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC17 if Andral V, Barovia IV and Heart I are obtained
I have succeeded in granting my old battle armor the same form of sentience Exethanter gave to his own. I have empowered it with my will and the might of storms and instructed it to defend the castle. In great need I may summon it to myself and don it with a word, provided the damn thing hasn't stumbled off a parapet and shattered itself.
Exethanter III
- DC30
- DC25 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC20 if Andral V, Barovia IV and Heart I are obtained
Exethanter's ambitions have claimed him. The Dark Powers never share their gifts easily. His visage walks around the Amber Temple seemingly without cause and I do not know if it can be restored. As my architect, the remains of his memories hold value and it would be a danger should they be restored and used against me.
Unintelligible title I
- DC32
- DC27 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC22 if Andral V, Barovia IV and Heart I are obtained
Stellar.
Exethanter is a fool to make his password his own name.
Unintelligible title II
- DC35
- DC30 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC25 if Andral V, Barovia IV and Heart I are obtained
I cannot be sure, but I believe his life soul to be stored near his chambers. I could pry and find it, but I fear that would lead to hostilities, which aren't worth my time as it stands. Little remains of his memory. I must record the passwords of the Amber Temple so that they do not pass into the mists of eternity.
Dhaviton. Thangob. Shalx. Etherna. Harkotha.
Unintelligible title III
- DC35
- DC25 if both Andral V and Barovia IV are obtained OR Heart I is obtained
- DC20 if Andral V, Barovia IV and Heart I are obtained
I am as always a planner and man of contingency. I doubt I will ever need to undo the taking of the Fanes' powers, but if I do I make good reason to document it here.
The Forest Fane on Yester Hill will require showing power and resilience in her name and the gulthias tree somehow restored.
The Swamp Fane in the swamp menhirs will need to destroy the new witches and make an appropriate offering.
The Mountain Fane is unclear. I wager it would require facing one's own potential destiny.
References
Copy Template
The '''Tome of Strahd''' is an ancient work penned by Strahd. The book is bound in a thick leather cover with steel hinges and fastenings. The pages are of parchment and very brittle. Stains and age have taken their toll, but some of the first section is readable and most early chapter and section titles. You parse through the book and find most of the readable text written in cipher or notes in a curious shorthand that must be unique to Strahd. The readable beginning section looks to be a key with the title "War & Peace" that may contain clues to deciphering later chapters. Later sections of the key are blurred as if water damaged, and are unreadable. ''To decipher a section you need to dedicate at least an uninterrupted hour '''investigating''' and referencing the introduction. At first glance the water damaged sections seem near impossible to decipher but maybe not entirely. You may investigate any section that is visibly readable and may find ways to make the damaged text more legible. A second person may Help if they are proficient in Investigation, granting advantage on the attempt. Any person investigating or helping has -5 penalty on Passive Perception while trying to decipher a section.'' {{TOC|Right}} == Introduction == === War & Peace === ''Visible'' I am the Ancient. I am the Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but the war years and the killing years wore down my soul as the wind wears stone into sand. All goodness slipped from my life. I found my youth and strength gone, and all I had left was death. My army settled in the valley, renamed for my father as we took power over the people in the name of a just god, but with none of a god’s grace or justice. I called for my family, long unseated from their ancient thrones, and brought them here to settle in the castle father and I built for them. Ravenloft. They came with a younger brother of mine, Sergei, nearly grown, and I had never known him. He was handsome and youthful. I hated him for both. === Love === ''Blurred by age and water.'' Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum === Power === ''Blurred by age and water.'' Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. == Chapter 1 - War == ''Visible section titles. Text in cypher.'' === Andral I === Pan ddeuthum â byddinoedd fy nhad i'r wlad hon, yr oedd cymydog ifanc disglair o'r Morninglord o'r enw Andral yn eu plith. Ysbrydolodd ei bregethau'r milwyr a hybu eu morâl yn ogystal â'u ffydd. Wrth i ni ddarostwng y llwythau derwyddol a barbaraidd brodorol, ceisiai ledaenu addoliad ei dduw ymhlith y cyntefig oedd yn addoli natur. Yr oedd yn enaid caredig, yn aml yn fy nghynghori i dymeru fy llid a dangos trugaredd tuag at ein gelynion. Ynddo fe deuthum o hyd i gyfrinachydd a chynghorydd dibynadwy. === Andral II === Hyfforddodd Andral protégé i'w olynu, gwraig ifanc danllyd o'r enw Markovia. Cafodd ei hun ar y rheng flaen gyda fy dynion, yn iachau ac yn eu cefnogi mewn brwydr. Er fy mod wedi fy nghaledu, hyd yn oed wedi fy hogi gan yr ymgyrchoedd hirfaith, roedd hi fel pe bai'n tyfu'n fwyfwy arswydus gyda dioddefaint ac anghyfiawnder rhyfela. Cwestiynodd fy nulliau a'm cymhellion yn yr ymdrech ryfel. Ar y dechrau, yn breifat. Ond pan na fyddwn i'n mynd yn ôl yn erbyn fy ngelynion, hi a feirniadodd y rhyfel a'm gorchymyn yn agored. “Monster, predator” oedd y geiriau a ddefnyddiodd yn fy erbyn. Am yr herfeiddiad agored hwn gallwn fod wedi ei dienyddio. Ond arhosais fy llaw a'i hatgoffa mai gwirfoddol oedd ei gwasanaeth yn fy myddin. Er i Andral geisio cyfryngu ein hanghydfod, rhoddodd y gorau i'w chomisiwn a sefydlodd abaty ger y gwersyll yn Krezkov. === Vistani === Gyda chymorth Rahadin, cafodd gwrthryfel y Dusk Elves ei falu o'r diwedd, torrwyd eu harweinyddiaeth a chafodd eu lluoedd eu cyfeirio. Roedd y fuddugoliaeth yn gostus iawn, fodd bynnag. Cefais fy nghlwyfo'n ddifrifol mewn cudd-ymosod gan farchogion Argynvost wrth i ni ymlid, a dyna'r cyfan y gallwn ei gasglu ar fy marchogaeth a marchogaeth i ffwrdd. Yn hudolus ac ar fin mynd yn anymwybodol, clywais gerddoriaeth a chwerthin... gwersyll. Cefais fy hun yn deffro mewn pabell gynnes, gyda wynebau dwsin o wylwyr yn gwenu arnaf. Roedd y Vistani hyn, fel y dysgais i'w galw, yn caniatáu i mi aros gyda nhw. Fe wnaeth eu merched meddyginiaeth iacháu fy nghlwyfau, a chuddiodd eu dynion fi rhag sgowtiaid Dusk Elf a oedd wedi fy olrhain. Ar ôl i mi adfer fy nerth, y Vistani hyd yn oed yn fy arwain yn ddiogel adref. Cyhoeddais o'r dydd hwnnw allan, fod pob Vistani yn rhydd i groesi terfynau fy nhiroedd wrth eu hamdden. Pŵer... dwi angen mwy o bŵer. Efallai ei bod hi'n bryd ymweld â'r deml hynafol honno y soniodd Rahadin amdani, wedi'i chuddio yn uchel yn y mynyddoedd. === Andral III === Pan heddychais gorachod y coed heathen, credai Andral fod angen dangos goleuni'r Morninglord iddynt a rhoi'r gorau i'w harfer cyntefig o addoli natur haniaethol. Pan dorrais i lawr y ddraig arian nerthol Argynvost a lladd ei holl urdd o farchogion teyrngarol, roedd yn ddistaw iawn. Yn fuan wedi hynny, fe adawodd yntau fi. Rwy'n clywed ei fod wedi ymgartrefu yn y pentrefan sy'n datblygu o'r enw Vallaki. === Andral IV === Nid yw Andral na Markovia, nac unrhyw un o'u dilynwyr, wedi nodi y byddent yn mynychu priodas Sergei a ''Tatyana, fy anwylyd''. Yr wyf yn cyfaddef fy mod yn canfod fy hun yn awyddus am eu doethineb a'u cyngor yn yr amser anodd hwn. Mae Rahadin, efallai ei fod yn ffyddlon, yn gwneud sgyrsiwr tlawd. === Andral V === Gwelais fy hen ffrind eto. Roedd oedran wedi hindreulio ei wyneb, ac roedd tristwch dwfn yn ei lygaid. Roedd wedi trefnu grŵp o dderwyddon a shifftwyr a dynion ifanc blin i'm gwrthwynebu'n gyfrinachol. Pa fodd y meiddiai efe fy ngwared, Uywodraethwr cyfiawn y wlad hon trwy olyniaeth ? Mae'n honni ei fod yn gwybod fy hud, yn anwybodus o'r cyfoeth helaeth o lên yr wyf wedi'i ddarganfod yn y''Teml Amber, yr ystorfa a'r carchar''. Ymosododd ei ganlynwyr arnaf mewn cuddfan llwfr, a gwnaethant waith brawychus o fyr o'm silio a'm gwarchodwyr. Daliodd fi yn ei le gyda symbol sanctaidd hynafol, a heb eto gyfarwydd yn llwyr â fy nghorff a phwerau newydd, yr wyf yn ei chael yn anodd i wrthsefyll. Ond pan oedd yn petruso i ddelio ergyd angheuol, yr wyf yn mynd fel niwl a dianc. Bydd fy nialedd yn gyflym. Hyd yn oed nawr mae fy bleiddiaid a silio a marw yn ymosod ar weddillion ei luoedd. Mae dy ddyddiau wedi eu rhifo, hen gyfaill. === Markovia === * DC20 With the forbidden lore of the temple on Mount Ghakis, I have become an unpredictable foe indeed. Yet it was this hubris which led to the humiliating wounds I received at the hands of Markovia. Apparently incensed by Andral’s death by my hands, she marched with a small force of clerics and armored champions and broke through the gates of Castle Ravenloft. Never have I seen such zealous ferocity in battle as when that woman wielded her mace against me. Channeling the burning anger of her god through her martial instrument, it was all I could do to parry her blows and survive the onslaught. Had she accosted me anywhere but inside this lair, I must admit she may have been victorious. Unbeknownst to her, the castle is a creature of chaos which bends to my will. Calling upon its dark powers and my unnatural regeneration I was able to outlast her. Her burning flame nearly extinguished, I granted her a hero's death. As a gesture of respect I have interred her bodily remains in the crypts below Ravenloft. == Chapter 2 - Peace == ''Visible section titles. Text in cypher.'' === Souls I === Mae cylch tywyll ailymgnawdoliad wedi cyrraedd ei derfynau. Ar draws fy myd mae plant sy'n cael eu geni'n wag. Nid oes yn y testynau hyn ond tameidiau o'r enaid angenrheidiol i feidrol. Er eu bod fel arall yn gyffredin, maent yn arbennig o ansicr, ofnus, a diddychymyg. Ond o ddiddordeb mwyaf i mi yw nad wyf yn dod o hyd i unrhyw gynhaliaeth yn eu gwaed. Mae rhywfaint o hanfod hanfodol yn ddiffygiol. Nid yw'n fwy maethlon na thywod i ddyn sychedig. Byddaf yn astudio hwn i basio'r amser. Rwy’n sicr bod llawer o rieni siomedig ac anhapus yn Barofia y gellir eu hargyhoeddi i ildio eu plant pant i’m gofal. === Souls II === Rwy'n gwybod nad wyf yn wallgof. Rwy'n gweld wynebau cyfarwydd yn cael eu haileni. Mae rhywbeth yn y niwloedd yn dal yr eneidiau a fyddai'n mynd y tu hwnt -- gan orfodi rhyw fath o ailymgnawdoliad ymhlith fy mhobl. Ydy'r Pwerau Tywyll yn golygu fy ngwawdio? Trapio pobl gyfan mewn cylch diddiwedd o drallod ochr yn ochr â fy un i? Efallai eu bod nhw'n fy mhoenydio â gobaith ffug - y bydd ''Tatyana, fy anwylyd'', yn cael ei haileni hefyd. === Barovia I === Y mae y niwl sydd yn awr yn amdo ac yn treiddio trwy y wlad hon yn farwol i'r rhai a geisiant fyned heibio heb fy ewyllys i. Mae hefyd yn fy nghadw i yn y carchar hwn. Mae fy llw i'r Vistani yn wir hyd heddiw. Maent yn unig yr wyf yn caniatáu i basio drwy'r niwloedd. Ni wnaf niwed iddynt, ac ni chymeraf ddim yn anfoddog fel fy nghydweithwyr. Cymaint yw fy niolch am eu gweithred o garedigrwydd tuag ataf, a chymaint yw fy edmygedd o'u hawch am fywyd. Eu cynhesrwydd, eu hangerdd, eu llawenydd, y gallu syml i basio trwy'r niwl ... Maent yn gwybod y cyfan na allaf yn awr, ac yr wyf yn eiddigeddus iawn wrthynt. === Barovia II === Mae roc mawr Mynydd Ghakis yn parhau i fod yn berygl. Fe'i tawelais yn ystod fy ymgyrch fawr, ond rwy'n ofni y bydd yn ysglyfaethu fy mhobl yn fuan os bydd y llynnoedd yn tyfu'n ddiffrwyth. Dim ond i mi y mae'r fraint honno wedi'i chadw. === Barovia III === Mae Baba Lysaga bellach yn byw yn adfeilion corsiog Berez. Rydym yn parhau ar delerau da. Mae hi'n bwerus, ac yn beryglus. Mae hi hefyd wedi cymuno â'r Tywyll. Mae rhywbeth aloof amdani; Rhaid i mi ei chadw hi o bell. Ni allaf fentro gwneud gelyn iddi. === Barovia IV === Mae meddwl Exethanter yn erydu. Ar fy ymweliad diweddaraf â''''Amber Temple, yr ystorfa a'r carchar,'' cefais ef yn chwerthinllyd ac yn tynnu sylw. Ymddengys nad yw'n gallu cofio llawer, arbed ei hud. Nid wyf yn cenfigennu wrth y cen, ac nid wyf yn ei dosturio. Ymddengys i mi ddewis yn fwy doeth fyth yn moddion anfarwoldeb. === Silver === Mae marchogion arian melltigedig Vladimir wedi lladd band anturus arall. O'r hyn a dystiais wrth wylo, y marchogion a'u lladdasant am geisio fy ninystr. Nid wyf yn deall pam y byddai fy ngelynion marwol, gweision Argynvost, yn fy amddiffyn. Ni allaf ond rhesymu bod Vladimir yn credu bod marwolaeth yn unig yn ormod o dranc i mi. Efallai ei fod yn dymuno dwyn tystiolaeth i'm dedfryd dragwyddol. == Chapter 3 - Love == ''Unintelligible text due to water damage and tears, but it's apparent it has 6 sections.'' == Chapter 4 - Power == ''Unintelligible text due to water damage and tears, but it's apparent it has 9 sections.'' == References == {{Roleplaying}} [[Category:Spoilers]][[Category:Campaign materials]][[Category:Roleplaying]]