Difference between revisions of "House rules"

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<noinclude>This is an overview of house rules used in the Coin & Blood campaign, and likely any campaign I'll be running in this world.
<noinclude>This is an overview of '''house rules''' used in the Hökaland campaign.
 
* Flaws - Are ok. Almost all of them, but you have to check with me first.
* [[Skill bonus]] - Every player get skill bonus, which is added on top of all other bonuses. It's to help cross-class use of skills as it's a skill-heavy world.
* [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
* [[Wound|Wounds]] - Mainly for RP, but also to make the world more gritty. It adds the need for characters to think of healing up between fights without increasing the chance of randomly dying way too much.
* [[Death]] - Death, Shock and damage. Small alterations, primarily added Shock to go with serious wounds in order to increase interesting aspects of combat while trying to keep random death rates from spiking.
* [[Damage and healing]] - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
** [[Hitpoints]] - Brief article about my thoughts behind the healing/wound/shock/death rules.
* [[Masterwork]] - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!
* [[Magic]] - This is a low magic campaign setting, but players can still do magic, as can some powerful NPCs. To keep the intrigue, the concept of camofluaging spells and to clear evidence of spell casting have been added.
** *ALL MAGIC IS DOUBLE COST*. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is double.
** [[Spells|New Spells]] - Some to do with the above some to do  with the world or with functions in it.
** [[Feats|New Metamagic Feats]] - Mix, but primarily disguising spells etc.
** [[Residue Table|Residue time and DC tables]] - Entirely to do with detecting cast spells.
* [[Death Attack]] - Slight buff. Was meant to be a big overhaul to let everyone use it, but I ran out of patience and it's a hard nut to crack.
* Flaws - http://www.roleplaynexus.com/flaws.html
 


== Currently Used ==
== Currently Used ==
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* [http://www.d20pfsrd.com/traits/drawbacks Traits] - Maximum 2.  
* [http://www.d20pfsrd.com/traits/drawbacks Traits] - Maximum 2.  
** [http://www.d20pfsrd.com/traits/drawbacks Drawback] - Maximum 1. Gives a Trait.
** [http://www.d20pfsrd.com/traits/drawbacks Drawback] - Maximum 1. Gives a Trait.
* Flaws -  Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first.
* Flaws -  Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first. Here's [http://www.roleplaynexus.com/flaws.html one list].
* [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
* [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
* [[Hero Point]]s are introduced at lvl 3.
* [[Hero Point]]s are introduced at lvl 3.
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* Ask
* Ask
<noinclude>
<noinclude>
== Other, Unused or WIP ==
* [[Skill bonus]] - Primarily needed for 3.5. '''Not used''': Will probably not be revived.
* [[Wound|Wounds]] - Mainly for RP, but also to make the world more gritty. It adds the need for characters to think of healing up between fights without increasing the chance of randomly dying way too much. '''Not used''': May be polished and added.
* [[Death]] - Death, Shock and damage. '''Not used''': Will probably not be revived.
* [[Magic]] - In this low magic campaign setting, some magical features are unique. '''Some used''': Will be polished and added.
** [[Spell|New Spells]] - Some to do with the above some to do with the world or with functions in it. '''Mostly used''': Rest will be polished and added.
** [[Residue Table|Residue time and DC tables]] - Entirely to do with detecting cast spells. '''Not used''': Will be polished and added.
* [[Feat]]s - Magic and others. '''Mostly used''': Rest will be polished and added.
* [[Death Attack]] - Attempt to make it better. '''Not used''': Will probably not be revived.


{{Roleplaying}}
{{Roleplaying}}

Revision as of 22:22, 28 September 2015

This is an overview of house rules used in the Hökaland campaign.

Currently Used

  • Traits - Maximum 2.
  • Flaws - Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first. Here's one list.
  • Damage Conversion (AC) - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
  • Hero Points are introduced at lvl 3.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x2 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is higher.
  • Masterwork - Partly added to make up for a lack of magical weapons. These non-magical items packs a punch!
  • Environment - Rules for sleep deprivation and hunger/thirst.

Extra reading

  • Hit Points - My thoughts about traditional roleplaying Hit Points.

If Anything is Unclear

  • Ask


Other, Unused or WIP

  • Skill bonus - Primarily needed for 3.5. Not used: Will probably not be revived.
  • Wounds - Mainly for RP, but also to make the world more gritty. It adds the need for characters to think of healing up between fights without increasing the chance of randomly dying way too much. Not used: May be polished and added.
  • Death - Death, Shock and damage. Not used: Will probably not be revived.
  • Magic - In this low magic campaign setting, some magical features are unique. Some used: Will be polished and added.
    • New Spells - Some to do with the above some to do with the world or with functions in it. Mostly used: Rest will be polished and added.
    • Residue time and DC tables - Entirely to do with detecting cast spells. Not used: Will be polished and added.
  • Feats - Magic and others. Mostly used: Rest will be polished and added.
  • Death Attack - Attempt to make it better. Not used: Will probably not be revived.


House Rules* & Roleplaying nav.. (e)

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