Difference between revisions of "House rules"
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== Other, Unused or WIP == | == Other, Unused or WIP == | ||
* [[Skill bonus]] - Primarily needed for 3.5. '''Not used''': | * [[Skill bonus]] - Primarily needed for 3.5. '''Not used''': '''Dead''' | ||
* [[Wound|Wounds]] - Mainly for RP, but also to make the world more gritty. '''Not used''': May be | * [[Skill training]] - Allowing characters to do stuff during downtime. '''Not used''': '''Fix and add'''. | ||
* [[Death]] - Death, Shock and damage. '''Not used''': | * [[Wound|Wounds]] - Mainly for RP, but also to make the world more gritty. '''Not used''': May be '''fixed and added'''. | ||
* [[Magic (D20 SRD)|Magic]] - In this low magic campaign setting, some magical features are unique. '''Some used''': Will be | * [[Death]] - Death, Shock and damage. '''Not used''': '''Dead''' | ||
* [[Magic (D20 SRD)|Magic]] - In this low magic campaign setting, some magical features are unique. '''Some used''': Will be '''fixed and added'''. | |||
** [[Spell|New Spells]] - Some to do with the above some to do with the world or with functions in it. '''Mostly used''': Rest will be polished and added. | ** [[Spell|New Spells]] - Some to do with the above some to do with the world or with functions in it. '''Mostly used''': Rest will be polished and added. | ||
** [[Residue Table|Residue time and DC tables]] - Entirely to do with detecting cast spells. '''Not used''': Will be | ** [[Residue Table|Residue time and DC tables]] - Entirely to do with detecting cast spells. '''Not used''': Will be '''fixed and added'''. | ||
* [[Feat]]s - Magic and others. '''Mostly used''': Rest will be | * [[Feat]]s - Magic and others. '''Mostly used''': Rest will be '''fixed and added'''. | ||
* [[Death Attack]] - Attempt to make it better. '''Not used''': | * [[Death Attack]] - Attempt to make it better. '''Not used''': '''Dead''' | ||
Revision as of 23:44, 15 November 2015
This is an overview of house rules used in the Hökaland campaign.
Currently Used
- Traits - Maximum 2.
- Drawbacks - Maximum 1. Gives a Trait.
- Flaws - Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first. That link is just one (good) example.
- Damage Conversion (AC) - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
- Hero Points are introduced at lvl 3.
- Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
- ALL MAGIC IS x2 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is higher.
- Masterwork - Partly added to make up for a lack of magical weapons. These non-magical items packs a punch!
- Environment - Rules for sleep deprivation and hunger/thirst.
Extra reading
- Hit Points - My thoughts about traditional roleplaying Hit Points.
If Anything is Unclear
- Ask
Other, Unused or WIP
- Skill bonus - Primarily needed for 3.5. Not used: Dead
- Skill training - Allowing characters to do stuff during downtime. Not used: Fix and add.
- Wounds - Mainly for RP, but also to make the world more gritty. Not used: May be fixed and added.
- Death - Death, Shock and damage. Not used: Dead
- Magic - In this low magic campaign setting, some magical features are unique. Some used: Will be fixed and added.
- New Spells - Some to do with the above some to do with the world or with functions in it. Mostly used: Rest will be polished and added.
- Residue time and DC tables - Entirely to do with detecting cast spells. Not used: Will be fixed and added.
- Feats - Magic and others. Mostly used: Rest will be fixed and added.
- Death Attack - Attempt to make it better. Not used: Dead