Difference between revisions of "House rules"

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* [[Wound|Wounds]] - Mainly for RP, but also to make the world more gritty. '''Not used''': May be '''fixed and added'''.
* [[Wound|Wounds]] - Mainly for RP, but also to make the world more gritty. '''Not used''': May be '''fixed and added'''.
* [[Death]] - Death, Shock and damage. '''Not used''': '''Dead'''
* [[Death]] - Death, Shock and damage. '''Not used''': '''Dead'''
* [[Magic (D20 SRD)|Magic]] - In this low magic campaign setting, some magical features are unique. '''Some used''': Will be '''fixed and added'''.
* [[Magic (D20)|Magic]] - In this low magic campaign setting, some magical features are unique. '''Some used''': Will be '''fixed and added'''.
** [[Spell|New Spells]] - Some to do with the above some to do with the world or with functions in it. '''Mostly used''': Rest will be polished and added.
** [[Spell|New Spells]] - Some to do with the above some to do with the world or with functions in it. '''Mostly used''': Rest will be polished and added.
** [[Residue Table|Residue time and DC tables]] - Entirely to do with detecting cast spells. '''Not used''': Will be '''fixed and added'''.
** [[Residue Table|Residue time and DC tables]] - Entirely to do with detecting cast spells. '''Not used''': Will be '''fixed and added'''.

Revision as of 18:23, 1 March 2016

This is an overview of house rules used in the Hökaland campaign.

Currently Used

  • Traits - Maximum 2.
  • Flaws - Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first. That link is just one (good) example.
  • Damage Conversion (AC) - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
  • Hero Points are introduced at lvl 3.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x2 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is higher.
  • Masterwork - Partly added to make up for a lack of magical weapons. These non-magical items packs a punch!
  • Environment - Rules for sleep deprivation and hunger/thirst.

Extra reading

  • Hit Points - My thoughts about traditional roleplaying Hit Points.

If Anything is Unclear

  • Ask


Other, Unused or WIP

  • Skill bonus - Primarily needed for 3.5. Not used: Dead
  • Skill training - Allowing characters to do stuff during downtime. Not used: Fix and add.
  • Wounds - Mainly for RP, but also to make the world more gritty. Not used: May be fixed and added.
  • Death - Death, Shock and damage. Not used: Dead
  • Magic - In this low magic campaign setting, some magical features are unique. Some used: Will be fixed and added.
    • New Spells - Some to do with the above some to do with the world or with functions in it. Mostly used: Rest will be polished and added.
    • Residue time and DC tables - Entirely to do with detecting cast spells. Not used: Will be fixed and added.
  • Feats - Magic and others. Mostly used: Rest will be fixed and added.
  • Death Attack - Attempt to make it better. Not used: Dead


House Rules* & Roleplaying nav.. (e)

Primary


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DnD 5e
Pathfinder 2e
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Wounds*
Damage Conversion
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